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  #1  
08-21-2010, 06:36 AM
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Oddworld slig demo

i made a slig demo if anyone wants to continue making it in gm8 or 7,its made from real oddworld sprites and cams,it didnt took me long,about 10 mins to make it,here is a link to see it.there are a lot of sprites included that are not used.http://www.youtube.com/watch?v=ax-YCIy2W-c enlarge the screen to see anything
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  #2  
08-21-2010, 10:24 AM
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very good, but what exactly are you supposed to do on it? run through the electric in the split second its turned off?
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  #3  
08-21-2010, 10:53 AM
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well,im gonna go making it,this is a demo thats why u cant get anywhere else
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  #4  
08-21-2010, 12:25 PM
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oh i see, like at the end of the abe's oddysee demo.
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  #5  
08-21-2010, 12:50 PM
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Lol interesting movement :P
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  #6  
08-21-2010, 01:02 PM
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here is the small slig game http://Scraby.fileave.com/slig game demo.exe enjoy
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  #7  
08-21-2010, 01:30 PM
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When you first press and hold left button, slig goes left, and then press and hold right button while holding left button, SLIG SHOULD NOT WALK RIGHT.

If first pressing/holding <-
Then pressing/holding -> should not replace <- like <- <- -> -> -> <- -> <- <-


ITS A PROBLEM OF THIS:

Last edited by NovaMan; 08-21-2010 at 01:37 PM..
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  #8  
08-21-2010, 01:47 PM
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well this is a beta demo,im not yet in commands that make the game hardcoded
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  #9  
08-21-2010, 01:55 PM
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It has the potential to be good; but in my opinion, it stills needs quite a bit of work. :/
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  #10  
08-21-2010, 06:37 PM
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It has the potential to be good; but in my opinion, it stills needs quite a bit of work. :/
Yer, only a little bit, but it will be good.
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  #11  
08-22-2010, 04:33 AM
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hm how to edit sprite heights in game maker?
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  #12  
08-22-2010, 06:04 AM
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can you not just stretch em? i used to use GM, (got rid, dint no how 2 use it) and i just clicked edit sprite, can you not do it there?
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  #13  
08-22-2010, 06:44 AM
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yep,but takes time to make all sprites the same,ill figure it out
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  #14  
08-22-2010, 10:48 AM
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yep,but takes time to make all sprites the same,ill figure it out
why how many sprites have you got, are they all objects or have you not done that yet?
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  #15  
08-22-2010, 12:28 PM
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i have objects,but in objects there are a lot of sprites to make an animation...
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  #16  
08-22-2010, 05:36 PM
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In the begin step event:

:
image_yscale=2;
This will draw the sprite twice as high.
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  #17  
08-22-2010, 11:36 PM
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In the begin step event:

:
image_yscale=2;
This will draw the sprite twice as high.
Awsum, it will be better.
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  #18  
08-23-2010, 05:01 AM
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thx phylum,gonna go edit game

excellent! it is perfect
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Last edited by Scraby; 08-23-2010 at 05:04 AM..
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  #19  
08-24-2010, 04:11 AM
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I have done alot of stuff with the original sprites already :P Ive made abe, with turning animations, and sligs bots. Not to mention a level editor asswell. The level editor is a seperate program. Hmmm... Maybe i should upload my work.....
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  #20  
08-24-2010, 06:28 AM
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hm sounds interesting,and if you could help me with the turning animations.... i have a prob with that
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  #21  
08-24-2010, 10:34 AM
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Needs a lot of work. Even the audio is all broken when you record
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