:
I disagree. AE wasn't "rushed", Lanning is attempting to rewrite history. On the one hand, MO and NnT, which took years to develop, are rushed (for example, the Shrink was meant to appear in NnT).
|
Of all the points, I don't understand this one. If something is "rushed" then it doesn't necessarily need to have any negative connotations to it, but the implications are still there - which you seem to be arguing with despite being them being your own and what "rushed" implicitly means to you.
Abe's Exoddus was definitely rushed; to have it's production cycle cut down in half is astonishing but the other point about Munch's Oddysee and New N' Tasty taking years doesn't make much sense either. Abe's Exoddus was using pretty much the exact same engine and assets as Abe's Oddysee, the reason it felt so copy/paste at times was because it
was and it's still my favourite Oddworld game. Rushed? Yes. Bad, or otherwise unsatisfying to play? Not at all.
Munch's Oddysee was the companies first jump into the 3D space and as such they would have wanted to be prepared for all the hassle that brings, and did end up bringing. That's why there's so much concept art, and so many things missing from the game, because OWI spent a long time planning it, only to not have enough time to implement it all. And New N' Tasty being the company's first major release since it closed it's studios, and outsourcing the development to an indie team in a different country whilst they also worked on HD ports, it's understandable why it took so long. There seems to be a bit of confusion about what 'production' is, rather than planning and waiting to be lifted out of the dirt through steady OddBoxx sales.
On Topic: I like this art.
Edit: Also Molluck has a painting of him with his mummy locked in his special place and I think that's adorable.