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Was there ever a reason why the sound bytes for Scrabs was changed for Munch's Oddysee? I understand the original sounds were probably lost in archaic and unaccessible archives by the time New 'n' Tasty came around, but it seems a conscious effort was made to make the Munch's Oddysee era Scrabs radically different from Abe's Oddysee and Exoddus. This can also be noted by the Scarbs in the original games being territorial and agressive, and the Scrabs in Munch's Oddysee existing in quite passive herds.
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For the sounds, it may have been one of the many things lost to MO’s rushed development – from what I remember a lot of the creature sounds in AO and AE were created from stock sound effects. It does seem strange that they wouldn’t have those audio files available during MO’s development though, so who knows?
The difference in behavior between AO/AE and MO has been given two differing explanations: one, that Scrabs are not naturally so territorial, and the ones in the temples have grown aggressive from confinement; the other is that only alpha Scrabs are aggressive to one another, and simply every Scrab encountered in AO/AE happened to be an alpha. In MO, the herd would only have had one alpha, so no infighting.