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  #1  
07-20-2014, 09:37 AM
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Save The 99



I don't think so.

New New N' Tasty Trailer.

http://www.oddworld.com/2014/07/oddw...aunch-trailer/
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  #2  
07-20-2014, 09:43 AM
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Hey new screens as well. This one stands out though. What's that hanging off those meat hooks?

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  #3  
07-20-2014, 09:45 AM
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Could be Paramites.

There was also another screenshot during the flashy sneaky bit with the 299.


P.S. Sorry, I didn't realise this was a spoiler, I would've put it in here otherwise.
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Last edited by pupbenny; 07-20-2014 at 09:53 AM..
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  #4  
07-20-2014, 09:59 AM
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Just beat me to posting that lol.

Looks way too big to be Paramites though.

Also what the hell did they do to Mullocks voice?! Why does he have to sound like a low pitched dramatized bad guy -_-
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  #5  
07-20-2014, 10:46 AM
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Because he is a low-pitched dramatised bad guy? He's not called "Moloch the Glutton" for nothing.

Look like Scrab torsos to me.

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  #6  
07-20-2014, 10:52 AM
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Not THAT low-pitched
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  #7  
07-20-2014, 12:06 PM
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What's that hanging off those meat hooks?
They look a bit like Mudokons to me. Only fatter.

Perhaps it's just a generic meat shape. hurr hurr
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  #8  
07-20-2014, 12:35 PM
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Oh sweet

That's the kind of trailer I was hoping for. Still got my COMPLAINTS but it's so late in the game it doesn't even matter anymore

Thank u JAW

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  #9  
07-20-2014, 12:43 PM
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It makes sense if there are 299 employees now. They seem to have added a lot more mudokons, looking at old gameplay videos of the remake
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  #10  
07-20-2014, 12:57 PM
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There's 7 muds in that one secret area alone where there used to be 2 (I think). Assuming it's the last secret area before the stockyards.
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  #11  
07-20-2014, 01:12 PM
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I wonder if they'll put 500 in exoddus, that would be insane.
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  #12  
07-20-2014, 01:32 PM
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Not really. It doesn't actually make the game any harder. It's just more mudokons per portal to save. No real extra effort.

I think it has more to do with bigger numbers having a more positive effect or something. Like getting 1000 points for a kill in CoD instead of 1.
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  #13  
07-20-2014, 01:33 PM
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Havoc...
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  #14  
07-20-2014, 01:46 PM
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Yes...?
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  #15  
07-20-2014, 02:09 PM
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Does this explain why the status board in the E3 build never deducted from 99? Maybe JAW purposely made it stuck at 99 to make it seem like there were 99 mudokons to rescue and using the excuse that it was an unfinished build to brush over it?
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  #16  
07-20-2014, 02:12 PM
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Yes...?
I seriously think that if they added 200% more mudokons to the game, they made some new levels/secrets as well.
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  #17  
07-20-2014, 02:34 PM
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Perhaps it's 99 Mudokons you see during the game normally. But the other 200 are all in the secret areas?
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  #18  
07-20-2014, 03:07 PM
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To quote myself on Facebook:

:
There are a few new levels, but most of the additional mudokons are because NnT has "All a' ya", wheras AO didn't. AO's puzzles had you backtracking across hazards to pick them up one at a time, so the only way to offset the lowered difficulty is to increase the number of bumbling mudokons in tow.

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  #19  
07-20-2014, 03:30 PM
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Thanks Wil! Or who ever was in charge of showing off the new screens! They're the ones some peeps from here asked to see you teased hard with the employee lounge signs but not the actual areas haha. Looking gorgeous!

So it comes out midnight on the 22nd for Australia right? Or midnight on the 23rd?
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  #20  
07-20-2014, 03:36 PM
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Perhaps it's 99 Mudokons you see during the game normally. But the other 200 are all in the secret areas?
Literally one massive secret area with 200 mudokons in it

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  #21  
07-20-2014, 04:01 PM
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Aren't there 200 mudokons in Abe's Exoddus? Maybe it's a tiny teaser for Abe's Exoddus HD or something? I'm having a hard time believing that they would've added that many mudokons to Oddysee.

E: No wait, my bad, I'm pretty sure there were more than 200 in Exoddus.
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  #22  
07-20-2014, 04:37 PM
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yeah there are 300
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  #23  
07-20-2014, 04:39 PM
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300 in AE if I remember correctly.


I figured you'd still have to save 99, but maybe there are 299 including future DLC and shiz?
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  #24  
07-20-2014, 05:02 PM
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The Shrykull portal visual is very pretty.
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  #25  
07-20-2014, 05:03 PM
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Future DLC? Oh god please don't start that crap.
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  #26  
07-20-2014, 05:15 PM
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I personally believe they will have added in new secret areas, as well as increasing the number of Mudokons in existing ones. It seems perfectly logical, and it will give us seasoned players some new things to look out for. I do have to say I am a bit gutted they put that in though, I'd have rather figured that out by myself to be honest, if it is going to be a secret area-based change.

Although, how is this a spoiler? It's just screenshots from the trailer and speculation surrounding them. It is literally material JAW intended for the world to see, because they released it.

Also, all the cool kids hang out in the spoilers section now.
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Last edited by Connell; 07-20-2014 at 05:20 PM..
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  #27  
07-20-2014, 05:20 PM
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This thread literally has a screenshot from the final seconds of the game. Why do you think it's a spoiler?

Though technically JAW posted that spoiler themselves. Assholes. What developer spoils their own game?
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  #28  
07-20-2014, 05:23 PM
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:
This thread literally has a screenshot from the final seconds of the game. Why do you think it's a spoiler?

Though technically JAW posted that spoiler themselves. Assholes. What developer spoils their own game?
Exactly, surely something that is public can't be a spoiler?
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  #29  
07-20-2014, 06:21 PM
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Can someone please upload this to Togg?
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  #30  
07-20-2014, 10:23 PM
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Maybe the 299 has something to do with that secret game mode they hinted at some point? Can't remember where exactly they talked about it, but I remember Stewart or someone else saying something about a secret game mode in some video. And didn't the PS Nation stream show a bit of the main menu and there was a locked option there?
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