A lot of the ideas are above are completely game changing. Remember that they only have a small team in place to overhaul models and textures, nothing else. As much as I would like to see them implode the current version and build it back up from scratch, it's just not going to happen.
Overall my advice to JAW is to take a good look at the previous Oddworld games (which I'm sure they have already done extensively) and redo as much as their limited resources allow to get MO as close to AO athmosphere as possible. There were 2 fundamental problems with MO.
1. It felt and played like an N64 game on crack.
2. It didn't fit into the established universe at all.
So change textures, change sounds, take out every single cartoony/weird thing you can possibly butcher out within your boundries. Try fleshing out the world as much as you possibly can. The examples I very much agree with and think could be implemented:
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And also replace the generic “angelic choir” sound effect that plays when portals are active with something closer to AO/AE’s sounds.
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The sound effect of the portals in AO/AE did the job just fine. The portal sound in MO always bothered the hell out of me.
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If you can't really add much, maybe you could take some things away? Namely, less spooce in the environment, and consequently less needed for spooce locks.
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I love this idea but I have doubts about its implementation. As far as I'm concerned you can completely rip spooce from the game and throw it away. It's a stupid concept and is one of many things that has anoyed me while playing. Spooce locks are completely useless as you can just regrow spooce as much as you like. The entire mechanic is flawed right there. It's like being able to just regenerate coins in Super Mario.
However, like I said, it might be very difficult to take spooce completely out of the game. But if it's within the realm of possibilities, for odd sake take it out.
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Oh, and I just remembered one of the biggest things that bothered me from the original game. When you activate a storm circle, actually make it rain. It's called a storm circle, not a magically generate water out of nothing circle. Natives. Rain dancing. That whole thing. Please please please. A five second storm cloud/rain sequence would make a world of difference!
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Seconded. Part of improving the atmosphere and all that.
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-changing Abe's jump back to a realistic jump, with ledge grab
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Changing this might be difficult since many levels are built around this jump and certain puzzles get harder or easier (or downright impossible) if ledge grab was put in it's place. But I agree that if it's possible, please do it. But don't do it unless you've played trough the entire game using it lest you want the wratch of the Steam forums when they run into an impossible puzzle because of it.
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Lastly, would there be any chance of removing the cartoony stars which appear when a character gets hit? I don't know if there was actually any blood in MO, but it would up the tension a lot I feel if there was blood akin to being shot in AO and AE. Nothing too gory of course!
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There was blood and gore (in all it's pixel goodness) in AO and AE. Plenty of it. Hell in the first few screens of RF you cross a meat grinder where the meat is literary flying all over the screen.
There was plenty of gore planned for MO as well. You were able to toss sligs into grinders and out of 10 story windows. I see no reason to keep blood out of this game this time around.
I have another suggestion btw. I remember a big gripe I always used to have in MO was that Abe and Munch (when in his wheelchair) move around like they've injected themselves with caffeine. Munch could win the special Olympics no problem at all. Please fix their walking speed.