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  #1  
06-11-2020, 01:58 PM
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Soulstorm - New PS5 Gameplay Trailer

Since the forums are still up let's put this here

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  #2  
06-11-2020, 01:59 PM
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This looks so good. Take all of my money <3
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  #3  
06-11-2020, 03:24 PM
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I'm really pleasantly surprised by this trailer. The new game looks exciting and immersive, with a nice touch of grimdark. My only worry is that I'm too much of an old git to deal with those fast paced, crazy looking parts. My reflexes ain't what they used to be. I wonder if Soulstorm will be released in line with the PS5.
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  #4  
06-11-2020, 04:37 PM
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It looks amazing, though I really hope there's a quick save button because I'm gonna fail a lot! Other than that, I can't wait to play it...

(well, I am going to have to wait for it but still I am very eager, just saying)

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Last edited by leocrow; 06-11-2020 at 04:47 PM..
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  #5  
06-11-2020, 04:45 PM
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I really hope there's a quick save butting because I'm gonna fail a lot!
New n Tasty had it, so I bet Soulstorm will have it too
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  #6  
06-11-2020, 05:41 PM
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This looks worth the wait.
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  #7  
06-11-2020, 08:40 PM
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so are they still coming out on PS4 or has it become a EGS/PS5 only?
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  #8  
06-11-2020, 10:28 PM
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looks damn cool.
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  #9  
06-12-2020, 12:09 AM
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To be honest, I'm split on this. On one hand the game looks beautiful, and I am as excited as all of you to see a truly new Oddworld game finally see the light of day. On the other, this has me worried that OWI might stick with the 2D gameplay format for the rest of the Quintology, which I hope is not the case. Though as a rebuilt version of AE, it does make sense for this game.
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  #10  
06-12-2020, 01:17 AM
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The Oddworld trailer also featured in the PS5 reveal show thingie at the 32:30 mark.

https://www.youtube.com/watch?v=RuLci-lSeCo

Here's a link, I can't remember how to embed videos because I'm not a nerd like Phoetux. Also CGI Lorne looks uncannyvalleylicious.
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  #11  
06-12-2020, 02:14 AM
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The cutscenes look very good. Definitely a step up. A couple of amazing shots, one awkwardly composited 2D Glukkon art in 3D space.
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  #12  
06-12-2020, 02:15 AM
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kinda looks like a PS1 game tbh famalam
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  #13  
06-12-2020, 02:50 AM
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PS1 retro is vogue right now Dax, you fool. You fucking moron.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #14  
06-12-2020, 04:04 AM
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Nice to finally see some more Soulstorm, an unexpected surprise in the PS5 showcase Very fast-paced, no doubt trying to look action packed for the trailer but I do hope there's a balance with stealthy sections, and the game isn't quite this frenetic/hyperactive all the way through. I want chance to really explore the enviroments and take everything in, without feeling beholden to blitzing through on a speedrun.

Still not a fan of Abe doing flips, seems strange to go more realistic graphically yet more comical with the animations. Can't wait to see more overall.

1:14 - Are these Ratz on the far right hopping around, or a new creature?

1:16 - flying slig exploding!
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  #15  
06-12-2020, 07:41 AM
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Kind of upsetting that Sony console exclusivity was announced this late, but I can't wait to try it out in a year or so!
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  #16  
06-12-2020, 10:17 AM
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exclusivity was announced this late
For all we know, this is early... This is OWI after all (apparently there's a "New Site Coming Soon")

I think everyone was hoping for a release date at the end. Gotta say, when it didn't give one my first thoughts were that Soulstorm isn't hitting 2020, who knows beyond that. Surely must be pretty far along by now though, despite lockdowns and altered plans.
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  #17  
06-12-2020, 10:46 AM
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I mean, almost 4 years into Development, it's late enough to be a surprise
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  #18  
06-12-2020, 12:10 PM
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I mean, almost 4 years into Development, it's late enough to be a surprise
True. With no indication how long that might last, though it will probably be something similar to the NNT exclusivity period. If I remember right, that was 3 months.

https://wccftech.com/oddworld-soulst...-ps5-hardware/

This article has some new screenshots by the way. You can catch what looks like Slig Barracks outside the train in the first image. Then the Newscaster Slig on a screen further on.
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  #19  
06-12-2020, 05:20 PM
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The cutscenes look fantastic. Love the vibe of it all. The gameplay looks a bit messy for me, but like others I feel I'm just getting old.

The original games had such beautiful static artwork for backgrounds, which let you appreciate everything as you went along. That element that was integral to my love of Oddworld is definitely gone here, but I appreciate they're making it look fast-paced for the trailer, and that's the style these days. Some of the gameplay nuggets made were so high-octane I could barely look though.

For me personally, things feel a bit lost and quite generic-indie-game-looking when there's so much going on.

Like others have said, hope the game has some slow-paced moments, which I'm sure it will.
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  #20  
06-15-2020, 12:18 AM
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This feedback of the gameplay makes me think about how I approach making my Twice Ze Flavor game. Maybe I should stick with the static screens gameplay. My new programmer is going to send me 2 different demos - one being static screens and the other people more like this. I will be posting my demos on the forum/discord server and see what people think.
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  #21  
06-15-2020, 01:09 PM
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it's pretty surreal that oddworld is still around tbh. regardless of how it turns out though i'm still looking forward
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  #22  
06-25-2020, 02:04 PM
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I didn't realise muds with no hair would look so bald
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  #23  
06-28-2020, 05:38 PM
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I wonder what kind of scream sound effect they will use when you set them on fire?
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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  #24  
06-28-2020, 10:52 PM
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I hope the 300 mudokons you're leading will be constantly talking and barking repeated dialogue. I'm not playing it so it would make the streams I watch more interesting. Imagine how much lore you could write into the dialogue of 300 mudokons. It will be so immersive
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  #25  
06-30-2020, 10:12 AM
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Imagine how much lore you could write into the dialogue of 300 mudokons. It will be so immersive
Now imagine that OWI puts in exactly the same amount of effort as they did with the slig dialogue in NnT. It will be deeply un-immersive, distracting, and annoying.
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  #26  
07-04-2020, 01:43 PM
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i liked how mudokons didn't talk in AO and AE because it created it atmosphere where it implied that they would be reprimanded if they were to speak. this was backed up by the fact that they had their lips stitched (though i don't think that's the case in AE?), and it also put more value on playing on Abe and speaking to other mudokons.
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  #27  
07-05-2020, 07:37 AM
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i liked how mudokons didn't talk in AO and AE because it created it atmosphere where it implied that they would be reprimanded if they were to speak. this was backed up by the fact that they had their lips stitched (though i don't think that's the case in AE?), and it also put more value on playing on Abe and speaking to other mudokons.

I agree with this. There's so many aspects of the original games that were most likely a result of technical limitations, that actually create the atmosphere and experience we all known and love.
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  #28  
07-08-2020, 11:12 AM
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Now imagine that OWI puts in exactly the same amount of effort as they did with the slig dialogue in NnT. It will be deeply un-immersive, distracting, and annoying.
That's my point, I was being sarcastic. You've ruined it Nate. You've ruined everything. Hey can I have a custom title?
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  #29  
07-08-2020, 11:42 AM
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Hey can I have a custom title?
You should be ciggy butt brain
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07-08-2020, 12:10 PM
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