using a hex editor instead of notepad might be a good idea
also yeah still lot more work required to do anything with them, the only thing you'll notice is the file header, usally starts with "Anim" "Font" "Bits" .. there may be some more that I didnt see yet, and of course the string "End!" at the end of the file..
im going to make a proper lvl archive editor so i can edit some .cam files and put them back into the lvl file to see the effect, basicly i want to edit a lot of the NULL's in S1P01C01.CAM and see if that changes the first first screen with the copywrite and such on it to mainly white (since rgb 0,0,0 = black and ff,ff,ff = white), then try to find the start of the image that way I guess
if you're good at debugging you can edit a few things to view info, i.e force the gpu lib to think the graphic is invalid so it will print its dimensions like so:
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E:\Abe\PSXEmu\LIBGPU.C : 621
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LoadImage: BAD RECT (930 362 30 150 (IMPORTANT NUMBERS)) !!!
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OK
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edit:
oh btw those are the info for the LCDFONT.FNT.. so its at 930,363 in the vram and the image size is 30x150
but in the font file the width byte is 0x78, i figured out the algorithm to get the real size from this.
1. Shift right by 2
2. and with 0xFE
The width 0x96 seems to be left intact..