...Who would have thought back then that this thing will last this long... Ahem.
So, the 9th part of W@RF is here, with a reasonably shorter break compared to the previous one. By some wonderous reason, the last thread did not die, despite how things have looked for a few weeks. Or months... Anyway, here's the usual guideline for newcomers who want to join the fun.
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What is W@RF?
W@RF stands for the RPG Work at Rupture Farms. The 1st version was started on the 10th October 2002, and it has been going since.
What about the background and the story?
The old Rupture Farms was reopened by a Glukkon named Arnie, and employed everyone who wanted to work in the factory. Gaining profit was always the main goal, but life is not just about working... well, at least when you're sleeping in R+R. Arnie has decided to treat his mudokons nicely, hoping this wil keep the terrorists away.
For further info, see the previous threads (no, really - there ARE people among us who read them more than once).
How can I join?
Write a profile in the following form:
Name: (Do I need to explain?)
Race: (Mudokon, Slig, Vykker or any known race of Oddworld)
Gender: (male or female)
Age: (Earth or Oddworld years, you decide)
Appearance: (How does your character look like?)
Personality: (What's your character's usual behaviour? etc.)
Equipment: (What does your character usually carry?)
History: (Your character's background)
When you're ready, post the profile in the W@RF Profile Thread. Those who are new to RPing should start with one character, until they get the hang of role playing.
It is important that you make a reasonable entry with your character. It can't just pop out of nowhere. The most usual entry is done by FeeCo Trains (there's a station in the factory).
What do I need to do after I join?
Well, it's basically up to you, but it's important to interact with other characters as much as possible. As a start, I would recommend newcomer characters to look after the boss, Arnie, or his assistant, Otto to introduce themselves. They will give them the basic directions.
Oh, and reading a bit of the backstory can help a lot too. Really.
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Also, reading the first post of v.8 should help if you have further questions. You might find some useful bits there. Splat might add a few things later on concerning the rules.
We shall continue from where v.8 ended - everyone returned to R+R to sleep, and a meeting is about to be held. Who knows what Arnie, the boss might have in mind?...
W@RF-related links
RPG Rules - The Way To Success And Ban-Free Life
WARF Profile Thread V.2 - Post your characters profiles here - also a good place to check if you want to know who you just encountered while roleplaying
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
RPG Cc Fan Art v.2 - Some old W@RF-related artwork
The WARF Map (most recent version)