From what AIA has said, I'm guessing the level structure for Stranger will be as MO was going to be - several massive sprawling regions. Whether you can freely move from one to another, I'm not sure.
As for the orange hues of the opening sequence, I believe these will be reserved for the very start and end of the game, to act as 'bookmarks' to the tale. Maybe this means the game, like AO and MO, takes place in one day. I think I prefer the story-centric games to have this kind of timescale, rather than simulated day and night cycles. By all means have day and night, but make it dependent on the player's progress rather than the time he's been playing - makes much more sense.
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