First of all, THANK YOU SO MUCH FOR THIS!!!
I'm a huge slig fan so it was very exciting to hear a new voice.. 'stay.' I implemented it as a command in the MMOSG and it's all thanks to you!
Secondly, I stumbled upon a way to read Abe's Exoddus sounds, although I'm sure it's much easier than what you're doing considering everything is just in this nifty sounds.dat file for AE and not AO (and perhaps it's been done before...) All I did was open sounds.dat in Audacity as raw data and it gave me one long string of sounds. Granted, they're sped up a LOT, so I'm still playing with it. Do you know if there's a way to find the right speed they should be at?
Thanks again and Merry Christmas ^-^
EDIT: I tried to find a reasonable speed for it but some sounds seem to be off-pitch and that is a whole different ball game. Here is the entire thing I could get in an mp3 for you and anyone else to play with:
http://www.megaupload.com/?d=ZUF13WDL
EDIT #2: O___O This also works for Abe's Oddysee sounds!
I tried opening r1.lvl in Audacity by importing it as signed 32-bit raw data and it worked! Most of it is gibberish, but about 15 seconds in-- there are all the sounds from the level! (although sped up and possibly off-pitch...)
I leave the rest to you! Thanks a bunch one last time, waiting for more~ =)!