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You're Blogging Too Much, and You're a Cunt.I know, but I can't help it. This is a nicer blog that starts bad.
Okay, I have this really strange ache in my left arm. It really hurts but it isn't like a bruise or anything. It's really wierd. Also I got into a load of trouble at school for stabbing a classmate in the hand with a pen because he was throwing bits of pencil at me. I thought they were going to throw me in a mental ward or something because I heard a member of staff say "He's a little bit... Funny". But I tried my best to convince them it was an acxident, it somehow worked and I got off with a detention. I also asked the receptionist to schedule an appointment to the psychiatrist for me and she did. But anyway, the reason for this blog isn't to moan, surprisingly. I've been working on a survival horror game with my friend. We have the story nailed, and its pretty fucking original if I do say so myself. The thing is, we know jack-shit about programming. We plan on using the Unity engine, but we're not sure how versatile it is, we need it to be pretty flexible. My brother's cousin is a games dev who worked on LittleBigPlanet and plans on moving to Rockstar North, so I'm going to ask him if he wants to help us, I'm sure he'll be up for it. So this is pretty good, it keeps my mind more occupied than usual and I'm enjoying working on it. It isn't really improving my mental health but so what if I'm not normal? What fun is there in being the same as everyone else? Most people are just sheep, hopping on the next bandwagon and riding it to their graves. If anyone here knows about Unity, texturing, modelling, programming and animating models etc. I'd really appreciate more help. Here's what we have so far if anyone's interested. [11/05/2013 23:04] Characters: Protagonist: Silent, unresponcive, may not exist, Could just be a manifestation of one of the antagonist's thoughts in the negative, Most things about him will be detailed through the player's actions through the game, Antagonist: Leader of alteration operation, has two opposing personalities and forms for each side (posative: human, considerate, friendly, kind. / Negative: Monster, Vicious, unrelenting, Homocidal) may offer to help the player at times while he is in his "good" side, Parallel is the negative copy of you with the opposite motives, Points to direct you but may be trying to trick you, Concicive / interpritive plot: Open interpritation mixed with decicivness: Alongside "negative" world. Negative world is -mostly- static. When something changes in one it directly influences the other, Negative world is the negative reaction of the posative, Alteration of the negative to alter the posative, Since it is opposite the mirrors are the portals to the negative, While the posative is affected by physical activity, the negative -once inside- can be affected by thought under the correct circumstances, if one wishes to make their alterations to the negative permanent, and by extention alter the posative then they would require some method of vesseling the alterations to the posative, these vessels can be created out of objects, and mirrors are a good starting point. Mechanics: Assumption: If your charactor assumes objects and monsters are in the negative then they will exist there. Twisted: Twisting and flipping mirrors to turn the room. Moving objects physicaly in the posative to affect them in the negative. Assuming monsters exist in the negative will mean that they will exist there in the posative as well. "Unassumed" areas are completely black in the negative and will be effectively a cliff in the negative. Moving into the unexplored space will cause you to fall off. The ony way to uncover this space it so find out what resides there in the posative. It is not wise to enter an uncharted room in the negative first as you may assume that there is no floor. (Possible: to avoid logic errors, only the room the mirrors reside in can be altered through assumption?) Monters: Common: Acid spitter, Bosses: Undecided: Stilts, Set pieces / Cutscenes: Setting: (insert town name) Governmental "alteration" experiment. Opening: Possible endings: Best: Brings vincent's concience back together causing the two worlds to split apart and seels the breach in reality, The rift dissapears and you leave with vincent, the town is back to normal and on the way out you find a mirror and look in to it, Revealing your face for the first time. Good: Kill vincent, Both conciences cease to exist causing the rift to fade, When you exit into the posative the city is still messed up and you find a mirror, In it you see parallel mixed with your own image, As reality has been slighty distoughted. Ok: The town inplodes, With a time limit to escape as the two worlds are ripped apart violently causing damage to the posative but reality is still intact. Bad: Both sides come together and both are trapped there, Neither alive or dead, In a form of hell forever, What happens to to the area is left up to the player. Worst: Something causes the process to rupture and reality to disintigrate, Causing the rift to spread across the universe. Track names: Isolated World (plays when first enter the town) Transcend Reality ( Transverse Reality ( Welcome to the Rift (Bad/Worst ending music) Plotholes that need to be resolved: [/b] |
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Recent Blog Entries by Nepsotic
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