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  #1  
04-27-2017, 12:19 AM
10Solution29
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Question Strength influencing speed and jump distance

I remember Munch's Oddyssee had a state in which jumps and running speed briefly increased. Are we going to get additional complexity in Soulstorm where you have to track your strength to get across a level by jumping over obstacles, or maybe waiting to recover before you can make a jump etc.?

This would also work with chases, i.e. pick a slower pace when it is safe and accelerate when the Scrabs are chasing you!

Last edited by 10Solution29; 04-27-2017 at 12:21 AM..
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  #2  
04-27-2017, 12:32 AM
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We don't know the format for Soulstorm yet, but presuming it's going to be another platformer in the vain of NnT, I would suggest this is an unnecessary level artificial complexity that could hinder the actual gaming experience.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.


Last edited by STM; 04-27-2017 at 12:37 AM..
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  #3  
04-27-2017, 12:58 AM
10Solution29
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I see what you mean, but the way Oddworld did this was to get the player's intuition and gut feeling to work: invisibility mode was timed, but you could tell by trial and error how to get through a level.

What I mean is that Abe's speed and stength is constant, not dynamic, so hanging off things, running away from foes is fairly predictable. If you throw in a threshold in some extreme cases, such as chases where you have to take a breather in a crucial moment to enable you to escape, it would make the chases that much more thrilling.
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04-27-2017, 01:08 AM
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Without speaking to much to what we're doing with Soulstorm at this point (sorry!) we are absolutely all about refining the feeling of motion, whilst taking on board the feedback (both positive and not-so-positive) from New 'n' Tasty.
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04-27-2017, 04:31 AM
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Alex may as well be dancing in a cheeseboard screeching "SOESTOM GON BE GUUD!"
Alex, you sly dog.

Topic: Stamina management doesn't sound like it'd fit with Oddworld, but who knows.
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04-27-2017, 04:51 AM
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Alex may as well be dancing in a cheeseboard screeching "SOESTOM GON BE GUUD!"
Alex, you sly dog.
Well, obviously I'm not going to reveal anything before we're ready, but on the other hand, surely it's nice to know we're listening?
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04-27-2017, 06:16 AM
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Well, obviously I'm not going to reveal anything before we're ready, but on the other hand, surely it's nice to know we're listening?
But we're an ungrateful lot, alex. We just want MORE!!!! We'll never be satiated!!!!
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04-27-2017, 07:39 AM
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Topic: Stamina management doesn't sound like it'd fit with Oddworld, but who knows.
You mean like in Stranger's Wrath? Because I think it added a nice dynamic to the game.

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04-28-2017, 01:46 AM
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I'm talking about 2D Oddworld. Unless it was to be handled kind of like how Dark Souls stamina management works, but it could just become tedious.
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Well, obviously I'm not going to reveal anything before we're ready, but on the other hand, surely it's nice to know we're listening?
T'was merely a jest.
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Last edited by Nepsotic; 04-28-2017 at 01:48 AM..
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  #10  
04-28-2017, 01:49 AM
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I'm talking about 2D Oddworld. Unless it was to be handled kind of like how Dark Souls stamina management works, but it could just become tedious.

T'was merely a jest.
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