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  #1  
06-20-2010, 02:18 PM
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Happy Abe's Oddysee Remake (3D)

Hi

This is my version of Abe's Oddysee. I plan to do the whole game and would like feedback on the progress so far from oddworld fans. Take a look at my link http://www.youtube.com/watch?v=u2HbsI0NQRs

Thanks

Nowtun
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  #2  
06-20-2010, 02:33 PM
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hey great

I would still add a few more details in the coloration and maybe let some of the trees extend towards the foreground, because if it's already in 3D it would look much nicer if there was more "depth" in it. they always emphasized the depth in AO and AE to make it look more 3D-ish.
but hey it still looks really nice

how long did it take you to create all this?
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  #3  
06-20-2010, 03:44 PM
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Epic.
what engine are you using?
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  #4  
06-20-2010, 05:37 PM
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That is fantastic!

Much like what scipionyx mentioned, it would add greater depth and detail if some of the background extended into the foreground.

It might also look sharper if some of the textures were more defined (then again, it could just be apart of what makes the 'tone' of Paramonia, it's been a while since I've played.)

Wonderfully done, and I can't wait to see more!
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  #5  
06-20-2010, 11:29 PM
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Very interesting work! Great!
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  #6  
06-21-2010, 03:00 AM
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Holy Shit that is increadable!

please please please keep his up. i want ot see scrabania next!
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  #7  
06-21-2010, 07:39 AM
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It's looking really nice. I have been thinking about creating paramonia in 3D, but i was worried about creating trees rocks etc. Your rocks and trees looks just average. Good rocks should have good diffuse and normalmap texture (what means you should create good highpoly model in Zbrush or Mudbox. Of course if game engine supports normal maps).

Also i must mention that fog is too dense, but i guess that present appearance is temporary and be fixed when background elements will be placed.

I'm interested how paramonia will look when finished

Good luck

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  #8  
06-21-2010, 11:02 AM
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Hey you took my advice and joined, nice one!
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  #9  
06-22-2010, 07:53 AM
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  #10  
06-22-2010, 09:14 AM
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I do hope you've taken into account you need to model all the characters, and all the backgrounds, and the explosions, and all the other things like levers. And animate them all. And of course make sure the game engine can do what you're looking for.
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  #11  
06-22-2010, 11:15 AM
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looking good i will subscribe to you on youtube
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  #12  
06-22-2010, 11:58 AM
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Looks promising, good luck with it
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  #13  
06-23-2010, 12:46 PM
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hey great

I would still add a few more details in the coloration and maybe let some of the trees extend towards the foreground, because if it's already in 3D it would look much nicer if there was more "depth" in it. they always emphasized the depth in AO and AE to make it look more 3D-ish.
but hey it still looks really nice

how long did it take you to create all this?

Hey thanks for the comment.

This is path 1 of Paramonia so I am working on the other 4 paths at the moment. This path took a month in total to get the layout and composition as close to the original Oddworld as possible. I have created all of this on Lightwave, including the textures because I dont have a texturing programme.

Cheers

Nowtun
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  #14  
06-23-2010, 12:48 PM
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Epic.
what engine are you using?
Currently its all on lightwave and doesnt have a games engine yet
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06-23-2010, 01:20 PM
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Thanks for all you comments and suggestions
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  #16  
06-23-2010, 01:58 PM
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...including the textures because I dont have a texturing programme.
You can use gimp, download is free. Some basic source textures you can get on cgtextures.com.

Normal map and AO pass you can get by creating High poly versions of models, and then baking hp information on low poly model.


And btw. Try using "Edit" option. It's better than creating many posts one under another

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  #17  
06-24-2010, 02:24 AM
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Holy Shit that is increadable!

please please please keep his up. i want ot see scrabania next!


thanks :-)

Im afraid Scrabania will be last, Rupture Farms is my main focus right now, I only made a bit of Paramonia as a first test to see polygon count and fog and ambients and so on. But as Scrabania is such a wide open place with no real vanishing points I want to leave there for last so I can get the distant background right (you will be able to see Paramonia and Rupture Farms from Scrabania and vice versa for the others, so im making it all conected and an open world map
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  #18  
06-24-2010, 02:25 AM
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I do hope you've taken into account you need to model all the characters, and all the backgrounds, and the explosions, and all the other things like levers. And animate them all. And of course make sure the game engine can do what you're looking for.
of course ive taken it all into account
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  #19  
06-24-2010, 02:26 AM
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I forget Nowtun, did you say this is a game or a film?
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  #20  
06-24-2010, 02:30 AM
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It's looking really nice. I have been thinking about creating paramonia in 3D, but i was worried about creating trees rocks etc. Your rocks and trees looks just average. Good rocks should have good diffuse and normalmap texture (what means you should create good highpoly model in Zbrush or Mudbox. Of course if game engine supports normal maps).

Also i must mention that fog is too dense, but i guess that present appearance is temporary and be fixed when background elements will be placed.

I'm interested how paramonia will look when finished

Good luck
the problem with Paramonia is that the poly count can soon get out of hand especialy with all the trees and the fact that you can see the temple from anywhere in the level in 3D, not the same in 2D. and all the platforms and so on
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  #21  
06-24-2010, 02:40 AM
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Have you got any plans to make Abe's Exoddus places in 3D? I would love to see Necrum.
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  #22  
06-24-2010, 02:45 AM
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Nowtun, please don't post twice in a row. If you need to respond to another question, please use the edit button, which can be located at the bottom right of each post (of yours).

EDIT: This looks great, by the way.
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  #23  
06-24-2010, 03:37 PM
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I hope this turns out to be a full whatever it is, game or movie. So many people start things and don't finish them...
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  #24  
06-24-2010, 11:34 PM
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So many people start things and don't finish them...

i always wondered why not everyone is working together... i mean all those who try to do their own remake of this game...
if they would work together they would be a lot quicker and there wouldn#t be so much work for just a single one... and the quality would perhaps also be better if more people worked together... and i also wondered why so many people try to make a remake and not their own fangame with new levels and environments... and perhaps even new characters

we have some story writers here, and artists, so developing a new story with new characters and concept art etc... is not impossible

of course a big project also takes a lot of time...

by the way wasn't there that other forum which is just for fangames or something ? ^^

anyway I think both - a remake or a new game - is very cool , i'm just wondering why things are like this xD
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  #25  
06-25-2010, 01:57 AM
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I agree with scipionyx, if you need help some people here would probably like to give a hand just ofr a place in the credits!
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  #26  
06-25-2010, 06:49 AM
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i always wondered why not everyone is working together... i mean all those who try to do their own remake of this game...
if they would work together they would be a lot quicker and there wouldn#t be so much work for just a single one... and the quality would perhaps also be better if more people worked together... and i also wondered why so many people try to make a remake and not their own fangame with new levels and environments... and perhaps even new characters

we have some story writers here, and artists, so developing a new story with new characters and concept art etc... is not impossible

of course a big project also takes a lot of time...

by the way wasn't there that other forum which is just for fangames or something ? ^^

anyway I think both - a remake or a new game - is very cool , i'm just wondering why things are like this xD
Well... I personally have nothing aganist cooperation with other people, but i have one requirement: engine of that game should be Unreal Engine (I have pretty high knowledge on this engine and almost none, when it comes to other ones).

And actually i don't know if there are many repeating thing beetween all 3 Oddworld 3D projects

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  #27  
06-25-2010, 11:27 AM
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So if Nowtun used Unreal engine, are you saying you would work with him to create a 3D oddworld?
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  #28  
06-25-2010, 12:57 PM
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@Luskan

Yup. If level of his models won't be too low. But when i see his work, i think that risk is really low . Ofcourse his models probably would need some refining (i used right word?) such as adding details, smoothing rock models, remading UVs (if neccesary) and creating highpoly models, but it's no problem for me

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  #29  
07-02-2010, 08:00 AM
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That's really well done, nice work.
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  #30  
07-02-2010, 08:14 AM
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This is awesome, keep it up, the graphics are stunning.
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