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  #1  
01-08-2016, 04:52 PM
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Shrykull69
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Wired Cam Layers

I was playing to abe's exoddus and I remembered what Paul said in one of his posts about level editing, "I will add FG1 layer editing in 0.7 Level editor...".
Then I discovered that there are some layers more. It exists FG1, FG2, BK1 and FG2 layers. See the photo.
So one cam is composed by:
- FG1 layer
- Abe's floor in foreground
- FG2 layer
- BK1 layer
- Abe's floor in background
- BK2 layer
- Cams image (backround)
I think that Paul should include edition of all layers in his new level editor.

(Ask me for more examples or photos if you don't understand me.)
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  #2  
01-08-2016, 05:12 PM
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Are you saying there are actually resource blocks called "FG2 " and "BK1 " etc? I called it FG1 because all of these layers seemed to have that resource name.

Also its unlikely I'll ever work on another version of the current level editor anytime soon. I'm working on an open source remake that includes a built in editor instead:

https://github.com/paulsapps/alive
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  #3  
01-08-2016, 07:40 PM
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:
Are you saying there are actually resource blocks called "FG2 " and "BK1 " etc? I called it FG1 because all of these layers seemed to have that resource name.

Also its unlikely I'll ever work on another version of the current level editor anytime soon. I'm working on an open source remake that includes a built in editor instead:

https://github.com/paulsapps/alive
Ohh, I supposed that "FG1" was "foreground" layer 1, so I called them foreground 1, 2, and background 1, 2 . That was my confusion .

Also I know that you are working on the new alive engine and I was referring to the built level editor.
So will be it able to edit all that layers?
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  #4  
01-09-2016, 05:33 AM
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:
Ohh, I supposed that "FG1" was "foreground" layer 1, so I called them foreground 1, 2, and background 1, 2 . That was my confusion .

Also I know that you are working on the new alive engine and I was referring to the built level editor.
So will be it able to edit all that layers?
Yeah I won't be working on that level editor anymore, only the open source stuff.
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