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  #181  
04-05-2012, 01:27 AM
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sorry, i mean bmp's into ban's /cam's?
.bmp to .cam yes. .bmp to .ban no.
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  #182  
04-07-2012, 10:49 AM
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oh, sadly.
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  #183  
04-15-2012, 08:43 AM
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Lol
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Abe's Exoddus map mop work in progress

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  #184  
05-14-2012, 02:37 AM
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Native annoying issue

Hi forgive me if this was already mentioned but,

in the editor if the object width and or hight is to big it will not let me reselect the object. It wouldn't be so bad but sometimes after I edit an object,
the object becomes HUGE and I can't fix it anymore.

Is it possible to fix this or not?
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  #185  
05-14-2012, 08:06 AM
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If the object size is too big it's impossible to deplace it.
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  #186  
05-31-2012, 08:34 AM
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Hi forgive me if this was already mentioned but,

in the editor if the object width and or hight is to big it will not let me reselect the object. It wouldn't be so bad but sometimes after I edit an object,
the object becomes HUGE and I can't fix it anymore.

Is it possible to fix this or not?
What are the steps to create a huge un-resizeable object?

Also is anyone willing to update object docs and icons to speed up development of the next Editor version?
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  #187  
05-31-2012, 07:55 PM
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somewhere above 300 forgive my memory but I haven't used the editor for a while.
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  #188  
06-06-2012, 03:00 PM
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No one willing to help me out with editor related tasks then? Bah!
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  #189  
06-06-2012, 06:29 PM
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I would have helped but I just started a new job, I'm kinda busy....
....buuuuuuut I can always try, can you tell me what is done so I won't waste time re-doing something ? ^^

For now, I have icons for slogs, paramites and scrabs, maybe I can do scrab left/right and no fall, wheels, greeters, motion detectors and fleeches today and see for something else tomorrow...

Edit: I'm almost finished with AO icons.
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.


Last edited by skychase2rebirth; 06-06-2012 at 06:58 PM..
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  #190  
06-06-2012, 06:52 PM
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I would have helped but I just started a new job, I'm kinda busy....
....buuuuuuut I can always try, can you tell me what is done so I won't waste time re-doing something ? ^^

For now, I have icons for slogs, paramites and scrabs, maybe I can do scrab left/right and no fall, wheels, greeters, motion detectors and fleeches today and see for something else tomorrow...
Any help at all would be useful . PM me your IM or something? I can send you the latest xml/icons to add to?
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  #191  
06-06-2012, 06:59 PM
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I'll probably finish all the AO icons today and send it to you right after.

Edit: Some objects like shadows or edges may stay empty so we can see through, if I put icons on those, stockyards unremovable shadows will totally hide everything...
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.


Last edited by skychase2rebirth; 06-06-2012 at 07:04 PM..
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  #192  
06-06-2012, 07:11 PM
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I'll probably finish all the AO icons today and send it to you right after.

Edit: Some objects like shadows or edges may stay empty so we can see through, if I put icons on those, stockyards unremovable shadows will totally hide everything...
Don't worry about that, the next Editor will have transparency, Z Order by area, hide objects by type and wire frame mode options

Edit: And bring selection to front option too.
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  #193  
06-12-2012, 03:51 PM
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sorry paul im studing informatic programation html,java,html5,joomla... i have a lot of exams and i must study a lot of sorry but i end soon the final exam is tomorrow.when i finish count with me i help you in anything
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  #194  
08-15-2012, 05:02 AM
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i've read everything, but now i have got the question:
where can i get ddraw.dll and the editor 6.1?
cause i can't find them. only found editor 6.0, but with this i cant change BG.
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  #195  
08-15-2012, 09:25 AM
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i've read everything, but now i have got the question:
where can i get ddraw.dll and the editor 6.1?
cause i can't find them. only found editor 6.0, but with this i cant change BG.
I think I posted it in the LVL files thread?
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  #196  
08-29-2012, 10:22 AM
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Bump.

Anyone feel up to the task of designing some graphics for a launcher?

The launcher will start before AO/AE and allow you to pick which mod to play from a drop down list. The image doesn't have to be square (think Adobe X splash screen) but don't go too crazy, it can have a little animation too (again nothing too crazy).

Maybe a soul storm brew factory or something? The animation could possibly be an LED scroller, I really don't know .
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  #197  
08-31-2012, 12:29 AM
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Tada!
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Name:	ModLoading.png
Views:	278
Size:	195.1 
ID:	13570  
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  #198  
08-31-2012, 09:38 AM
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Tada!
Excellent although it could do with being about half the size and having the text changed.

Something like "Pick a mod then sit down and shut up" or whatever. It wouldn't make sense to say its loading if you've not picked which one to load yet..
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  #199  
08-31-2012, 04:59 PM
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entry

how's this?


and incase people want a clean base of the logo here
http://i.imgur.com/8BbCh.png
taken straight from the game.
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  #200  
09-01-2012, 01:24 AM
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how's this?


and incase people want a clean base of the logo here
http://i.imgur.com/8BbCh.png
taken straight from the game.
Hmm not sure about the name cause its for both games?

I've attached what the current UI looks like.
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Name:	launcher.png
Views:	266
Size:	9.0 
ID:	13572  
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  #201  
09-01-2012, 02:12 AM
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oh I didn't relise that it would be for both I'll see what I can do.

EDIT:
how's this?

Last edited by xXxrenhoekxXx; 09-01-2012 at 02:19 AM.. : image update
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  #202  
09-01-2012, 11:28 AM
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oh I didn't relise that it would be for both I'll see what I can do.

EDIT:
how's this?
Here's how it looking.
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Name:	launcher2.png
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Size:	97.3 
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  #203  
09-01-2012, 05:01 PM
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it looks terrific.

Glad I could help.
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  #204  
09-01-2012, 05:51 PM
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I've been following this for a while but is there still not a editor for Abe's Exoddus to allow CAM changing or is there still a problem with that?

like you mentioned about the dll thing a while back but isn't there a tool to patch AE for it?
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  #205  
09-01-2012, 06:18 PM
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Holy crap, it's Sligstorm!

This might actually make me install AO on my computer. I tried a few custom levels on my old computer but the file swapping was a bit tedious. I laughed at mOdds.
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  #206  
09-01-2012, 07:09 PM
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I've been following this for a while but is there still not a editor for Abe's Exoddus to allow CAM changing or is there still a problem with that?

like you mentioned about the dll thing a while back but isn't there a tool to patch AE for it?
as far as I know there hasn't been a new version of the editor released aside from private releases.
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  #207  
09-02-2012, 01:14 AM
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I've been following this for a while but is there still not a editor for Abe's Exoddus to allow CAM changing or is there still a problem with that?

like you mentioned about the dll thing a while back but isn't there a tool to patch AE for it?
What happened was that during the development of the DLL I figured out a bunch of other stuff.

So now the DLL has the mod UI, works for AO and AE and allows custom hint fly and led messages, custom AE cams, adding as many collision items as you like and changing the map size.

Adding support for these into the editor will take me a little longer!
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  #208  
09-02-2012, 01:23 AM
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Good good good good !!!!
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  #209  
09-02-2012, 01:41 AM
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What happened was that during the development of the DLL I figured out a bunch of other stuff.

So now the DLL has the mod UI, works for AO and AE and allows custom hint fly and led messages, custom AE cams, adding as many collision items as you like and changing the map size.

Adding support for these into the editor will take me a little longer!
Is it at all possible to increase the size of the cams, or have you concluded it's physically impossible?
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  #210  
09-02-2012, 01:51 AM
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I'm pretty sure the cam size is built into the game.
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