Having hopes of getting the Oddworld RPG forum back in shape, I decided to crate 'Railroad Rundown'. May not be as popular as 'W@RP', but I'll do the best I can at making this creative and enjoyful.
'MAIN STORY'
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In Oddworld, many ancient ruins and temples have been circled by old spirits that guide heroes and tell storys of their past. They reward people who avenge their deaths, and bless them with a place for their very own in the 'Temple of a Thousand Sands' as they call it. The paranormal look down on the future citizens and creatures of Oddworld.
But the word of the paranormal spirits seemed now to strike fear for villagers in 'Transville', also known as the city of agony. After a few years the town was built, an army of Sligs invaded the town and had built a railroad station right next to it. This irritated its townspeople and natives, for Transville was in a santuary area. That means anything built in it cannot be harmed and/or tinkered with. But the Industrals never listened. Transville was a calm town with any kind of Native living in it. It had pubs, tea shops, friendly townsfolk, storyteller, festivals, and everything else all in a lustous forest surrounded by delicious Spooce. But now, the town was forced to take action.
They had planned out an attack at the railroad station. They said that it was the perfect plan, and had been training the army for over a half a year. Their army was consisted of various villagers, farmers, and peasants, whom were taught to use hand-made weapons to go into battle with metal machine guns and advanced technology. But once the battle started, over 90% of the militia was killed in a matter of minutes, and few were able to evacuate the site. Only a few townsfolk from Transville surrvived, and the Industrals had won that battle.
Yet not all was well a week after the battle. The Industrals running the railroad had an eerie mood that something was coming. Also, a few industrals had a few sicknesses and diseases after the fight. They knew that something bad was going to happen real soon.
And something did. Something really awful. A month after the battle, at late night, a rush of blood-curling screaming came out near the railroad. One of the railroad workers looked out into the distance, and found a rush of light-blue wind coming towards the railroad. Right before he could yell for help, he breathed in the fumes, and shortly died and fell to the ground. All of the Industrals working there had died, too. The gas went inside one of the trains. The gas seemed to scream again, and the train dissapeared. One of the Tranville Evacuees witnessed it, and that eyewitness was absolutely horrified. The gas must have been the Transville Army that had fallen, and they hungered for vengence.
To this day nobody is no longer allowed in the town of Tranville, or near the railroad. Because one time, a Steef had gone there to take a look at the deserted town. There was just empty buildings that had no purpose, for all the friendly people who lived in it were gone. Suddenly, a whistling sound of a train came. It was a ghostly train that was speading near the deserted town. The Steef screamed as the train went right through him. Nothing had happened, and the town wasn't destroyed. But the Steef collapsed on the ground, and he layed in a pool of his own blood.
The paranormal can no longer be trusted. The time has come to know the truth. Are the spirits out to get us? What do they want, and why are they vengful?
Well, worry no more! A team has come to solve this strange mystery, and to put an end to these spirits once and for all. Some of them are Tranville Evacuees, and some of them are long-time supporters. They are fearless, and will stop at nothing to end madness. Welcome to the world of Operation: Railroad Rundown.
(kinda sounds like an Oddworld version of X-Files, doesn't it?
)
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WORLD DESCRIPTION:
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This entire RPG world will be set near the ruins of Tranville, where the old railroad stands. This railroad and town are in a forest, so just keep that in mind. The railroad stretches long and wide, five times as long as the forest itself. The angry spirits haunt these places, and they won't take visitors going into this property kindly. The team will start out in the deserted Transville, where they will start their investigaton. Then, they'll move on following the railroad to where it ends, and shall look for clues there. It'll lead them to strange discoveries, and new beliefs and urban legends.
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Onto the character description. Your character is a very unique part of the story, so try to make him/her the best you can. You may have more than one character, and a maximum of three.
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NAME: (The name of your character. First and Last)
SEX: (Male or Female)
AGE: (The age of your character. Can be in human years from 18-90)
RACE: (Can be any native race. Grubb, Mudokon, Steef, etc.)
WEAPON: (What does your character use as a weapon, or weapons)
GEAR: (What is your character wearing?)
DESCRIPTION: (What does your character look like? Tall, short, fat, etc.)
PERSONALITY: (How does your character act. Is he strong, angry, happy, etc.)
BIOGRAPHY: (Tell us the backstory of your character.)
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-NOTE- (Extra characters of your can be made during the RPG)
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Now, time to lay down a few rules.
-Try to be active during the RPG. TRY.-
-Keep up with the storyline.-
-Do not embarras other peoples characters.-
-Be serious about the RPG. Don't add: 'OMG AND THEN A BIG CANNON COME uP aNd SHOT a HAPPY bomB at th3m and they DIed t3h 3nd!'-
-One liners are NOT ALLOWED. Make your posts long if you can.-
And as for typing out the story, make it like your writing a book. Example:
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Bob walked on the hard ground, shuddering in fear. He saw a ghost starring at him. Bob took out his gun and tried to shoot the ghost, but the bullent went right through.
"WE HUNGER FOR VENGENCE." The ghost said.
Bob screamed, dropped his gun, and ran off into the distance.
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That's pretty much all there is too it. We'll start the RPG when three people join, and then I shall start it off.
MY CHARACTER:
NAME: Kealton Olsko
SEX: Male
AGE: 20 -human years-
RACE: Mudokon
WEAPON: A staff with bright ruins encarved in it.
GEAR: Wears a black leather vest, along with a colorful Kilt that he made himself. Also has a white hood in which only his eyes are shown.
DESCRIPTION: Taller than normal Mudokons. His eyes are a light-green color. His appearence is more that meets the eye. Under his clothes are tribe marks known as 'The Rweloy Tribe', whom prayed to the sea creatures of Oddworld, in which he had grown up to love.
PERSONALITY: Has a calm voice, and is always willing to be helping out other people. Yet sometimes when he sees innocent people die, it'll dicuss him and cause him to go into a blind rage. Had a lot of friends in his life, and couldn't stand to be alone. He is now a prophet, whom has blessed other people and has cured diseases off sick children. Loves being near the Sea, for it has been his life.
BIOGRAPHY: Ever since his birth, Kealton prayed at the Ocean near his past village, and always listen to its whispers. He had been called blessed. When he was a teen, he started his life adventures, and was very couragous. HE was good in strength, too. But that didn't mean he could stop by a nearby temple and pray for his heroes and family. He left his village at 17 (human years) and moved to a cabin near a large lake. There, he raised various Sea Creatures of Oddworld and helped them grow up. He still visits his parents, and takes some time to adventure to different lands as well. One day, he heard about the incident at Transville, and was outraged to hear about it. Desperate to regain its superior spirit, he held up an expodition to put the spirits to rest, and to rebuild the town known as the real Transville.