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  #1  
07-08-2004, 09:42 PM
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Stranger features

We already know about a few of the gameplay features of stranger, like the 3rd person melee combat and the first person shooter part, and the "live" ammunition. But I'm thinking more in terms of technical stuff.

Does anyone know if the game will feature a full day/night system that changes as you play, or if the weather will change?
And how open ended is the game? Can you go anywhere whenever you want, or are their set levels and stuff?


Also, as a side note, I really hope that the ingame graphics retain the orange sunset overtone that we've seen in most of the cinematic screenshots released so far. It gives the world a whole different fealing, making it seem very western.
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  #2  
07-08-2004, 10:25 PM
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Western = Good Game. I want a western-feel scenery. Not exactly like Red Dead Revolver, but in a sense. Something new to the gaming community.
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  #3  
07-08-2004, 11:05 PM
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the game wont be a western, it has a western touch, but nothing more...
Abe Babe told you could explore the vast levels and you could do nothing during hours just exploring. (She also told the graphics were like CG)


we don't know much yet

don't forget about the boat, suposed to move things from one place to an other.

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  #4  
07-08-2004, 11:09 PM
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don't forget about the boat, suposed to move things from one place to an other.


I know this may just be a mistake, but can you move things as in tow items, or just Stranger?
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  #5  
07-08-2004, 11:25 PM
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not said... the article said "things" if I recall well.

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  #6  
07-10-2004, 04:24 AM
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From what AIA has said, I'm guessing the level structure for Stranger will be as MO was going to be - several massive sprawling regions. Whether you can freely move from one to another, I'm not sure.

As for the orange hues of the opening sequence, I believe these will be reserved for the very start and end of the game, to act as 'bookmarks' to the tale. Maybe this means the game, like AO and MO, takes place in one day. I think I prefer the story-centric games to have this kind of timescale, rather than simulated day and night cycles. By all means have day and night, but make it dependent on the player's progress rather than the time he's been playing - makes much more sense.
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  #7  
07-10-2004, 08:03 AM
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I'm hoping the world structure has a similar feel to the Legend of Zelda games (particularily Ocarina of Time), where there's several areas all linked together that you can get to at virtually any point (although some areas would be blocked until you complete certain objectives).
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  #8  
07-11-2004, 01:02 PM
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LL said that they wanted to tell the story through the game. I assume that that means that you will be able to converse with NPCs, more than just gamespeak.
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  #9  
07-11-2004, 01:20 PM
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Perhaps there will be some kind of wall-jumping ability, to go with Stranger's very fast and agile running/jumping moves seen in the intro movie.
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  #10  
07-11-2004, 08:13 PM
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I wouldn't mind seeing those claws put to good use and let him actually climb up the side of some objects.
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  #11  
07-13-2004, 01:43 AM
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As I've always said, I would love for the incorporation of decisive battles in the next game. By this, I mean, the choice to kill, maim, or leave alone, in reference to enemies. But that could be expanded to any creature / thing. However, that would really suit a Quarma device in an Oddworld game. There are certainly enemies to be defeated in Stranger, but whether or not you can do it without killing them, and thus earning better "points" (?).

I've always wanted to chance to finish an Oddworld game without killing a single enemy, by choosing how you get past them.

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  #12  
07-13-2004, 09:39 PM
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I couldn't agree more Alcar. I would love to be able to do that as well. I believe it would be much more challenging as well. I hate to go back to the old Munch's Oddysee features that never happened, but I always remember an example that Lorne gave where you would have to stuff a Slig in a locker to dispose of him. Although I'm not sure how that would work in with Stranger, but it would be a good thing if you could aim to get through the game without any casulties [good or bad].

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  #13  
07-14-2004, 09:47 AM
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could be a great chalenge, but at first, the game should be amazing fun to play!
sorry, but I remember the repetitive aspect of MO

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