Some very interesting points. I'd argue that Exoddus is my favourite game of all time, however, I can absolutely agree with everything this guy is saying.
It's the same reason I think Crash Warped is inferior to Crash 2. There's just too much going on in Warped, too many goals, too many repetitive elements/levels, and instead of just giving the player the basic game mechanics with a few improvements, you're given an entire arsenal of abilities, including a motherfucking bazooka. The whole time-trial element is also kind of moot once you add in the running shoes. It's still an amazing game, but the developers obviously threw everything at the wall and tried to make something grandiose, as opposed to something with heart and soul.
Without the nostalgia goggles, I can see Exoddus having many of these similar issues: Abe has a literal arsenal of tools to fight the Cartel with, yet most of these abilities are only used a handful of time, and implemented poorly:
- The power to heal Mudokons sick from brew? He used it what? Five times? And the only time it was important was when he saved his five friends in Necrum, and in the Brewery once he releases the Mudokons from the Tear X-tractor.
- Shrykull; I distinctly remember only using this power two times in the entire game, so I suppose it's more of an easter egg than anything else.
- The invisibility puzzles don't really do much for me, in hindsight. There's no element of skill; it's just running as fast as you can from one safe platform to the next.
- Possessing the Wildlife. Not really a fan. Even though they correspond with Abe's Gamespeak, I find myself constantly being confused. It's also a gimmick for the first disc, and only plays a minor role in the later game (if at all, I don't really remember).
- The farts. Yeah. Farting is cute. It's a kind of trademark. I don't care for the possession of them though.
There's also a lot of screens that simply exist for Abe to come out of a door, walk across the screen, walk across another screen, and enter another door—specifically in Necrum. They can kindly piss those off. You could argue its an effort to make the world feel bigger, but the backgrounds accomplish that task on there own.
I love the story, but there's definitely improvements to be made. I never really liked the Weirdos appearing to Abe in a sudden dream moments after the first game. The entire opening is severely rushed actually, so it will be great to have that fleshed out in Soulstorm. Abe is also absent from the cutscenes in the second-half of the game, and while I won't be too pleased if we lose the M.O.M. segments, I'd like to see some more of our hapless protagonist as we move forth. He feels way too distant once you reach Feeco.
So despite my affection, I'm all for updating the experience, and I can fully understand the criticism.
(I didn't watch the entire video, so my points might be nothing more than a rehash. I also apologise for the stream of thoughts; there's probably a dozen errors strewn throughout.)
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fuck that abe thing put almight rasen to main character!!
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