Oddworld Forums > Zulag One > Oddworld Discussion > Oddworld Mods & Hacks


 
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  #121  
01-22-2011, 06:58 AM
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And again they could have been called Chicken McNuggets. Just change the correct bytes and it'll still change the pitch. Naming the bytes just makes them easier to find, it doesn't "add" any functionality but eases use.
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  #122  
01-22-2011, 07:45 AM
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Naming the bytes just makes them easier to find.
+1
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  #123  
01-23-2011, 08:17 PM
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I decided to make a video of the next scene, I made it in under a day but I never got around to filming it... xP

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  #124  
01-24-2011, 07:31 AM
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nice plus rep+

edit:i really cant wait for your lvl to be released
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  #125  
01-24-2011, 09:28 AM
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Nice. Really well done there. +rep

How many screens will there be in total, once the variation has finished?

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  #126  
01-24-2011, 02:27 PM
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nice plus rep+

edit:i really cant wait for your lvl to be released
Thanks. I'm thinking of stopping once the editor is capable of editing Exoddus because that's what I really ant to utilize. Oddysee is pretty limited to what sort of challenges you can create. But Exoddus has all sorts of things like farts, fleeches, flying sligs, minecars... So... yeah... xP

:
Nice. Really well done there. +rep

How many screens will there be in total, once the variation has finished?
I'm not sure, I've been very busy lately and havn't been able to work on it much so things are pretty much standstill for now...
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  #127  
01-25-2011, 07:42 AM
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Thanks. I'm thinking of stopping once the editor is capable of editing Exoddus because that's what I really ant to utilize. Oddysee is pretty limited to what sort of challenges you can create. But Exoddus has all sorts of things like farts, fleeches, flying sligs, minecars... So... yeah... xP



I'm not sure, I've been very busy lately and havn't been able to work on it much so things are pretty much standstill for now...
Please don't stop with the Oddysee variation! I prefer Oddysee to Exoddus, so I love to see the Oddysee ones. You've done great work so far! Just keep it up. Thank you.

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  #128  
01-25-2011, 02:22 PM
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Thing is, I like Exoddus alot more than Oddysee. I still love Oddysee but there is just so much more to Exoddus. Only if there were a way to remove the quicksave feature though... xD
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  #129  
01-26-2011, 07:11 AM
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if there were a way to remove the quicksave feature though... xD
Then i will run oddworld inside vmware.
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  #130  
01-26-2011, 08:02 AM
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Thing is, I like Exoddus alot more than Oddysee. I still love Oddysee but there is just so much more to Exoddus. Only if there were a way to remove the quicksave feature though... xD
I prefer Oddysee because it has a better feel to it when you're playing. I prefer the more gloomy nature of Oddysee, while I think that Exoddus is a bit too slapstick. I still like Exoddus though.

So, I personally would be very disappointed if you were to stop your Oddysee variation, especially as you've been working so hard on it.

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  #131  
01-27-2011, 12:07 AM
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I prefer Oddysee because it has a better feel to it when you're playing. I prefer the more gloomy nature of Oddysee, while I think that Exoddus is a bit too slapstick. I still like Exoddus though.

So, I personally would be very disappointed if you were to stop your Oddysee variation, especially as you've been working so hard on it.
Well, I havn't really worked that hard on it but I at least did put some effort into it all together. But I just feel I can do much more with exoddus!
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  #132  
01-27-2011, 08:17 AM
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Well, I havn't really worked that hard on it but I at least did put some effort into it all together. But I just feel I can do much more with exoddus!
But surely that isn't a reason to stop your Oddysee variation, which looks absolutely brilliant and I've been looking forward to it for ages.

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  #133  
01-27-2011, 09:45 AM
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Idea - Continue to make the Oddysee one, and when the means come out to make fully new levels in Exoddus, make that one the sequel (I mean when we finally crack the .cam files).

I also love BlackVenom's Oddysee hack; keep it up!
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  #134  
01-27-2011, 10:41 AM
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Idea - Continue to make the Oddysee one, and when the means come out to make fully new levels in Exoddus, make that one the sequel (I mean when we finally crack the .cam files).

I also love BlackVenom's Oddysee hack; keep it up!
If by 'we' you mean me then its never going to happen Perhaps with my uber dodgy API redirection dll it might though. But I have zero free time lately for working on things so thats far far away
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  #135  
01-27-2011, 02:53 PM
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But surely that isn't a reason to stop your Oddysee variation, which looks absolutely brilliant and I've been looking forward to it for ages.
Well, possibly... but Ideas are already running short... And also, what you said about oddysee, How it has a gloomy nature. I'm sure something like that can be pulled off in Exoddus... xD
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  #136  
01-27-2011, 03:14 PM
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If by 'we' you mean me then its never going to happen Perhaps with my uber dodgy API redirection dll it might though. But I have zero free time lately for working on things so thats far far away
I have my ways too, don't worry...and I am a very patient person too

I guess by "we" I just mean anyone who even attempts it.
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  #137  
02-04-2011, 10:41 AM
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Well, possibly... but Ideas are already running short... And also, what you said about oddysee, How it has a gloomy nature. I'm sure something like that can be pulled off in Exoddus... xD
Well, a full Exoddus editor doesn't seem hugely likely at the moment, so you might as well continue with your Oddysee variation, until/if a full Exoddus editor becomes available.

And also, there are many combinations of levels that you could do using the Oddysee editor. I made a variation, and I never really ran out of ideas because there are so many different things that you can do that haven't been done yet. Experiment!

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  #138  
02-04-2011, 05:09 PM
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I haven't been here the whole time, so I've probably missed a lot, but why exactly is it so hard to recompress the AE levels? If you can extract them, couldn't you just use some kind of bogus compression that does nothing but repeatedly encode it as uncompressed blocks or something to that effect?
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  #139  
02-04-2011, 06:10 PM
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I believe the cams are the issue.
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  #140  
02-05-2011, 08:05 AM
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I believe the cams are the issue.
The cam file header?


MIP01C01.CAM :

Start:
l\......Bitse..........8.........K...@V.......O.....y1.8


Middle:
S.C.,...8..G.<....}7.b....C...]4.5.J..L..n......i.....K)


Stop:
K...#...b...c.......b...9.......a...m.......!....................End!....

Last edited by NovaMan; 02-05-2011 at 08:12 AM..
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  #141  
02-05-2011, 05:52 PM
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The problem is re-compressing AE cam files. The only real workaround is to use a DLL proxy with custom code to work around the issue which is an extremely dodgy hack that will likely only work with certain versions of the game.

So it would intercept the function that does the cam loading and check if its an AO cam and then manually copy into the psx emu vram.. which is a lot harder than it sounds

Edit: Btw NovaMan that isn't a cam header, the cam header is just another file chunk which looks like this:

Chunk size - 4 bytes
Ref count - 4 bytes
Type - 4 bytes (Bits, Anim, Palt .. whatever else)
Resource Id - 4 bytes
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Last edited by Paul; 02-05-2011 at 05:55 PM..
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  #142  
02-06-2011, 12:37 AM
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Btw NovaMan that isn't a cam header.
So the header not always begins (top). And not always ends (bottom).
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  #143  
02-06-2011, 02:46 AM
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Hm... I dunno if you got what I meant.
I don't know the details of Oddworld compression, obviously.

But in Lemmings, there's a code which means the data following it is just raw, uncompressed data. One guide suggests, that with disk space not being an issue these days, a user could just repeatedly put that code followed by the entire data uncompressed. Why couldn't something along these lines be done with AE?
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  #144  
02-06-2011, 02:59 AM
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So, for these reasons, BlackVenom should just continue with his Oddysee variation!

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  #145  
02-06-2011, 04:52 AM
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gah.... whyyyyyyy!? xD

hurry up paul and figure out how to get this editor to co-operate with exoddus before I am actually left with no choice but to continue this aimless project! xD
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  #146  
02-06-2011, 05:00 AM
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gah.... whyyyyyyy!? xD

hurry up paul and figure out how to get this editor to co-operate with exoddus before I am actually left with no choice but to continue this aimless project! xD
I don't use pauls editor because of that + it is not 100% user friendly. The workflow is too slow when using it. Don't think you do everything within a day with that. You can on the other side use (notepad) for writing what you want to happen in the game, before you use pauls editor. But that is just another story.

Last edited by NovaMan; 02-06-2011 at 05:09 AM..
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  #147  
02-06-2011, 05:04 AM
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gah.... whyyyyyyy!? xD

hurry up paul and figure out how to get this editor to co-operate with exoddus before I am actually left with no choice but to continue this aimless project! xD
Firstly, don't speak to Paul like that!

Secondly, it is not an aimless project. Lots of us will play on it and we will enjoy it, because your Oddysee variation looks so damn good! I've been looking forward to playing it, along with loads of others, for ages. You giving up on it would be like the Soviets giving up on attacking the Nazis when they reached Berlin.

Honestly, finish it, upload it here and I swear you will get good feedback.

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  #148  
02-06-2011, 05:19 AM
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Firstly, don't speak to Paul like that!

Secondly, it is not an aimless project. Lots of us will play on it and we will enjoy it, because your Oddysee variation looks so damn good! I've been looking forward to playing it, along with loads of others, for ages. You giving up on it would be like the Soviets giving up on attacking the Nazis when they reached Berlin.

Honestly, finish it, upload it here and I swear you will get good feedback.
If Black Venom releases his game now. It will be like shit, because it has no greeters, glukkons, fleeches and slurgs!!! and same goes for exoddus music or custom music. And don't forget glukkon talk voice lockers!!!

Last edited by NovaMan; 02-06-2011 at 05:22 AM..
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  #149  
02-06-2011, 07:08 AM
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If Black Venom releases his game now. It will be like shit, because it has no greeters, glukkons, fleeches and slurgs!!! and same goes for exoddus music or custom music. And don't forget glukkon talk voice lockers!!!
I'm not saying he should release it now. I think he ought to finish it, then upload it, and then wait for the Exoddus editor (if it comes).

And there are far far more things he can do with the Oddysee objects. A lot of people were impressed by his videos of the variation as well.

Also, in that post you are implying that Oddysee is 'like shit' compared to Exoddus, when it certainly isn't 'shit'. It's better than Exoddus if anything, in my opinion (please don't continue and start an argument about which is better; we'd go on forever).

Just please, BlackVenom, make the Oddysee variation. You can't say there is nothing more you can do, because there definitely is. Be creative.


Last edited by Jango; 02-06-2011 at 07:11 AM..
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  #150  
02-06-2011, 07:30 AM
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wait for the Exoddus editor (if it comes).
I will wait forever till i die. If not, then i can use pauls editor again, and give Paul some thanks and reputation for a better future.

:
Also, in that post you are implying that Oddysee is 'like shit' compared to Exoddus, when it certainly isn't 'shit'. It's better than Exoddus if anything.
What will BlackVenom say then?
Not talking about quicksave and quickload.

:
(please don't continue and start an argument about which is better; we'd go on forever).
It's my feeling that feels wrong and evil???
The future should never jump in and make me angry and uncontrollable!
I am a human, not a animal or alien.

Last edited by NovaMan; 02-06-2011 at 07:55 AM..
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