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  #91  
02-22-2008, 12:31 PM
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A natural immunity perhaps? They probably get stung a lot.

Or perhaps they use a natural repellent present in Monsaic Lines to ward them off before they suffer too many stings.
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  #92  
02-22-2008, 12:39 PM
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Perhaps because Native Mudokons are physically stronger and more dexterous than Abe.
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  #93  
02-22-2008, 12:56 PM
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Looking for a picture

The last post in this thread was in 2006, so I figured I'd just make a topic...

Stretched across pages 28-29 in the MO handbook is a picture I've been looking for for a while. It shows two Muds reaching up towards the sky. If anyone knew where to find it, that would be wonderful.
  #94  
02-22-2008, 01:37 PM
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There’s no known officially‐published copy of that image, so I printscreened the BIK video and made you one. For future reference, the Q&A thread has been the media request thread since version IV was started at the beginning of 2006.
Attached Thumbnails
Click image for larger version

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  #95  
02-22-2008, 01:50 PM
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Thanks Max

What's the BIK video?
  #96  
02-22-2008, 01:56 PM
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You can see the native Mudokons shoo the bees away, whereas Abe just stands there going ‘ooph’. Bees on Oddworld apparently have the smarts to run away when their swarm is getting dicked.

BIK is a video filetype popular for Xbox game FMVs. All the BIK files from the Munch’s Oddysee and Stranger’s Wrath gamediscs are available from the Oddworld Cinema. All you need are the RAD video tools (and probably Windows) to play them.
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  #97  
02-22-2008, 05:05 PM
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i realise that Sam (female mudokon) produces the mudokon eggs to create mudokons, but my question is, how old is Sam?

(evidence of sam can be found in MO by looking at the labour eggs sign)

Last edited by kin37ik; 02-22-2008 at 05:17 PM..
  #98  
02-23-2008, 01:08 AM
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I don't think we know how old she is. Do you know (Max, BM, Xavier)?
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  #99  
02-23-2008, 02:28 AM
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You can see the native Mudokons shoo the bees away, whereas Abe just stands there going ‘ooph’. Bees on Oddworld apparently have the smarts to run away when their swarm is getting dicked.
Are you sure? If Abe stands still, he flails his arms around in exactly the same way as the natives do. So it still doesn't make much sense, it doesn't seem to do much good when he does it.
  #100  
02-23-2008, 02:36 AM
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But... weren't the mudokon genderless?
  #101  
02-23-2008, 02:46 AM
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Think of Mudokons like bees.

Every bee is male bar the queen.

Alcar...
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  #102  
02-23-2008, 02:49 AM
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Think of Mudokons like bees.

Every bee is male bar the queen.

Alcar...
mmm... that's interesting theory...
so Sam is "Samantha"?
  #103  
02-23-2008, 03:43 AM
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I don't think we know how old she is. Do you know (Max, BM, Xavier)?
Nope, I don’t know her age. There’s nothing official that I’ve heard of. She gave birth to Abe, so she’s at least 20 Oddworld years old.

:
Are you sure? If Abe stands still, he flails his arms around in exactly the same way as the natives do. So it still doesn't make much sense, it doesn't seem to do much good when he does it.
Oh yeah. Er. Well, maybe he sucks at it.

:
Every bee is male bar the queen.
No, worker bees are anatomically and genetically female. Worker Mudokons are gender neutral. Only Mudokon drones are male.
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  #104  
02-23-2008, 08:38 AM
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I think Alcar meant that the Mudokon drones are neutral males, but bees are neutral females. That seems to make the most sense.
  #105  
02-23-2008, 04:11 PM
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I have heard a few audio recording of Stranger talking about an Ammo Carnival in Gizzard Gulch, and some recordings of the Clakkers talking about the ammo, and offering Stranger "free target practice." I never came across this in my game, is this some sort of secret level or something?
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  #106  
02-24-2008, 12:50 AM
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Ehm, the fuzzle make eggs for reproduce themselves?
  #107  
02-24-2008, 02:06 AM
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Fuzzle Guy, where did you hear those recordings?

:
I've never seen a Fuzzle queen, but I've never seen any of the other queens, either. Most creatures on Oddworld are descended from a queen, so it is safe to say ... Probably.
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  #108  
02-24-2008, 02:11 AM
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Fuzzle Guy, where did you hear those recordings?
They're ripped off the game...
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  #109  
02-24-2008, 06:51 AM
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Ah, then they’ll be pieces of audio recorded and encoded on the game disc, but not used in the final game because of level/story/tutorial redesigns. Now, more importantly, where can I pick up a copy of these audio clips?
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  #110  
02-24-2008, 07:18 AM
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I'll send you them through msn. Just tell me which ones you would like.

(I'm nat@manx.net (*)(*)Nathan(*)(*) in case you've forgotten)
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Last edited by Fuzzle Guy; 02-24-2008 at 07:27 AM..
  #111  
02-27-2008, 08:16 AM
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New question: I saw the Oddworld map... and I saw The Continent of Mudos: it includes a big island. What is that island? Does anyone know anything about it? It is in Mudos so, are there some Mudokons on it? Is it reachable by boat or by blimp? It is in Mudos and till now Oddworld's games have been set in Mudos. So, will any game be set in that island?
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  #112  
02-27-2008, 08:47 AM
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I dunno. All the games are pretty much set in Mudos, no one knows anything about the rest of the...Wurld.
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  #113  
02-27-2008, 10:01 AM
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We may find that it does not exist in the next map we get. The needs of the story, should they be applicable to this scale of geography, will take precedence over this little image.

With any luck, they might once again suffer the correspondence of one of our esteemed regulars.
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  #114  
02-27-2008, 10:16 AM
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Oh yeah. Er. Well, maybe he sucks at it.
Can't be good at everything. That would make Abe some sort of Mudokon saviour... Oh.
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  #115  
02-27-2008, 01:53 PM
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Can't be good at everything. That would make Abe some sort of Mudokon saviour... Oh.
It's very possible he can figure out how to shoo off the bees, now that he is officially the Mudokon saviour.
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  #116  
02-29-2008, 05:51 AM
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How come the Sligs and slave Mudokons don't yell when they fall down a cliff or something? Like in AO they did. The Slig's would yell "HELP!" but they don't in AE.
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  #117  
02-29-2008, 12:28 PM
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What's the point in yelling for help, no one could get there quick enough to save you.
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Last edited by Fuzzle Guy; 02-29-2008 at 12:31 PM..
  #118  
03-01-2008, 02:48 AM
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How come the Sligs and slave Mudokons don't yell when they fall down a cliff or something? Like in AO they did. The Slig's would yell "HELP!" but they don't in AE.
In AE Mudokons say "OOOOOOOOOOOOOOOOOOOOO" and then they crash on the floor. Sligs don't say anything, I think because they fall down fastly and so they haven't the time to say: "HELP, HELP, HELP".
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  #119  
03-02-2008, 02:52 AM
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That doesn't make much sense, AIN, it's hardly like Sligs fall faster in AE than in AO, is it?
I can't think of any legitimate reason for removing it.

Mudokons do exactly the same thing in both games.
  #120  
03-02-2008, 02:56 AM
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That doesn't make much sense, AIN, it's hardly like Sligs fall faster in AE than in AO, is it?
I can't think of any legitimate reason for removing it.
I know but it's possibile anyway... or it's possible they don't say anything becasue they are very stupids and so they can't understand what's happening.
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Last edited by abe is now!; 03-02-2008 at 02:58 AM..


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