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Are you saying there are actually resource blocks called "FG2 " and "BK1 " etc? I called it FG1 because all of these layers seemed to have that resource name.
Also its unlikely I'll ever work on another version of the current level editor anytime soon. I'm working on an open source remake that includes a built in editor instead:
https://github.com/paulsapps/alive
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Ohh, I supposed that "FG1" was "foreground" layer 1, so I called them foreground 1, 2, and background 1, 2
. That was my confusion
.
Also I know that you are working on the new alive engine and I was referring to the built level editor.
So will be it able to edit all that layers?