Oddworld Forums > Zulag One > Oddworld Discussion > Oddworld Mods & Hacks


 
Thread Tools
 
  #1  
06-19-2012, 02:44 PM
Scraby's Avatar
Scraby
Outlaw Cutter
 
: Dec 2008
: Rijeka
: 1,246
Blog Entries: 6
Rep Power: 16
Scraby  (132)Scraby  (132)
Oddworld Munch's Oddysee mods

Welp,I became ultra bored these days,so I will continue my research on how to make mods for Munch's Oddysee.As I see it the engine is quite flexible,so if there are any coders who know about nif and xml,it would be nice to help out
__________________
Scrab rules.

Reply With Quote
  #2  
06-19-2012, 05:19 PM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 41
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

Given that the professional development team at JAW couldn't work out how to modify the Munch levels, I think you might struggle.

Best of luck, though!
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote
  #3  
06-19-2012, 05:25 PM
Scraby's Avatar
Scraby
Outlaw Cutter
 
: Dec 2008
: Rijeka
: 1,246
Blog Entries: 6
Rep Power: 16
Scraby  (132)Scraby  (132)

Thank you!
I progressed on editing positions of characters,adding more characters to level,and changing models(witch wasnt much sucess :/ ).I also managed to change Abe's skin,I turned Munch into a scrab,and I managed to remake the moolah lulu's fund script to use into the "vendotest" level.

EDIT:Here be some pics! Also I found out if you make munch a slig,if abe possesses him,and you switch,the playable slig has the possession orbs,and abe is free to move and to possess,but if you press enter,the playable slig dies.







__________________
Scrab rules.


Last edited by Scraby; 06-19-2012 at 06:11 PM..
Reply With Quote
  #4  
06-21-2012, 01:29 PM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 158
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Looks pretty good, Mike! Keep it up, maybe you'll crack something. =D
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #5  
06-21-2012, 04:37 PM
Mr. Bungle's Avatar
Mr. Bungle
Wolvark Sloghandler
 
: Jul 2010
: Great White North
: 3,668
Blog Entries: 48
Rep Power: 19
Mr. Bungle  (3539)Mr. Bungle  (3539)Mr. Bungle  (3539)Mr. Bungle  (3539)Mr. Bungle  (3539)Mr. Bungle  (3539)Mr. Bungle  (3539)Mr. Bungle  (3539)Mr. Bungle  (3539)Mr. Bungle  (3539)Mr. Bungle  (3539)

Looks like you're on the right track. Don't give up - TRUST YOUR INSTINCTS

__________________
steam me hard

Reply With Quote
  #6  
06-22-2012, 01:27 AM
Crashpunk's Avatar
Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
: 7,291
Blog Entries: 47
Rep Power: 24
Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)

^ I wish I could rep you for that.

Also good work.
__________________

Twitter | Discord: Crashpunk#0025

Reply With Quote
  #7  
06-22-2012, 07:24 AM
Scraby's Avatar
Scraby
Outlaw Cutter
 
: Dec 2008
: Rijeka
: 1,246
Blog Entries: 6
Rep Power: 16
Scraby  (132)Scraby  (132)

Thanks for the support guys
Well as i have figured out,every AI,character,weapon,object,action is packed into the .xin file.And the .xrg loads the level ingame.Also I found out that glukkons can be killed after they fall unconscious.New characters cannot be added(i havent totaly confirmed this yet),models of existing characters can be edited,replaced,reanimated.Animations are also controlled by the .xin file.Every character has a shadow in his model,and a collision box.The only problem is,I dont know witch file adds weapons to the model,Ill try to find this out today,and if I succeed I willl post pictures.
EDIT:seems that the .XBE and .XBEX files control most of the happenings in game.....thats quite sh...ush -.-
__________________
Scrab rules.


Last edited by Scraby; 06-22-2012 at 07:37 AM..
Reply With Quote
  #8  
06-22-2012, 07:53 AM
RoryF's Avatar
RoryF
aka OddMan360
 
: Jul 2009
: 42 Wallaby Way
: 1,485
Blog Entries: 17
Rep Power: 16
RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)

:
EDIT:seems that the .XBE and .XBEX files control most of the happenings in game.....thats quite sh...ush -.-
You know that the .xbe and .xbex files are the game itself right?
.xbe is the Xbox Executables.
__________________
>> oddmatics.co.uk <<
there's stuff there, totally cool stuff, really!

Reply With Quote
  #9  
06-22-2012, 07:55 AM
Scraby's Avatar
Scraby
Outlaw Cutter
 
: Dec 2008
: Rijeka
: 1,246
Blog Entries: 6
Rep Power: 16
Scraby  (132)Scraby  (132)

Yeah,I know -.- ill have to see if I can do anything about it,I just cant find any weapon,or vendingmachine scripts that say witch characters can use them,witch cant,and what characters carry weapons,and what characters can only melee.
EDIT: I see that some files around have been turbo rushed,due to them having inscriptions to programers what to do next.
__________________
Scrab rules.


Last edited by Scraby; 06-22-2012 at 07:58 AM..
Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 








 
 
- Oddworld Forums - -