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  #2671  
07-01-2012, 09:55 PM
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This is a public service announcement!



Or there will be trouble!
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  #2672  
07-02-2012, 12:08 AM
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Oh god I just logged in and the creeper is still there oh god oh god D:

Can someone take a diamond sword up there and carefully dispose of it for me? My house is near Havoc's. There's a water lift in the tower part and the "door" faces west.
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  #2673  
07-02-2012, 08:44 AM
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Get a bow and man up, ya wee jessie.
And we still need to talk about your railway station some time.
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  #2674  
07-02-2012, 04:46 PM
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Thankyou, whoever cleansed my house of the horrible green menace.

I've set up a rough platform-thing that could have its own line up from the Mountain Station. I guess if anyone else nearby builds skywards they could connect to it. Does that mean that I'll have to supply my own rails?
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  #2675  
07-03-2012, 01:49 AM
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No offense, but what is stopping you from simply using Mountain Station and building a path to your front door? It's not like you're miles away from it.
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  #2676  
07-03-2012, 03:00 AM
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And climb all that way? What do you take me for, a peasant?

I plan on removing the water lift and only allowing access to the top. I think a railway is much classier than a stairwell and it would just go better with the style of the house.
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  #2677  
07-03-2012, 03:19 AM
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I am planning one epic OWI symbol. It'll require hundreds of thousands of blocks. Permission to use creative for it.
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  #2678  
07-03-2012, 03:27 AM
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Don't see why not if I was allowed to use Creative for Rupture Farms v1.0.
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  #2679  
07-03-2012, 03:34 AM
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Actually, I'm thinking it would probably be a hell of a lot simpler if I just hand Havoc a .schematic to plop into the world...
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  #2680  
07-03-2012, 04:18 AM
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I'll check it out when I'm home Phylum; I found a ton of iron while mining over the last few days so I should be able to take care of it for you.

Where are you planning on building this monstrosity, Wil?
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  #2681  
07-03-2012, 08:52 AM
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For some reason mining down in that huge cavern all by yourself is pretty creepy. Especially because it's not entirely mob proof yet.
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  #2682  
07-03-2012, 08:53 AM
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:
Where are you planning on building this monstrosity, Wil?
Haven't decided yet. I'll have to have a look around tonight.
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  #2683  
07-03-2012, 12:11 PM
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That's far too high I fear. Could you make it just below the level of the room with the glass-pane around windows? If you do I'll put it on the main south line.
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  #2684  
07-03-2012, 12:19 PM
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Wouldn't it be easier to extend the connection from Farmer's Interchange past Mountain Station into the mountain underneath his sky thingy?
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  #2685  
07-03-2012, 12:38 PM
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Yeah then you could make it into a cool spiral like I have inside my tower-like building in Ma'Spa.
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  #2686  
07-03-2012, 01:17 PM
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I could do that, but I like the idea of putting it on the main line.
Phylum, if you move the station you'll be on the main line. If not, you'll be on the connection line. Your choice.

I was thinking, when this thread gets to page 100 should we start a new one? A lot of what's in here is pretty confusing, no longer relevant or deeply buried. It's quite obvious that a lot of the newbies haven't read much, if any, of this thread.
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Last edited by Splat; 07-03-2012 at 01:22 PM..
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  #2687  
07-03-2012, 03:25 PM
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Cross-Desert Line (pink) now reaches Oldnile Village Station. This line will, later, reach Nikki's house and Hulaa's village - does that place have a name, by the way? I'm also considering the feasibility of connecting it to Dread Mountains Outpost some time in the future.
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Last edited by Splat; 07-03-2012 at 03:33 PM..
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  #2688  
07-03-2012, 07:21 PM
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Ah, not quite yet. Haven't decided on anything.

I did have an idea for sort of a community event after we finish up with the underground city. What if we temporarily wage war against eachother, perhaps forming our own teams, on the server? We could do it out in the wilderness, or even in the city if we can reverse the damage that is bound to happen.
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  #2689  
07-03-2012, 07:52 PM
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:
I was thinking, when this thread gets to page 100 should we start a new one? A lot of what's in here is pretty confusing, no longer relevant or deeply buried. It's quite obvious that a lot of the newbies haven't read much, if any, of this thread.
So if we close this thread, they will end up reading it?

The way I see it, only the last few pages of this thread are ever really relevant. That won't change if the thread gets longer.
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  #2690  
07-04-2012, 03:10 AM
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Yea most of the important information is in the OP and people are free to read trough the thread if they wish. No real need for a new topic IMO.

Also, if we ever get a second server up and running for themed events, I think this would be awesome to do sometime:

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  #2691  
07-04-2012, 03:50 AM
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wow I'd love to see that map played on a server.
(also I was allowed in the server my name's segendo in minecraft and I'm building this http://i.imgur.com/fI34Y.png on top of a mountain near the skeleton statue in ma'spa.)
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  #2692  
07-04-2012, 05:24 AM
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Worth it for the ad music.

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  #2693  
07-04-2012, 07:10 AM
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:
Yea most of the important information is in the OP and people are free to read trough the thread if they wish. No real need for a new topic IMO.

Also, if we ever get a second server up and running for themed events, I think this would be awesome to do sometime:

That would be amazing. Even though it will scare the crap outta me once the walls drop.
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  #2694  
07-04-2012, 07:17 AM
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I forgot to ask,
if you did do something like that,
would there be teams (I'd be dead in two seconds if I were alone)
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  #2695  
07-04-2012, 07:43 AM
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This would be awesome. As for teams, with the amount of people on the server it probably would have to be done with teams.
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  #2696  
07-04-2012, 08:37 AM
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Depends on how many people sign up per event. Say we announce the event 1 week prior, if we get 4 entries we have 4 teams of 1 person, if we get 8 entries we have 4 teams of 2. So on, so forth.
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  #2697  
07-04-2012, 09:59 AM
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Ren, if you make that thing, can I recommend you make it without the gold? It'd take you forever to mine all that, plus it'll look very obtrusive with the big, rectangular border. Just do Abe and leave it at that.
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  #2698  
07-04-2012, 11:56 AM
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Well my search for a location for the OWI symbol wasn't too successful. The best place I can find is the lake behind the Ma'Spa portal. Unfortunately this will mean getting in the way of the large cobblestone bridge there. Would anyone mind if I altered or removed it?
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  #2699  
07-04-2012, 04:26 PM
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So I went down into the inconspicuous cellar today. It looks a bit different to the last time I was down there; it was in complete chaos.



It looks like there are still chunks excavated to the first level, whereas other sections go down at least 20 blocks, such as the crater in the middle. There was also a big slime down there, so it looks like we're building on a slime chunk.
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  #2700  
07-04-2012, 04:35 PM
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The rock had some run ins with TNT. The TNT won.

Also, Lighthouse Station has had a massive overhaul. As did the interior of the lighthouse. Spent way too much time on that though, so now I am off to bed.
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