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  #151  
02-18-2012, 01:49 PM
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From what I tested, none of them appear over Abe. And all Abe's animations can be found randomly in Background animations, just try an ID between 0 and ~9000 and hope -_-'...
Hmmm I see, I'll have its_me_your_father run and check it.
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  #152  
02-23-2012, 02:39 AM
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Judging by the fact there are 9000 animations, I take it you can place Slig animations and other creature animations as well?
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  #153  
02-25-2012, 09:31 PM
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PLEASE, Paul
Make a small update and call it 6.1
Add grid to level editor - it comes to be impossible to place level objects in the right way.
PLZ!
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  #154  
02-26-2012, 02:24 AM
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For gods sake chill down!

You are getting really annoying, yes, we all want a new version of the level editor but you going on at Paul to release it is not going to speed up the time it will take for it to be finished.

Now shut up and wait patiently like the rest of us!
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  #155  
02-26-2012, 06:59 AM
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only one small update with grid!
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  #156  
02-26-2012, 09:49 AM
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No patience i see! =P
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  #157  
02-26-2012, 11:18 PM
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Like me x'D
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  #158  
02-27-2012, 07:35 AM
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PLEASE, Paul
Make a small update and call it 6.1
Add grid to level editor - it comes to be impossible to place level objects in the right way.
PLZ!
Yes please do shutup. I rarely comment on here these days but you need to be quiet. Please.
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  #159  
02-27-2012, 11:27 AM
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Yes please do shutup. I rarely comment on here these days but you need to be quiet. Please.
Your avatar pic makes this comment much funnier than it should be.
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  #160  
02-27-2012, 02:27 PM
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OH FUCK! I NEED THAT!
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  #161  
03-01-2012, 01:04 PM
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Sorry its been ages since the last editor release. I just don't have that much free time lately unfortunately. I'm currently working on fixing up camera editing.

-Should have FG1 working for AO
-Should have FG1 worknig for AE
-Custom cams for AE via the hook dll, the background animation hack won't work as the game runs out of PSX emulator VRAM :'(
-Might see about getting custom BG anims working
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  #162  
03-01-2012, 10:20 PM
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Sorry its been ages since the last editor release. I just don't have that much free time lately unfortunately. I'm currently working on fixing up camera editing.

-Should have FG1 working for AO
-Should have FG1 worknig for AE
-Custom cams for AE via the hook dll, the background animation hack won't work as the game runs out of PSX emulator VRAM :'(
-Might see about getting custom BG anims working
As long as editing FG1 is possible, I'm happy. I really wanted to put foreground objects into my level.
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  #163  
03-01-2012, 10:34 PM
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I would also like better grid editing including the placement of collision lines as well as named variables for Abe's Exodus. The fact that we have an editor at all for a game made in 1997 is amazing though IMO so don't worry about rushing things Paul
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  #164  
03-01-2012, 11:37 PM
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OPh ! I edited some CAMs in AE but I can't put theim in the game...
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  #165  
03-02-2012, 05:57 PM
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OPh ! I edited some CAMs in AE but I can't put theim in the game...
You were warned...
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  #166  
03-03-2012, 03:35 AM
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OPh ! I edited some CAMs in AE but I can't put theim in the game...
Find the 6.1 editor and the hook dll and it will work..
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  #167  
03-10-2012, 08:07 AM
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Find the 6.1 editor and the hook dll and it will work..
And after, what I must doing ???
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  #168  
03-10-2012, 04:43 PM
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And after, what I must doing ???
Name it "ddraw.dll" and put it in the same place as Exoddus.exe. Then the cams you added in the editor will work instead of crashing the game, assuming you have the English steam version (or none Steam english versions that may also work).

If it doesn't work send me your Exoddus.exe and I'll update the dll.
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  #169  
03-11-2012, 04:48 AM
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Ok, so I put hook.dll in Exoddus file and I name it ddraw.dll and after, I go in my Editor and it will work ???
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  #170  
03-12-2012, 09:13 AM
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It doesn't work :'(
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  #171  
03-12-2012, 12:11 PM
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Correct, this is how the guy who made the Exoddus level got it working.

Are you using 6.1 with the ddraw.dll? If so its likely your version of Exoddus that isn't supported by the dll. "It doesn't work" isn't very descriptive BTW.
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  #172  
03-12-2012, 01:37 PM
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I tried too but when I do a right click on a cam in PLE6.1, nothing happen. I can't even try to change/remove the cam...
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #173  
03-13-2012, 08:58 AM
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Where I can download PLE6.1 ????
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  #174  
03-13-2012, 09:46 AM
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http://www.mediafire.com/?l9t0cc1k8v8ouk4
(I reuploaded it because I can't remember where I found it yesterday ><')
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #175  
03-14-2012, 05:04 AM
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I can't change BG...
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  #176  
04-03-2012, 11:07 AM
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Preview of a new feature I'm adding to the editor, to arrange your cams

Still yet to get BG Anims implemented
Attached Thumbnails
Click image for larger version

Name:	CamArrange.png
Views:	243
Size:	209.6 
ID:	13337  
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  #177  
04-03-2012, 11:37 AM
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From what I can see there, is it a simple drag and drop?
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  #178  
04-03-2012, 12:23 PM
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From what I can see there, is it a simple drag and drop?
Correcto! But re-arranging cams by delete/re-add is extremely annoying
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  #179  
04-05-2012, 01:12 AM
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Is there any way, where you can convert the ban's back into cam?
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  #180  
04-05-2012, 01:14 AM
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sorry, i mean bmp's into ban's /cam's?
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