I'd love to be able to explore a huge cavernous environment like the Necrum Vaults, imagine the ambience and effects - watching drips of water as they trickle over rock and down Paramite webs; being able to hear real-time echoes from the croaking wildlife; above and beyond, the integral attentian to the design of each and every rock such a level would involve. Close attention would have to be paid to ensuring the player doesn't get easily lost and that gameplay isn't sacrificed, as SS says, but that would be darned amazing.
Just like it would be amazing to be able to amble through Necrum or the swamp/forest in Oddworld 4, run across vast tracts of desert wasteland, or meander through the tight-nit trees of Paramonia. The potential of 3D environments is tremendous.
|