(ignore what i said before i deleted it. Just realised that the slog mouth is always wide open)
FARTUEUS, Nowtun, DAFT.ENG.. how can i generally 'deform' the model without destroying the detail? In 3DSMAX for example, you can apply a deform modifier, and it places a reference cuboid around the model, and you can bend the cube, and stretch the cube, and these actions are applied to your model. But, can you have an extremely low poly reference wireframe of my slog model, and deform that rather than using the cube? Coz then I can have more control over which parts of the model i deform.
Oh, i forgot to say thanks for the tips, so thanks fartueus!
Last edited by AvengingGibbons; 09-11-2010 at 04:45 AM..
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