I noticed this thread (and my review) was moved to the Spoiler Forum. I've nothing against that for my thread (seeing as I mentioned that I was unsure myself, though there aren't really any in my video), but surely a discussion about something not even in New 'n' Tasty (the grid movement) doesn't contain any spoilers?
Just curious as to why Paul's thread was moved seemingly arbitrarily?
Surely if anything touching upon New 'n' Tasty is to be moved here, would it not make more sense to name the forum "New 'n' Tasty Discussion" or something, and then just mention "spoiler" types of threads in the section's description?
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Maybe im just too good at the game that these 'problems' u guys keep talking about I dont even notice or dont affect me.
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This is just my point of view when reading your posts, but I believe they may come across as pretentious because of the way you approach your sentences? Prefixing a point with the fact that you're "too good" at the game to notice is a start. But also the fact that people mention they see issues and you then saying you don't see them
because you're "so good" implies that they don't see them because we're of a lower skill level. It might be worth approaching your points with a sense of modesty?
Some of the issues are indeed objectively there either way whether they concern you or not to be fair. An example in my video review shows that the lack of grid can cause issues with being too close to objects to avoid them. It's possible to accidentally be too close to a button mine to the point where you can't disable it without exploding it (even if you time it right) or turn around to move away without blowing it up. The same applies for the grinders. Rolling from too close will almost always result in a failure. These are issues that have hampered the game as the original puzzle and gameplay design was intended to be used with a grid.
They're not game breaking and can ultimately be avoided (though can be frustrating). But the point is these issues are objectively an issue stemming from game design and not the players "skill level", and aught to be tweaked to accommodate the new free-movement in future sequels.
You could be the best player in the world and still encounter the issues I mentioned above for example.
Those are just my thoughts anyway, heh.