The Battle of Mirakinia Valley
Time setting: Approximately 6 months after the events of Munch’s Oddysee
This was a time when many native Mudokon habitats had been taken over, when Glukkons ruled the scene with their smug faces and smoke-belching factories. In such hard times, coming across a Mudokon village that was still free, thriving and strong was a rare thing indeed. However, this was exactly what the Mirakins of Mirakinia Valley were; a strong, warlike and proud clan, lead by the young but wise Chief Muren.
But right on the other side of the valley was Slig Barracks 582, which seemed to be guarding the Vykkers Labs facility that had been built behind it.
Colonel Veleno had been planning to ‘clean out the barbarians to protect the labs’ for quite some time now, and the air in the valley seemed thick with tension as Muren and his people had heard of what was going on.
There were rumours in the village that the Vykkers Labs facility was holding something very important. There had been suggestions and volunteers to sneak into the Labs to find out what it was, but Muren had refused them all, saying they were far too dangerous, even for such physically powerful Mudokons as them.
Finally, one snapped and attacked the other unexpectedly. Veleno ordered his entire cohort out to massacre the unusually large village.
Unfortunately for him and his men, The Mirakins proved to be much stronger than they had first thought. The result being an almost equal outcome, both sides ended with only 4 or 5 men left, and fleeing for their lives. After a while, the Leaders of both sides gathered what little they had left and started to rebuild, planning another assault.
!**RULES**!
Read these before posting:
Info and advice for RPG newbie’s
RPG Rules
Special Rules:
1. “I DON’T LIKE SPAM” Rule:
No more than 3 posts a day,
NO EXCEPTIONS!!
2. “PV’s Law of Bigwig Ratio’s” (slightly modified) Rule:
When having characters who are part of the Land Mugger hierarchy, try and keep the ratio of such characters in a fashion like this:
2 Scrubs to a Slig.
10 Scrubs OR 5 Sligs to a Big Bro.
20 Scrubs OR 10 Sligs OR 5 Big Bros to a Glukkon.
Similar with using characters of the Tree Hugger hierarchy:
2 Flakes (‘freed’) to a Soldier.
4 Flakes OR 2 Soldiers to a Guard.
40 Flakes OR 20 Soldiers OR 10 Guards to a Chief.
80 Flakes OR 40 Soldiers OR 20 Guards OR 2 Chiefs to a Shaman.
Here, a Soldier can be one of these things: A Mudarcher (pretty
much an archer), a Tomahawker (foot soldier who fights using a
club), a Land Rider (rides to battle on Elum back), or an Airborne
Cavalry (rides overhead the battle on a Meetle mount, uses
Mudarcher bow).
3. “LEEEROOOOY JEEENKIIIIINS” Rule:
YES this RPG is centred around violence, BUT! I will
NOT, repeat
NOT allow any multiple, mindless killing in a short amount of posts, NPC’s or PC’s alike. There MUST be lead-up to the death, and if the character who is dying is a character played by a player, you
MUSTMUSTMUST have consent from them.
There will be absolutely NO exceptions for this rule. NONE.
4. “Guideline” Rule:
If you create too many characters, they will SWAMP you. I recommend a maximum of 3 characters for newbie players.
5. “False Genders” Rule:
There are no Female Mudokons, Glukkons or Sligs. The only ‘Females’ are Queens, and there are at least 200,000 Workers to one Queen. Please keep it to a bare minimum. Drones (breeding males) are allowed, but are also expected to be kept to a minimum.
6. “Freaks of Nature/ Super Duper Awesome Pwnage Vykker Experiment” Rule:
NOT. ALLOWED. A freak would be instantly killed by the Land Mugger side and left alone by the Tree Hugger side, and a Vykker experiment with super strength, x-ray vision, mind sucking powers and a 1,000 GB hard drive is just getting plain ridiculous.
7. “NPC (Non-Player Character)” Rule:
Yes, NPCs are allowed. BUT! They absolutely MUST have good relevance to whatever it is you’re doing and why you need them. There will be a limit of 1 NPC per post, but even then please try to keep NPCs to an absolute minimum.
This rule is to make the battle/battles easier.
8.
“The Golden(Hedonist Edition)” Rule:
HAVE FUN!
Location Info:
THE MIRAKIN FORTRESS:
A large construct, the walls surrounding it are made largely from mud bricks and reinforced with huge, live trees growing up against it. Inside there are mostly sleeping tents that can house about 5 to 6 Mudokons inside. In the centre is the Chieftain’s tent, which has a round tree stump table, several seats around the table and a large fire inside, as well as having an extra room as the Chieftain’s sleeping quarters. At the back of the Fortress is large stables that house several Elums and Meetles, and beside it is the medical hut. Overall the entire Fortress is about 200 metres x 400 metres in size.
THE SLIG BARRACKS:
A bit bigger than the Fortress, the Barracks has walls of freshly-chopped wood and watch towers of steel and concrete, about 30 metres high. There is a mess hall, two main sleeping tents and the Private Quarters in between them. At the back is the armoury and the medical tent. Overall it’s around 300 metres x 400 metres in size.
CHARACTER SHEET:
Name:
Gender:
Species (No non-Oddworldians, and keep wildlife to a minimum):
Alliance (Tree Huggers [Fortress] or Land Muggers [Barracks]):
Rank (In correspondence to Alliance):
Age (In comparison to Human Lifespan):
Physical Description (include both body and clothing, you may provide picture if you wish):
Equipment (what the character carries, other than his/her/its clothing):
Biography (the characters past):
D&D Alignment (optional):
MY CHARACTERS:
Name: Muren
Gender: Drone
Species: Mudokon
Alliance: Fortress
Rank: Chief
Age: 34
Physical Description: Almost a head taller than an average Mudokon and very muscly. Black and green feathers flowing from the back of his head almost to the back of his knees, as well as some green feathers on his forehead with a jewel. Bold black target-tattoo tattoo on his face. Wears a long cloak made from furry brown animal hide. Has pale purplish-green skin, skin colour usually stays the same unless there is an extreme change in mood.
Equipment: Carries a large wooden staff topped with a large green stone and decorated with black feathers.
Biography: Muren is unusual in his kind because he’s one of the few Drones who’re interested in anything other than mating. When he was barely out of the egg, he was already showing signs of a promising fighter- not father. Growing up in the warlike and noble community of the Mirakins, he succeeded his predecessor by defeating him in one-on-one battle in a grand display of physical prowess and psychic mastery.
A few years on from then, and Muren now finds him and his people facing a force they have never encountered before.
D&D Alignment: True Good
Name: Veleno
Gender: Worker
Species: Glukkon
Alliance: Barracks
Rank: Colonel
Age: 53
Physical Description: Tall, puffed-out chest, large cigar. Rigid features, almost always frowning. Wears an Army uniform that resembles the Nazi’s of WWII. Glowing yellow eyes.
Equipment: Nothing.
Biography: Rising through the ranks like Jack’s beanstalk, Veleno has always has a taste for battles- especially the ones with those stupid idiot Mudokon hippies. He’s sent many of his own Sligs to war without a care as to whether many of them survived, as long as he won. He’s also a sucker for luxury, and his private quarters are pretty much a spa, bed of silk sheets, and widescreen TV. As a consequence of this, many of his men are maltreated.
D&D Alignment: Lawful Evil
Name: #034
Gender: Worker
Species: Slig
Alliance: Barracks
Rank: Normal Guard, Personal Assisstant
Age: 15
Physical Description: Just like a normal Slig, but with some bandaids and bandages here and there as he's prone to accidents. Heavily dinted pants.
Equipment: His blunderbus.
Biography: Being fairly young, he still has much to learn about shooting, killing, being a Slig etc. The Barracks is where he's gonna grow up and learn all that. Also he hasn't had the time to develop his own mind yet, being a perfect candidate to become Veleno's right hand man.
D&D Alignment: Lawful Neutral
LASTLY!!!!
Starting quota:
Fortress:
-QUOTA FULFILLED-
Barracks:
-QUOTA FULFILLED-
Now GO! Have FUN!