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I dont wanna sound like a dick, but you should change the getcha pants and getcha wings icons. They are hard enough to read anyway but consider when you try to use them in the editor. You might want to make them both distinguishable between each other, thats just a sugestion from me.
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Probably because these are tiny thumb nails, in the editor if you zoom in you get the full 128x128 size, if you reckon you can fix them up to be better let me know and I'll send them your way.
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Is the idea that those icons appear in the actual editing space?
I've played around in the current editor a few times, but I found the icons in that style fairly cumbersome. I think you should definitely be able to show them like that, because that way makes the most sense, but an option for a more streamlined and less obstructive view couldn't hurt. The slig direction and ledge hoisting icons, for example, could easily be reduced to something that still represents what they do in a smaller size.
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What about these new icons I posted, do these solve that problem?
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I've converted the continue point one, check if it's what you want. I'll convert more once I know I'm doing it right of course.
Here it is (OWF's uploader didn't like the txt file for some reason?)
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Almost - some things in the new format have changed. I just realized it will be hard to do this until I've actually updated the code to display them in the property editor
I guess I'll have to get that working first so you can try out the converted files and see that they work as expected.
I'm going to allow each enum state in the json to set an image, so if you set a mud to be angry/emo/whatever it can have its own graphic. And open closed doors/trap door/edge direction etc.