I don't see much of a wierd in AO/AE controls. Hold in mind that series started off in era when mainstream controls weren't established yet. I've played some other PS1 games that have Triangle as jump/boost button and Cross as action. Same goes with Cross and Circle swapped for poorly converted japanese titles.
Once you get used to Abe's "tank controls", you will associate actions with cues given by looks of the buttons, like I did. I assume, developers intended that players would memorize them the same way.
Movement:
Button high (Tri) = Leap high/far; Button low (x) = Stay down;
(Sqr/Crcl)= Taking/Givin' hands
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Gamespeak:
Green = Friendly; Red = Hostile/Nasty;
Pink = Gentle/Attractive; Blue = Sad/Passive/Sensitive.
(They just mixed up red and blue in AE smh so just be aware)
L1=Ctrl(One unit/Basics) L2=Shift(All units/Advanced)
R1/R2 are reversed of L's. Again, some old games map Shift as sneak button and Ctrl for run. Out from recent ones, it's Minecraft. Basically, depends on which should be most/least situational.
Just like the movement, [Tri] and X in Gamespeak represent High and Low musical tones.
Last edited by Ale's; 12-30-2018 at 02:52 PM..
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