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  #2221  
02-09-2013, 03:56 PM
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I'm wandering how the music changes in other levels now...

But anyways I wish you luck on getting elum into rupture farms.
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  #2222  
02-10-2013, 12:35 AM
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Just because Elum wasn't destinate to be in Rupturefarm
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  #2223  
02-10-2013, 01:41 AM
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I'm wandering how the music changes in other levels now...

But anyways I wish you luck on getting elum into rupture farms.
I think the music and sounds were contained within some files, but it wasn't in like wav or anything with the music in order. It contained tiny little sound samples of it scattered thoughout the file and the game would piece it together for dynamic music changing (possessing a slig, riding elum, tense action). Same with the sounds, it would get the effects from parts of the file and out them together properly.

AE has all the game sounds in sounds.dat I think so that makes swapping stuff slightly easier.
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  #2224  
02-10-2013, 04:18 AM
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Try to change the .lvl file and .ban files
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  #2225  
02-10-2013, 06:48 AM
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I have better news about Abe falling on Elum crash.

I forgot that i had sprite address that controls all sprites in game memory.
I tested change it to skip that sprite that crashes game. Game not crashed but always when falling Abe turns into glitched square temporarely.

Edit: I found that there is two sprite move addressess that makes game crash, but best thing is that i can possibly fix that.
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  #2226  
02-10-2013, 10:23 AM
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Well at least it works I suppose. Might not be perfect but Elum IS in there so there you go.

Now to put Elum in the boardroom haha.
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  #2227  
02-10-2013, 11:11 AM
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Well at least it works I suppose. Might not be perfect but Elum IS in there so there you go.

Now to put Elum in the boardroom haha.
Yep ^^


Tested what happened when Elum touched Electric Walls.
Elum hit first and turned invisible after zapping. Abe was floating in air and rided with invisible Elum.

And when Abe touches Electric Walls, sligs think that Abe is died but rides on invisible Elum as invisible too...

I guess i have to remove all Electric Walls.



And i have finally updated Hard Version levels.
To get latest level versions go here:
https://skydrive.live.com/?cid=4FA52...704B99A686!718

* d1.lvl beta release, almost finished.
* r1.lvl update
* e1.lvl update
* l1.lvl update
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  #2228  
02-11-2013, 08:51 PM
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hi guys can u answer my posts when the new level editor will be coming soon? i've been waiting for a long time can u guys please, please just answer my posts i've been so sick my guts been waiting for.
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  #2229  
02-11-2013, 10:20 PM
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if you paid attention you'd know that NO ONE KNOWS!
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  #2230  
02-11-2013, 10:23 PM
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Yep ^^


Tested what happened when Elum touched Electric Walls.
Elum hit first and turned invisible after zapping. Abe was floating in air and rided with invisible Elum.

And when Abe touches Electric Walls, sligs think that Abe is died but rides on invisible Elum as invisible too...

I guess i have to remove all Electric Walls.



And i have finally updated Hard Version levels.
To get latest level versions go here:
https://skydrive.live.com/?cid=4FA52...704B99A686!718

* d1.lvl beta release, almost finished.
* r1.lvl update
* e1.lvl update
* l1.lvl update
Didn't you have that immortal trainer for AO? Wouldn't that get rid of the problem?
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  #2231  
02-12-2013, 03:31 AM
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Didn't you have that immortal trainer for AO? Wouldn't that get rid of the problem?
Brilliant idea.

I set that AO immortal mode makes Elum 'Dead' so any moving bomb don't explode for Elum.
Now i have to test does it work same way with Electric Walls.

I hope that Elum dont zap when i take test.

Edit:



In game it looks like this after zapped and immortal mode enabled.
I guess Elum have same address somewhere in memory that is it visible or not just like Abe had.

Seeking right address would take while...
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  #2232  
02-12-2013, 07:44 AM
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Strange
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  #2233  
02-12-2013, 12:35 PM
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Abe looks pretty cool with that effect actually. I wouldn't say better, but it looks like he's being shown on an old tv.
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  #2234  
02-14-2013, 11:04 AM
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you think that im upgrade my skills in levels?
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  #2235  
02-14-2013, 11:08 AM
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Better than before since it has more texture, you know the yellow warning stripe texture has that rusty metal look to it, try applying that to the walkway and orange warning stripe textures and I think it would look decent. So long as it fits in with AOs grid mechs at least.
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  #2236  
02-14-2013, 11:19 AM
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ok...how this??
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Last edited by Andress; 02-14-2013 at 11:22 AM..
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  #2237  
02-14-2013, 11:37 AM
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Top one ftw.
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  #2238  
02-15-2013, 07:15 AM
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The floor "zebra" is too big
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  #2239  
02-23-2013, 01:01 AM
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Hey guys, just thought I would give you a post here, I know I rarely visit now, i've been real busy in my life lately and well, I haven't really had anything worth posting, but I've loved seeing he progress you have made so far, especially Elum in Rupturefarms, I have a hint to prevent the game from crashing when riding Elum of a ledge, now I assume that you pasted the Elum data file from scrabania or Paramonia?

My suggest is to import the data from the other level, example, if in that video you imported it from Scrabania, try importing the file from Paramonia instead.
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  #2240  
02-23-2013, 03:30 AM
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Hey, that is good idea.

I use Elum sprite files taken from Scrabania. So i need test does Paramonia ones work correctly.

If not i have still my fix.
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  #2241  
02-23-2013, 06:13 AM
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hey look my cam, you like it??, i wait that yes , because i spend hours in it!
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  #2242  
02-23-2013, 08:02 AM
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Nice !
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  #2243  
02-23-2013, 04:13 PM
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It looks pretty flat but I don't think I could make something like that in 3D (which is why I steal resources for my cams) so it looks okay I guess. Also what do you have planned for that cam?
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  #2244  
02-24-2013, 12:53 AM
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hey look my cam, you like it??, i wait that yes , because i spend hours in it!
13709
I have mixed opinions, for starters, where is the floor? I also think that it is too bright.
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  #2245  
02-24-2013, 01:30 AM
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If you need some pieces of lvls, floors, walls...tell me and tell Andress, his CAMs are very nice
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  #2246  
02-24-2013, 04:04 AM
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yes wolfensteinodess because im scarce of ideas. im fixing the cam:
-bright
+shadow
saw added
well a bit big
floor added
wolfensteinodess show me the merchandise xP
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  #2247  
02-24-2013, 04:10 AM
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Is it just me, or are those yellow and black stripes not equal?
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  #2248  
02-24-2013, 09:30 AM
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I think too

EDIT : Remember this :



Dntrevir will be an HD remake of this soulstorm brewery place
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  #2249  
02-28-2013, 08:42 AM
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Dentrevir panorama :

http://www.oddworldforums.net/attach...1&d=1362073664
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  #2250  
02-28-2013, 10:42 PM
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Nice!, now you could make some floor or walls, and make a mini level or a... big level
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