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  #31  
01-26-2017, 07:20 AM
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Might be a bit unlikely considering the fact that he blew up at the end of Oddysee
My hopes are crushed.
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  #32  
01-26-2017, 07:22 AM
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This looks fucking INCREDIBLE. Jesus, this is exactly the sort of thing I was hoping for regarding Oddworld moving forward, just, this is amazing. Well done OWI! I'm guessing this could be a still from a cut-scene or something, so not neceesarily indicative of gameplay detail, but nevertheless it's truly gorgeous.

Interesting that there's a glukkon in there, maybe an overseer as was suggested above. Isn't that slig work? That makes me wonder about the scale of Soulstorm. Could it be that this is one of the glukkons you think is the big bad, when in reality the stakes are so much higher? Of course it's all conjecture at this point but I'm just pumped.

Absolutely fantastic. Alex &co., you've fucking outdone yourselves.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #33  
01-26-2017, 07:23 AM
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Which glukkon could this guy be, or is he a new one?



I suspect this guy could be a new Glukk. And by the looks of it, not much of a smoker, oddly.
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  #34  
01-26-2017, 07:26 AM
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I suspect this guy could be a new Glukk. And by the looks of it, not much of a smoker, oddly.
He DOES look a lot like Mullock though doesn't he? Then again no cigar and there's a lack of color so *shrugs*


Wish Ed had a newer camera
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  #35  
01-26-2017, 07:31 AM
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If we consider the Glukkon's clothes (from what we can see of them) and the lack of medals & chains etc. I think we can eliminate General Dripik from the trio we've seen in Abe's Exoddus.

Given the shape of the head, I also don't think it is likely at all to be Vice President Aslik or Director Phleg either, and the clothing also would not match for Aslik. So either it is the return of Molluck, a new Glukkon high in command, or just a regular Glukkon as STM suggested.
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  #36  
01-26-2017, 07:31 AM
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I'm still pretty convinced this is the revamped desert scene from AE. That scene had a random Glukkon in it selling the Brew, so good chance that's him.

If not, this kind of makes for an interesting revelation in Glukkon behavior because the Glukkons are not the types to supervise slaves themselves. They have Sligs for that. And if the shoulder pad length is still a status indicator, this guy isn't a low ranked Glukkon either. Then again the shoulder pad thing got introduced in MO so that might very well be retconned at this point.
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  #37  
01-26-2017, 07:31 AM
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Interesting that there's a glukkon in there, maybe an overseer as was suggested above. Isn't that slig work? That makes me wonder about the scale of Soulstorm. Could it be that this is one of the glukkons you think is the big bad, when in reality the stakes are so much higher? Of course it's all conjecture at this point but I'm just pumped.
Well remember Phleg being in the desert to "sell" Soulstorm Brew. That somehow was even more out of place.

:
This looks fucking INCREDIBLE. Jesus, this is exactly the sort of thing I was hoping for regarding Oddworld moving forward, just, this is amazing. Well done OWI! I'm guessing this could be a still from a cut-scene or something, so not neceesarily indicative of gameplay detail, but nevertheless it's truly gorgeous.

...

Absolutely fantastic. Alex &co., you've fucking outdone yourselves.
Couldn't agree more.

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  #38  
01-26-2017, 07:34 AM
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This looks fucking INCREDIBLE. Jesus, this is exactly the sort of thing I was hoping for regarding Oddworld moving forward, just, this is amazing. Well done OWI!
Really happy to see reactions like this from our hardcore fans. Makes the long hours of work worth every moment... can't wait to show you more
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  #39  
01-26-2017, 07:40 AM
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I, too, think it's pretty good

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Really happy to see reactions like this from our hardcore fans. Makes the long hours of work worth every moment... can't wait to show you more
By all means, show us!
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  #40  
01-26-2017, 07:40 AM
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Really happy to see reactions like this from our hardcore fans. Makes the long hours of work worth every moment... can't wait to show you more
The high res models and (presumably) cut scene stills from Frima look amazing. But not entirely unimportant, can we expect a similar upgrade in in-game graphics compared to NnT?
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  #41  
01-26-2017, 07:43 AM
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Isn't that slig work? That makes me wonder about the scale of Soulstorm.
Perhaps he's just watching the Muds marching, while unseen sligs do the 'hands on' stuff. Similar to how Phleg is present during the Soulstorm Brew giveaway in the desert. I imagine a Glukkon would get a lot of pleasure from watching Mudokons being enslaved.

Edit: Damn, this forum moves so fast!
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  #42  
01-26-2017, 07:43 AM
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This looks fucking INCREDIBLE. Jesus, this is exactly the sort of thing I was hoping for regarding Oddworld moving forward, just, this is amazing. Well done OWI! I'm guessing this could be a still from a cut-scene or something, so not neceesarily indicative of gameplay detail, but nevertheless it's truly gorgeous.
Yeah, I just want to echo this. The amount of detail is incredible, I hope this is just a taster of what's to come. Like, I'm genuinely considering getting a 4K TV and a PS4 Pro for this (I probably won't though lol). You can practically see that Mudokon's pores and that's something I never knew I wanted.

Also, I'm glad that they've given Mudokons feather hair after years of it just being implied that they had feather hair. They tried with Munch's Oddysee, but it's nice to see them going all the way.
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  #43  
01-26-2017, 07:45 AM
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The high res models and (presumably) cut scene stills from Frima look amazing. But not entirely unimportant, can we expect a similar upgrade in in-game graphics compared to NnT?
It's a promo art. Unity Engine couldn't handle such polygon count without having disproportionately higher system requirements.
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  #44  
01-26-2017, 07:48 AM
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At least I was right about that face



So I was right about something. Yay.
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  #45  
01-26-2017, 07:50 AM
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It's a promo art. Unity Engine couldn't handle such polygon count without having disproportionately higher system requirements.
I know that. I meant that the graphics in NnT were so so and the cutscenes were downright horrid for Oddworld standards. Now we're seeing the cutscenes go back to the standard suitable for Oddworld. So I was wondering if the graphics engine is getting an upgrade too, or if that's going to be left unchanged aside from in-game models and such.
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  #46  
01-26-2017, 07:51 AM
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thats 100% Mullock
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  #47  
01-26-2017, 07:53 AM
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...Holy crap.

I'm very impressed with the amount of detail in that image. This looks fantastic!
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  #48  
01-26-2017, 07:54 AM
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can we expect a similar upgrade in in-game graphics compared to NnT?
"similar" is a very difficult thing to pin down but I can tell you that OWI's art team is doing an exceptional job and I'm currently working with some of the most talented, enthusiastic artists I've ever known.
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  #49  
01-26-2017, 07:57 AM
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It's a promo art. Unity Engine couldn't handle such polygon count without having disproportionately higher system requirements.
This image has obviously had some post processing but it is a screen pulled directly from Unity. I won't say more than that... and a cheeky "wait and see"


Edit: and again, I apologise for the double post. Xavier, kick me out, man...
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  #50  
01-26-2017, 08:09 AM
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This image has obviously had some post processing but it is a screen pulled directly from Unity. I won't say more than that... and a cheeky "wait and see"
As much as I'd like to believe the in-game graphics will look that detailed in the final game, I can't help but feel skeptical considering NnT ran at barely 50 frames per second, looking as it did, on consoles. Console hardware hasn't changed since then, and, considering fluid style of AO's/AE's gameplay, OWI wouldn't sacrifice even more perfomance just to make it look better.
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  #51  
01-26-2017, 08:14 AM
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Might be a bit unlikely considering the fact that he blew up at the end of Oddysee


Oh trust me, when they show gameplay footage I'll be going into full armchair-game designer mode. It's always better to get criticisms out there and heard so the game can be as good as possible before release!
Oh my dear gosh....Ali..I freaking love you...thank you for the Shrykull gif! ♡
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  #52  
01-26-2017, 08:27 AM
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Is it a window?


It looks like molluck with its similiar clothing, whatever that wide thing around his neck is called.


EDIT:
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This made me smile so much!
Nice to hear!
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  #53  
01-26-2017, 08:39 AM
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[QUOTE=Guineapiglet;628341]Is it a window?


It looks like it, I thought it might be a door. Could be walking toward a building

It looks like molluck with its similiar clothing, whatever that wide thing around his neck is called.


It's a collar?












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At least I was right about that face



So I was right about something. Yay.
Oh yeah you were the guy who pointed that out lol
I couldn't see that before at all good eye
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  #54  
01-26-2017, 08:52 AM
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I'm positive that's Molluck, which would place this photo as before the ending of NnT (and presumably before NnT as a whole, unless Molluck went out for a quick visit while Abe was doing his trials).

In AE, Molluck was in charge of Soulstorm Brewery and the Mining Co prior to his disappearance (he didn't die at the end of AO). So this could well have been Molluck on a visit to his mining operation, and looking on while Mudokons were being put to work.

So perhaps Ed knows the connection between Molluck and Rupturefarms, and therefore Abe? It would explain why he was so keen to get the word to Abe about what's going on.

Orrr it's just a coincidental resemblance and this Gluk ain't Molluck at all.
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  #55  
01-26-2017, 09:02 AM
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The high res models and (presumably) cut scene stills from Frima look amazing.
Just one quick note, this image is actually the result of some of the other teams currently working with us on Soulstorm - Cyrus McWilliams, formerly of Blur, and Fat Kraken Studios in England which is a group of key personnel that worked on New 'n' Tasty too.
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  #56  
01-26-2017, 09:06 AM
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Just one quick note, this image is actually the result of some of the other teams currently working with us on Soulstorm - Cyrus McWilliams, formerly of Blur, and Fat Kraken Studios in England which is a group of key personnel that worked on New 'n' Tasty too.
Well that explains why this all looks awesome! Love the CG stuff they've done for Halo, Titanfall, Dishonored etc
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  #57  
01-26-2017, 09:13 AM
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Just one quick note, this image is actually the result of some of the other teams currently working with us on Soulstorm - Cyrus McWilliams, formerly of Blur, and Fat Kraken Studios in England which is a group of key personnel that worked on New 'n' Tasty too.
Will, would happen to be a reference to the will from the numbers that I decoded?
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  #58  
01-26-2017, 09:21 AM
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Wait, Pete you're saying that still is a touched up render from Unity? That is very, very exciting, and impressive.

Also nice one Glitterpanther!
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  #59  
01-26-2017, 09:41 AM
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Wait, Pete you're saying that still is a touched up render from Unity? That is very, very exciting, and impressive.

Also nice one Glitterpanther!
I believe he means that this a cutscene that is viewed in Unity. Blur Studio are a CG studio that so contract work for other companies. Example would be the Titanfall 2 opening CG cinematic.
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  #60  
01-26-2017, 10:14 AM
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Is it a window?


It looks like molluck with its similiar clothing, whatever that wide thing around his neck is called.


EDIT:

Nice to hear!
It's a lapel, and I'm glad you posted the comparison; I was about to do the same.

I'm with Manco. Molluck is likely observing the new recruits/slaves at Necrum, sometime before New 'n' Tasty.
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