It's not about that.
Or.
Maybe it is about that? Let's think about it for a second.
An indie game. A game by an independent developer team, without a publisher. A small team, Thekla cosists of max. 15 members (according to wiki). The Witness is a puzzle game, with a 3D world with a simplistic, but vivid artstyle where you can freely roam, but with 2D puzzles (according to the reviews). I saw a few videos and the puzzles do not look particularily impressive, from a technical point of view:
Some simple grids, lines and squares. That's all the puzzles, afair.
Now, pay close attention (especially you, Manco): I don't say the puzzles are bad. Maybe they're one of best, most mindblowing puzzles ever. But they're just squares and lines.
On the other hand we have Bloodborne, from lack of better price comparision, which is made by From Software, by around 220 people. (If it's like Dark Souls, then) it features carefully planned level design, unique art style, tons of high-quality 3D and 2D models and textures, detailed animations, cutscene directing, balanced rpg elements, days (if not months) of conceptual work of many smaller sub-teams, probably voice acting, writing, controls tweaked to perfection, quality testing and more and more and more... all packed in one video game, and, judging from the reviews,
they all did a hell of a good job.
Those 40 euros put food in the mouths of all of them, all 220 people.
My point is: even if The Witness is a good game (I don't know! The reviewers have mixed opinions), the amount of work of 15 people is definitely not worth the price that's an equivalent of work of 220 people, who also did probably as great.
How can you even argue that?!