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  #1  
07-31-2007, 02:53 PM
djsolidsnake86
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Exoddus/Oddysse more than 640x480?

one my friend has done this
http://web.tiscali.it/djsolidsnake86/AbeWinmod.rar
it's the abe's oddysee pc exe that start with a resolution of 1920x1080 (hdtv res but he can set any other resolution!)
the resolution work correctly, but the game looks like centered with black boarders..
my friend used winhex for do this
there is a way to fix this problem, or there are other ways for add a better resolution to these 2 masterpieces?

Last edited by djsolidsnake86; 07-31-2007 at 02:59 PM..
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  #2  
07-31-2007, 06:02 PM
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The background images and sprites have been rendered at 640X480 and nothing you can do can improve that quality.

However, if you just want to stretch the image to the full size of the monitor, you'd have to fiddle around with the monitor settings.
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  #3  
08-01-2007, 06:04 AM
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yeah there isnt much point in streching the image, its just gonna look really pixalted, however hacking the code to add some sort of 2xsi filter or whatever its called would be kewl
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  #4  
08-01-2007, 01:06 PM
djsolidsnake86
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yeah there isnt much point in streching the image, its just gonna look really pixalted, however hacking the code to add some sort of 2xsi filter or whatever its called would be kewl
omg with those filters the graphic would be beautiful! anyone can check if is possible?
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  #5  
08-01-2007, 02:07 PM
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its possible but im not going to try, since I want to make my own game engine that can run AO..
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  #6  
08-01-2007, 11:10 PM
djsolidsnake86
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? what do you mean?
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  #7  
08-02-2007, 08:46 AM
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I mean its possible to hack the exe to make it use the filters on the final directdraw output.. but I wont be trying to do that..
Or do you mean the second part of my text?
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  #8  
08-03-2007, 02:39 AM
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the second part ^^
?
you will do an engine for run ao and ae with filters and better resolutions on pc?
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  #9  
08-05-2007, 08:39 AM
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yeah, if I ever get that done, depending on a few things in the next few weeks.. then it would pretty much just be a replacement exe file, but with a few added things such as the filtering
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  #10  
08-06-2007, 03:06 AM
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wow! those exe will work also on other languages version?
if not, maybe i can send you the italian exe file ^^
please let us know of the working status on next days

Last edited by djsolidsnake86; 08-06-2007 at 03:09 AM..
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  #11  
08-23-2007, 03:08 AM
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paul do you have news?
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  #12  
08-23-2007, 07:13 AM
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not yet, although im still working on revsering the file formats, it will take a long time
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  #13  
08-25-2007, 06:26 AM
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not yet, although im still working on revsering the file formats, it will take a long time
I now!
I´ll use my nvidia panel to put openGL
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  #14  
08-25-2007, 07:09 AM
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you can't make the game use openGL, it uses direct draw 7
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  #15  
08-25-2007, 07:32 AM
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  #16  
08-25-2007, 10:58 AM
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you can't make the game use openGL, it uses direct draw 7
I´ll try to put that in Nvidia CP.
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  #17  
08-30-2007, 03:20 PM
djsolidsnake86
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paul do you think that in 1 or 2 month you can make oddworld games with a better graphic or you need more time?

i can't wait for play these 2 games with a new graphic!
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  #18  
08-31-2007, 08:06 AM
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what??????? resolution like that??? im gonna download this shit and try to play.
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  #19  
09-13-2007, 10:34 AM
djsolidsnake86
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paul do you think that in 1 or 2 month you can make oddworld games with a better graphic or you need more time?

i can't wait for play these 2 games with a new graphic!
paul please rx, any news about your work?
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  #20  
10-17-2007, 11:27 AM
djsolidsnake86
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so the project is abandoned?
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