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  #931  
09-07-2011, 01:37 PM
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I'm getting ready for Exoddus and leaving 2fort behind. I'll try and be there tommorow.
Where are we meeting?
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Last edited by Crashpunk; 09-07-2011 at 01:43 PM..
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  #932  
09-07-2011, 01:59 PM
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Are we going tomorrow or waiting an extra day for DH?

I guess whenever we meet, it'll be in the Genesis Depot portal room, or the Nether shelter.
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  #933  
09-07-2011, 02:12 PM
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Are we going tomorrow or waiting an extra day for DH?
I don’t think the update will be coming that soon—Minecraft Wiki speculates it’ll be released on Monday.

If it does though, I think most people have already agreed to wait.
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  #934  
09-07-2011, 02:36 PM
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Yeah I think we should wait for DH as well. Have some fun with the Endermen around Genesis in the mean time

BTW I've fixed the entry to Cursed Pick Cave, for anyone who wants to give it a try before we leave.
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  #935  
09-07-2011, 02:42 PM
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  #936  
09-07-2011, 04:20 PM
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Ah, release date has moved. Few more days left then.
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  #937  
09-07-2011, 06:21 PM
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2. I download the latest backup regularly (once a week on average, sometimes more). If the entire server decides to crap out we wouldn't lose months worth of work.
How big is the backup file? If it isn't too crazy, set up a server script to automatically email the file to a Gmail account, then set up a Gmail filter to tag and archive the emails. That's what I do with my blog and it means that I never have to worry about not having access to the most recent backup.
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  #938  
09-07-2011, 11:58 PM
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Ah, release date has moved. Few more days left then.
Is there an official date? I can't seem to find one.
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  #939  
09-08-2011, 02:08 AM
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http://www.minecraftwiki.net/wiki/Adventure_Update

Says here.
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  #940  
09-08-2011, 03:18 AM
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I've had an idea. If we come out of the portal in a mountain biome, we should build Exodus into the mountain.
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  #941  
09-08-2011, 03:30 AM
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I vote the new base should be like Tony Stark’s house.
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  #942  
09-08-2011, 04:17 AM
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I was going to suggest Hobbiton.
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  #943  
09-08-2011, 05:13 AM
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If a river runs nearby we have to call in Mongo and build Ma'Spa at its source.
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  #944  
09-08-2011, 05:25 AM
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How big is the backup file? If it isn't too crazy, set up a server script to automatically email the file to a Gmail account, then set up a Gmail filter to tag and archive the emails. That's what I do with my blog and it means that I never have to worry about not having access to the most recent backup.
Thats a good idea. Backup files are no more than 200mb so that should be doable. How would I go about setting this up?
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  #945  
09-08-2011, 05:32 AM
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How are you organising the auto-backup? Is it something in Minecraft or do you have a server-side script? Is it a Linux/Unix server? If yes, I could help you come up with something, but if it's a Windows server you'll need to Google it yourself.
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  #946  
09-08-2011, 06:57 AM
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It's a Linux server with a server based admin interface that creates the backups. Those backups are then placed in a 'backups' folder.
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  #947  
09-08-2011, 09:35 AM
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If a river runs nearby we have to call in Mongo and build Ma'Spa at its source.
Are rivers a part of the new terrain generation? If so, awesome.
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  #948  
09-08-2011, 09:56 AM
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Yes, but I don't think they have a source or any flow.
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  #949  
09-08-2011, 12:07 PM
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There do appear to be waterfalls, which would suggest the existence of source. Though I won't deny the possibility that rivers may have waterfalls going both ways (which would be very disappointing IMO).
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  #950  
09-08-2011, 11:45 PM
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A settlement next to a River would be awesome.
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  #951  
09-09-2011, 01:42 AM
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I'm packed and ready.



I'm going to try and have all of my assignments finished by Tuesday so I can indulge myself in a good few hours of 1.8.
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  #952  
09-09-2011, 05:03 AM
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I got inspired.

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  #953  
09-09-2011, 05:52 AM
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Darn, repped you to recently...

In other news, I can't make Monday. Going on a first aid course. Can we do Tuesday? Give people a day to get used to the hunger mechanic?

Sorry, peoples. Actually I don't know the exact time of the course so I might be available later in the evening. I'll tell when I know more.
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  #954  
09-09-2011, 11:19 AM
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Can't wait, I'm all packed! Of course I will have to make a second trip back...
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  #955  
09-10-2011, 04:24 AM
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I'm ready as well, I have plenty of supplys I think and I have a new Skin


(remind me never to use Paint again to save a printscreen)
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  #956  
09-10-2011, 05:37 AM
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You know, it might be worth waiting to know there aren't any horrendous bugs before upgrading to 1.8. Remember how long beds didn't work? Nometheless, I'll try and get myself prepared over the weekend.
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  #957  
09-10-2011, 05:43 AM
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You know, it might be worth waiting to know there aren't any horrendous bugs before upgrading to 1.8. Remember how long beds didn't work? Nometheless, I'll try and get myself prepared over the weekend.
The Yogcast have a series of videos showing off the pre-release. The only thing I really noticed was that Endermen don’t seem to work properly in SMP.

Not to say there couldn’t be more bugs though.
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  #958  
09-10-2011, 05:46 AM
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i found a bug for the furnaces,the game works fine but there are some lighting problems,the only thing that can crash a server or a world is starting a furnace,when 1.8 comes completely ill try to check it out to see if the furnace wont crash
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  #959  
09-10-2011, 09:28 AM
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Something occured to me concerning NPC villages. If the buildings and the NPCs are released in separate updates, I'd assume that the villages generated before 1.9 won't be populated with NPCs, since villages become like any other creation in the world once the generated, and MC won't be able to tell where to place NPCs. Unless there's some smart mechanic behind it.

In short, my worry is that if go out exploring around Exodus and find villages, they will remain NPCless even after 1.9.

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  #960  
09-10-2011, 09:44 AM
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Something occured to me concerning NPC villages. If the buildings and the NPCs are released in separate updates, I'd assume that the villages generated before 1.9 won't be populated with NPCs, since villages become like any other creation in the world once the generated, and MC won't be able to tell where to place NPCs. Unless there's some smart mechanic behind it.

In short, my worry is that if go out exploring around Exodus and find villages, they will remain NPCless even after 1.9.
We could move into the first one we find, then focus on building a home base until 1.9. Then, we launch a scouting party to find other signs of life. then we kill them
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