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  #1  
02-08-2012, 08:07 PM
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DoubleFine's Kickstarter Proposal



Give. Money. Now.
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  #2  
02-08-2012, 08:20 PM
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Just from watching that video I feel like donating 30 bucks to them.
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  #3  
02-09-2012, 01:58 AM
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You forgot to link to the Kickstarter page: http://www.kickstarter.com/projects/...fine-adventure

They've already almost reached their goal. I clicked the donate button this morning back when it was up to $15,000 and by the time I'd gone through the process of submitting my $31.41, it was already up to $22,000. I find that kinda impressive.
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  #4  
02-09-2012, 02:33 AM
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They’ve already surpassed their goal at $422,983. They still have 33 days of fundraising.
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  #5  
02-09-2012, 02:42 AM
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They’ve already surpassed their goal at $422,983. They still have 33 days of fundraising.
That means they got about $50,000 in the half hour between our posts. Woah.
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  #6  
02-09-2012, 08:35 AM
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Pledge $15,000 or more:
Dinner with Tim Schafer and key members of the dev team.

Pledge $20,000 or more:
Dinner and BOWLING with Tim Schafer and key members of the dev team.
That's some pretty expensive bowling for a $5000 difference.

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  #7  
02-09-2012, 08:37 AM
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At this point, they can afford a $5000 bowling experience.
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  #8  
02-09-2012, 08:48 AM
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No amount of cash can compensate well-written P'n'C Adventure game nowadays

Unfortunately, "No amount of cash" is all I can offer them now
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  #9  
02-09-2012, 09:08 AM
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This is the total money that they raised from each donation amount so far.


Last edited by MeechMunchie; 02-09-2012 at 09:13 AM..
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  #10  
02-09-2012, 10:27 AM
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I pledged 101.00. They are now well over 750,000.00. Amazing. Can't wait to play the game.
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  #11  
02-09-2012, 10:46 AM
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holy shit x_x They better make an amazing game out of all that muneys
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  #12  
02-09-2012, 11:58 AM
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Christ. I literally opened the Kickstarter page, left it for an hour and then watched the number jump up $20,000 when I refreshed the page.
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  #13  
02-09-2012, 12:24 PM
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When they hit one milion, I'm starting saving money ($15)
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  #14  
02-09-2012, 03:45 PM
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33 days to go!
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  #15  
02-09-2012, 05:32 PM
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Never before have I seen people pay extra for a game that doesn't even exist yet. This is bizarre.

I hope the publishers are quaking in their boots. If the result is high enough this could change everything. Would this only work for DoubleFine or might it be a general trend?
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  #16  
02-09-2012, 06:04 PM
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Kickstarter is a crapshoot. Double Fine is well known, they've got quite the leg up. The number of unsuccessful fundings significantly outweighs the successful ones.

I would know. I tried it.

With enough publicity, anything is possible though. If company's financed a vicious ad campaign for the Kickstarter proposal itself, they could essentially sit back and let the fans pay for the game for them.
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  #17  
02-09-2012, 06:45 PM
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Well it's not like the donaters get nothing.. Donating will ensure that they get the game on release and even Beta... so you could see it as a form of pre-ordering

But I think this wouldn't happen to everyone.. If Doublefine kept asking users for money, they'd get tired of it eventually. So I don't think it's some new way of funding games... too often anyway. But it definitely gives publishers something to shiver about
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  #18  
02-09-2012, 07:08 PM
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Also think about how many people are nostalgic over adventure games and would really love to see a game developer as renown as Double Fine make one. It's perhaps a dream come true for some people... Tim Shafer happened to take advantage of a niche.

Good on him. For $1,000,000 it'd better be the best damned adventure game ever created, though.

EDIT: And slightly off-topic, speaking of Double Fine, this is interesting.
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  #19  
02-10-2012, 02:37 AM
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Old news.
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  #20  
02-10-2012, 07:31 AM
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I really don't think that this is something that any kind of company could make a habit of. Double Fine has accumulated a great deal of good will from the community, and that Notch offer had already put them in the spotlight. However, that good will would quickly diminish if they continued to operate this way. I am very happy to be an investor with no return other than the finished product once, or maybe even twice, but at some point we would have to ask why they don't just go public, and allow us to buy stocks so that when we make an investment in their company we will actually get something out of it.

This is an interesting experiment. It can never become a viable business model.
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  #21  
02-10-2012, 07:59 AM
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I guess they weren't planning to get used to kickstarter. They went that way, because PnC games would be (in their opinion) too risky decision to put their money in. And, as it seems it's not that risky after all, they'll do other PnC projects traditional way.

:
I am very happy to be an investor with no return other than the finished product once, or maybe even twice, but at some point we would have to ask why they don't just go public, and allow us to buy stocks so that when we make an investment in their company we will actually get something out of it.
I see nothing against paying for kickstarter if I get the game (being made and on my account) as a reward (it's probably going to cost $15 anyway, so really, what's the deal?)
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  #22  
02-10-2012, 08:48 AM
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I don't have any issue with it. Once or twice. And if it were just people paying 15, they wouldn't have anywhere near the amount they have right now. I think this is great, and I'm excited to be part of it. I'm just saying that it's not a viable continuing business plan. People will get sick of it real fast.
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  #23  
02-10-2012, 10:28 AM
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Someone suggested instituting a funding cap, such as the original amount pledged, and put the additional money towards developing more games. I'd much rather they put every penny towards making this one game truly amazing than to have them churn out two or three less-than-immaculate fast food titles. Quality over quantity.

Man, I wish I had enough to pledge for the poster. I'm a bit skint atm.
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  #24  
02-10-2012, 11:07 AM
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If the 250.00 tier came with something more than just some signatures, I probably would have gone that route.
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  #25  
02-11-2012, 07:49 PM
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Well, that's signatures plus all prior tiers, so that's pretty damn good.
It's sold out though. Ill try and swing 100 for the poster, but I doubt I'll come into that much loose money in 30 days.
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  #26  
02-12-2012, 01:44 PM
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My point is that it's 150.00 dollars more to have the posters signed. Adding some stickers, or buttons may have made it more appealing to me.
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  #27  
02-12-2012, 01:48 PM
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Personally I'd prefer they spend their time working on the game and not signing myriad posters.
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  #28  
02-12-2012, 02:19 PM
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That would take them one afternoon tops.
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  #29  
02-13-2012, 02:15 AM
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Depends on how many posters were bought, eh?
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02-13-2012, 09:16 AM
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Personally I'd prefer they spend their time working on the game and not signing myriad posters.
Sure. But I just paid 100 dollars for a game that will retail for 15. While happy to help, getting cool stuff that's pretty cheap for the company to make is a pretty great incentive for having done that.
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