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Daft.Eng, I feel really confident about having a bash using Sculptris after doing that plastecine chest of a scrab . Just need to ask you about your triangle count in sculptris. What's the most triangles your computer's had to deal with in Sculptris whilst you were making your scrab and paramites?
And also, what are some models that will probably be needed in the future for the rest of the remake, but something that you don't plan on modelling anytime soon? I'd like to be able to have time to get used to the software and pull off something amazing and actually show it off before you make your own, you know, so I get all the initial messages from people who are in awe and not "oh, that's been done before, it's almost as good as Daf.Engs/ Nowtun's/ fartueus' /Grieva's"
:P
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Read what Fartuess said, i couldn't have put it better myself.
Also, i hear what you're saying with the whole "oh, that's been done before, it's almost as good as Daf.Engs/ Nowtun's/ fartueus' /Grieva's".
I was thinking of doing a Slog next, but that's been done...so what i'm thinking right now is that i have 2 models that are pretty much a work in progress still, so for now, i have no future oddworld modelling plans (other than improving my Scrab and Paramite)
So feel free to make whatever you want...unless the other guys are making stuff that we don't know of...
EDIT
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Fartuess, my laptop can comfortably cope with up to 200,000 triangles. That's when it starts lagging. Would that be ok to be able to model something like Daft.Eng?
PS. I know that the model for use in a game is 'downsized' in terms of its number of triangles. I know that the original models are high poly though, coz details have to added, and such. What's that baking process you're speaking of? Is it more complicated than I'm imagining?
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The 'high poly' Paramite and the scrab are both below 200,000 tris, so i imagine that should be fine, although i haven't added all of the details in yet...
Baking pretty much puts the look of the high poly model on top of the low poly model, without editing the low poly mesh itself. (maybe Fartuess can explain better, i'm not great at explaining
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Oh and Fartuess, thanks for all the help in both the Scrab and the Paramite topic, it's very much appreciated!