Hello, fellow oddience. I was working on a project for some time with 2 more people. That project involves converting the models and animations from Munch's Oddysee for use in source games.. specifically -
Garry's Mod.
After searching for any scrap of information on the internet, I could only find out that the
.kf files (which are the animations for each character) are too old for Nifskope to open, but the
.nif files (models) are totally fine, all characters are possible to view in Nifskope whatsoever.
My only guess is that someone could open the anims in a Hex Editor and modify them. So here comes the question: can anyone help out and modify the animation files so that they can be exported to a useable format in Source?
Thank you and have a nice day.