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  #1  
06-23-2007, 03:51 PM
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Patrick Vykkers
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Oddworld Oddworld: Along the Border:

Oddworld: Along the Border
Time Setting: 3 Months before the events of Abe's Exoddus
INTRODUCTION
It is a class B situation in Porline Forest. This once tranquil island region is now being eyed by the sinister General Dripik, who wishes to set up a Magog outpost to organize a crushing campaign against the forest and beyond, in order to bring 1000 new slaves to his master Molluck.

Dripik has assigned his trusted right hand Slig, the keeper of the security keys to his personal chambers, Colonel Vernel, a ruthless, bale hearted monster with a work ethic of Shrykull-like proportions. Dripik himself paid $50,000 for the ownership of the site and the construction of Camp #7002.

Vernel now looks for new employees to come to work under his wing for the best accomodations on the
RULES:
Important Links;
READ THESE BEFORE POSTING!;
Info and Advice for RPG newbies; (http://www.oddworldforums.net/showthread.php?t=14026)
RPG Rules;
(http://www.oddworldforums.net/showthread.php?t=15073)
Special Rules;
“Under the Radar” Rule:
Unlike RPGs like the much more high quality (and top quality leadership) W@RF, which is run by the benevolent, soft hearted Arnie, this is an RPG run under a more traditional (i.e. fascist) leader. However, do not despair. This does not mean you cannot screw around like a bunch of college students with your characters. It just means that you have to keep it below the radar. That means that when figures of authority (the Colonel, Chief Doctor, generally any head or chief of anything) is around, your characters have got to keep some appearance of actually working. Otherwise, it becomes unrealistic and the overall feel is lost. So screw around, but keep it in break time or out of notice.
“No Bigwigs” Rule:
As Camp #7002 is headed by a Slig, Magog social taboos prohibit any sort of Glukkons on the facility, beyond visiting non employee characters. If you want a “business” character, I would advise creating a Vykker or Chronicler, as both can work equally well (or better) as accountants and financial whizzes. Similarily, any Sligs above the rank of colonel would simply disrupt the flow of the RPG, so try and keep them below that level.
That means no Glukkons, Slig generals, Vykker lords, or general high profile Luluesque celebrities.
“Hogaaaaaaaaaaaaan!” Rule:
No more than one idealist Mudokon with the charisma of John the Baptist allowed. Otherwise, I SEE PLOT OVERLOAD! PLOT OVERLOAD!
“Dress Code” Rule/ “Don’t Ask Don’t Tell II” Rule
As this is a military facility, please try and keep the levels of dress for non business characters plausible and realistic. That means no snipers dressed as pimps (as much as that would totally kick, slap, and sell 10 kinds of ass), medics that look like they were born in San Francisco, or ridiculous Terminator like armament. Dog tags are fine. Leather or metal jackets are fine. Camo is fine. Painted guns are fine. Painted pants are fine. Eyewear is fine. Bumper stickers are fine. Plausible cybernetics are fine. I hope this gives you a decent idea of what’s allowable and what’s not.
“Guideline” Rule:
Create as many characters as you want, but do so at your peril, as they can swamp and overwhelm you. Otherwise, as a libertarian, I say you can go nuts with a level head!
“The Zozo’s Hindsight (Credits to Splat)” Rule:
ONLY 2 POSTS A DAY ALLOWED! NO EXCEPTIONS!
“The Golden Rule (Hedonist Edition)” Rule:
HAVE FUN!
CHARACTER SHEET:
Name (Duh):
Gender (Duh):
Species (Anything except Glukkons, non Oddworldians, and Gabbits):
Age (Terra or Oddworld years):
Physical Description (include both body and clothing):
Equipment (what the character carries, other than his/her/its clothing):
Personality (the characters general disposition.):
Biography (the characters past):
D&D Alignment (optional) (See: http://en.wikipedia.org/wiki/Alignme...ns_&_Dragons):
LOCATION INFO
Camp #7002 is a large camp, consisting of a fenced 800 square metre area centred around the 50 metre tall tower dubbed by Vernel as the "Tower of Power".

This structure is built out of the finest materials, and the rest of Camp #7002 consists of two large buildings known as the Snoozehouses, which house dozens of Slig lockers and beds inside their walls, an armour containing two Slig tanks, dozens of heavy weapons, and hundreds of standard firearms.

Some of the other structures include the sinister Medical Hut, where injured employees are either treated or, if they do not show a good record are left to die and used as organ donors for their fellow employees and to sell for cash to eat in the nearby Mess Hall, which is a large structure with over 3 ovens and 5 microwaves, in addition to a massive refrigepantry, and west of the mess hall, the amalgam building, which contains a restroom, recroom, and a brig in the basement, which is used to contain moderately unruly employees for rehabiliation and punishment. Treating em is cheaper than hiring new ones!

The tower itself is arrayed into 4 floors, the 1st being a lobby floor with communications access to all of the camps buildings, the 2nd a financial planning room where matters of budget, salaries, and purchase are handled, the 3rd an executive office for bigwigs to hang and sleep, and the 4th the roof, containing a large array of security devices.

The camp is connected by a 3 kilometer long road to the nearby Port Longside, where new employees and visitors to the island arrive and can take a bus to #7002 if willing to sign a contract of application for employment.

MY CHARACTERS:
Name: Vernel
Gender: Male
Species: Slig (Regular)
Age: 14 (Oddworld years)
Physical Description: A normally built, discoloured and slightly grey skinned around the neck Slig with no mask (he has received cybernetic eyes and a series of immunisations as a reward from his master) who wears clothes bearing a general resemblance to those worn by Colonel Klink (image available at; http://en.wikipedia.org/wiki/Image:Klink.jpg), albeit coloured goldish black.
Equipment: Vernel carries his credit card, a modified Slig sniper rifle capable of firing at twice the normal rate, a 10,000 volt tazer, his Fonebook, and a large folder containing an employee roster and various documents.
Personality: Vernel is ruthless, cold hearted, and efficient, but he is prone to overreaction and can be distracted by insults. He is not as bumbling as Colonel Klink, but holds enough grudges to not make him a master of fascism.
Biography: Vernel was once a regular Slig sergeant who organized daily drills for his unit in the Slig barracks. But one day, at the age of 4, a Vykker modified Greeter went on a homicidal rampage promising to exterminate all non Greeters. It was seemingly unstoppable, until Vernel abandoned his duties and managed to lure the Greeter into an electrified gate, saving General Dripik’s life. For his unorthodox bravery, Vernel was promoted to the rank of captain, and oversaw half of the Workers Campus. He continued in this duty for 6 years, sometimes venturing out to train new recruits for Dripik’s coworker Vice President Aslik.

Then, he accidentally ended up saving all of Vykkers Labs #13 when he ordered a critical gasleak he thought was a loose widget repaired, which alerted the Cartel to the lax safety protocol of Aslik’s rival Roldin, who had donated the pipeline in an act of industrial sabotage. Vernel was then promoted to the rank of Colonel, and spent 2 years commanding Dripik’s various facilities.

Then, he was transferred back to guard Dripik’s quarters, as he found management of whole facilities difficult. But over the year he spent with Dripik, he observed the Glukkons powerful work ethic and management style, and took to heart some of his techniques for management. Dripik then decided to gift Vernel with the blessing of maskless existence and then granted him the greatest assignment yet. A major border project that Dripik hopes will ensure dominance over all of the Mudosian border islands and finally earn him that promotion to Marshal and a seat in Nolybab.
D&D Alignment: Lawful Evil

Name: Banner
Gender: Male
Species: Slig (Big Bro)
Age: 7
Physical Description: A hulking giant, towering above even his fellow Big Bros due to his natural physique. Is dark green and covered completely by his thick armour.
Equipment: Possesses normal Big Bro equipment, armouring, and a bazooka gun.
Personality: Banner is dumb, but he follows Vernel’s commands to the letter, and has no moral compunction about what he does. He is essentially brainwashed and stupid, a large hulking beast unable to solve puzzles.
Biography: Banner was brought in two years 1 and ½ years ago to help assist in securing Dripik from the machinations of his enemies. He was a naturally bulky Slig who was given a double dose of steroids and quickly became Dripik’s bodyguard. As Dripik has decided Big Bro’s are more suited to smaller facilities and that a healthy dose of regular Sligs is better for the War Room, he has granted the ownership of Banner to Vernel.
D&D Alignment: Chaotic Neutral

Name: Domino
Gender: Male
Species: Intern
Age: In Intern terms, Domino is roughly equivalent to a 19 year old human.
Physical Description: Domino wears a top hat and a purple tuxedo complete with white gloves and Pee Wee Herman-esque bow tie. He looks quite like a regular Intern except for having slightly lighter eyes and wider nostrils.
Equipment: In addition to his normal clothes, as Domino still cannot speak, he carries a Post-It note dispener and paper shredder around his waist in a belt, which he uses to "speak".
Personality: Domino is a flamboyant, helpful, quick witted and respectful Intern capable of quickly and efficiently calculating sums in his head and having a snappy comeback to any remark. He is as cool as a cucumber, not being fazed even by a raging Glukkon or creepy Vykker. In essence, he is much like Alfred Pennyworth from Batman in his personality.
Biography: Domino is the servant of the benevolent Vykker Bernie, who has raised him since a week after his birth along with his beloved wife and has now offered him a vacation. Domino has opted to try his hand at some military work for the sake of the nation, and his inner patriot found a boss in Colonel Kernel. Domino has overseen the construction of Camp #7002, and serves as Kernel’s kind, helpful, flamboyant secretary with much greater niceness than his boss.
D&D Alignment: Lawful Good

THE QUOTA FOR STARTING:
We need:
VYKKER QUOTA FULFILLED (Dek on hold)
MINIMUM MUDOKON QUOTA FULFILLED!
MINUMUM SLIG QUOTA FULFILLED
Before we begin.

THE MAP:
__________________
Economic Left/Right: 8.88
Social Libertarian/Authoritarian: -2.21
http://www.politicalcompass.org/


Last edited by Patrick Vykkers; 06-24-2007 at 02:08 PM..
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  #2  
06-23-2007, 04:32 PM
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Venks
Clakker Store Clerk
 
: Dec 2005
: VA
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Name: Jim
Gender: Male
Species: Mudokon(Industrialist)
Age: Teen
Appearance: Dark-green skin from working long and hard in the sun.
Equipment: His dirty brown cloth that passes as shorts.
Personality: Charismatic, hard working, and imaginative.

Biography: Jim was born in a hatchery at Dripik's Slig Barracks, there he learned how to: Scrub, wax, sweep, cook, and summon an aura of leadership.
Jim quickly learned to fear Sligs as a kid. If he accidentally broke something, missed a spot while cleaning, burned food, or sneezed he would get beaten. Jim looked long and hard for a way to avoid Slig wrath and he found a way to do it.
Employee of the month. By continually winning this award Jim received notice from Dripik, the Glukkon gave Jim special responsibilities. As long as Jim did certain things for Dripik, the Glukkon ensured his safety.
Needing a hard worker he could trust, Dripik sent Jim to Camp #7002 on a border Island.
D&D Alignment: Lawful Good/Evil
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  #3  
06-23-2007, 07:47 PM
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Slaveless
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: Jan 2006
: At a thearpy session.
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OK, I will give this a go. I will just have two characters for now.


Name: Kole
Gender: Male
Species: Mudokon, Worker class
Age: In Oddworld years, around 7. In human years, that is like 21.
Appearance: Kole has the same posture and same color of skin as any ordinary Mudokon. He does look a little bigger than most and has a little muscles on his body. However, his eyes look blood-shot and have a coat of red on them. He also appears to be have bags under his eyes, from lack of sleep. As for now, he has no specific uniform. He simply wears Scrub clothing.
Equipment: He wears a Scrub uniform and has a cloth tucked into his pocket.
Personality: Kole acts normally, but he often is disturbed by some sort of trauma he has. He can quickly snap if he is ticked off by another Mudokon, since he is never gets enough sleep. He freaks out easily, and espiscally hates to be beaten. Kole will get very frustrated and might even hurt someone if he sees beating about.

Backstory: Kole was born in slavery in a factory called SoulStorm Brewery 672. The factory held a small number of employees, but still bred Mudokons by simply buying eggs. It was small, but Mudokons and Sligs found decent work there at SoulStorm Brewery.

He was raised at SoulStorm Brewy 672 and found an elder friend named Cora. She basically raised him as a Mudokon while being trained by a strict Slig. The Slig was quick to learn that Kole could handle immense amounts of weight and labor, so he was assigned to a different job than pushing levers. Kole got the job as picking up barrels of SoulStorm Brew and moving them manually out onto the boarding area.

He developed a very close bond with his friend Cora, despite the age difference, and is not afraid to be affectionate with her. (Not like girlfriend and boyfriend, more like mother and son) They kept their relationship a secret, for they did not want anyone to know that they were real close. They only saw each other during the lunch breaks, while they were working, and after their shifts were over. But they apperiated the moments.

Yet, two years ago Kole got into an accident. He was carrying a barrel to placed onto his cart, so he could carry more than one barrel to the docking area. Then, the newly waxed floor made him slip and he fell over while dropping the barrel as well. The impact with the barrel made the cap fall off and throw about 23 bottles of SoulStorm off the platform. All the bottles landed on the platforms below the one Kole was on. Some of them hit two Sligs and caused them to go unconscious. Others simply made a mess on the floor, making Kole responsible for the accident. The Glukkon boss was not pleased at all with the mess, and demanded that he was to go under one of the TearExtracters for 47 hours straight with no breaks in between.

That was one of the worse moments in Kole's life. Not also did he suffer from lack of sleep, a non-stop pain went through his body. Kole's tear glands eventually were starting to shut down after the incident, making him having to blink a lot to get his eyes wet. Although he was given two days off to work off the pain (and it provided them with an immense amount of tears, which pays off two days of work), it never got better. The pain wouldn't go away. His mind started to illusionate, and it felt like he never got off the TearExtracter. Kole can know never have a dream where he isn't hung from his legs and having his tears extracted from his body.

Even worse, the Sligs who were scarred from the glass shattering on their bodies, wanted to kill Kole. He was shot at many time, (not the metal bullet kinds) and was beaten after unloading his cart many times a day. The pain from the TearExtracter was always around, and it was even more painful each day he was beaten. He was traumatized for life, even when the Sligs beating him were sent to a different facility and when Cora tried to nurse him to health. He became weak, and was only able to do much less physical work. The Glukkon boss simply told him to cook, after Kole made a great Paramite Pie for the Glukkon boss. He was able to do that, since it wasn't as hard.

Eventually, the Glukkon boss placed Kole into Camp #7002 on a border island, because he thought that he should support Dripik's operation on getting more Mudokons for Molluck. So now Kole and Cora are off to the border island, to work as a cook and a floor scrubber.



Name: Cora
Gender: Female
Species: Mudokon
Age: Around 30 in Oddworld years, but that is around 50 in human years.
Appearance: An older looking female Mudokon. She has Scrub clothes on and looks like a Scrub too. Cora also takes on the appearance of having a well build body.
Equipment: A bucket, clothing, and a cloth.
Personality: She has a very caring personality, even more so with Kole. She doesn't want too much happening with her that is uncomfortable, and tries her best to politely address the problem. However, Cora can get lost at looking outside, as she sees something out there. She is also very tolerant, even more so with Kole's new behavior.

Backstory: Cora was a Mudokon egg found in a village, and was taken away by Sligs before she could hatch. Although Cora never saw the village, she somehow feels like that she could remember something about it. She feels drawn to the very sight of outside, but never get's to see it very often.

Aside from that, Cora was bought at a slave auction by the Glukkon excutive of SoulStorm Brewery 672 at the time. When she first worked there, she was asked to make SoulStorm by hand for a job. She was among seven others who did that, and was frustrated at a young age at the ten hour shifts made for them. She only had three hours in between shifts to catch a drink or bite and take a small rest in a designated sleeping cage. It was not easy, being that most of the day was spent working with bottles on an assembly line. She was just glad she wasn't the few selected to be on TearExtracters.

Things changed as she was nearing middle age. The Glukkon excutives were surprised how well she was able to continue her status as alive and healthy, but knew she was slowing down. Her productivity fell little by little, making it hard to keep up with the quota. Luckily, she was able to live by convincing the Glukkons that she could still work by being a floor scrubber. It wasn't as hard as the assembly line and only costed her a ten minute shift on the Tear Extracter every other day.

By the time she was 24, Kole was born. She instantly started to care for him when it seemed like no one would hang around him. Cora gave Kole lessons on how to work, walk, and speak. He quickly grew into a less lazy person because of an influence of a hard working Mudokon. Yet, they got even closer when Kole grew older, and eventually she became a very caring mother to Kole.

When Kole had his accident, Cora did her best to try and heal him. She was try to comfort his sores on his skull when no one was looking, and tried to tell him that he had nothing to worry about any more. But this only helped him a little, and he almost started to avoid listening to her lectures. Cora grew increasingly upset about his position as a tramautized Mudokon. She was afraid that her loved one was going to commit suicide from his pain.

She was more than thankful to hear that she was being moved to an island. Not only will she just able to see the outside more often, but maybe Kole will revive from his pain there.
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  #4  
06-24-2007, 02:51 AM
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Zozo the Zrilufet
Outlaw Cutter
 
: Oct 2006
: Scotland, Aberdeen
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Lolz, Zozo's hindsight rule, why'd it get called that? Me join!

Name: Sagittarius

Gender: Male

Species: Steef

Age: Twenty-something in steef years

Appearence: Curly horns, light blue eyes, light brown fur and short blonde hair. Wears regular clothes and has a muscular figure. Has a bunch of scars from fuzzles.

Equipment: His horns and clothes.

Personality: Happy, friendly, playful, not easily embarrassed.

Bio: Sagittarius wound up in the uhhh...Place, by wandering into an industrialist crate meant to be collecting fuzzles from western Mudos for vykker experiments, since Munch freed them all. By trying to stay out of their way whilst locked in the big wooden box, he lived with just bad scars. He jumped out of the crate after breaking off the top of it whilst it was being carried by a vykker pod when it passed by the... Place. Bleeding, he wandered into the place and....Screw it, I'm clueless, he chooses to work there, blablabla, someone help me. Help me Patrick!

:
Yay! More RP's!
I'd think a bit more of a reason ought to be needed, Zozo. Was he native or industrial originally? Did he become industrial forcefully to survive, captured, or willingly as he was interested?
.
I think he became industrial and works there to survive. He was a native, but I guess he's an industrial now. I think he might be a slave, my head is screwed on this one.

(I'll add more later, need to think)
__________________
I am a man. Do not call me otherwise, or you are doing it wrong. Times correctly guessed as a man: Patrick: 1, Mitsur: 1, Daxter king: 1, OANST: More than once, Nemo: 1, alf's brother's mate: 1, Nate: 1, Anonyman!: 1. The assumption everyone is male probably comes from the fact 90% of characters in Oddworld are male. The editpenis<a href=http://www.oddworldforums.net/signaturepics/sigpic4236_3.gif target=_blank>http://www.oddworldforums.net/signat...gpic4236_3.gif</a>


Last edited by Zozo the Zrilufet; 06-24-2007 at 11:23 AM..
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  #5  
06-24-2007, 07:58 AM
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Zerox
Outlaw Mortar
 
: May 2006
: Um...RealWorld?
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Yay! More RP's!
I'd think a bit more of a reason ought to be needed, Zozo. Was he native or industrial originally? Did he become industrial forcefully to survive, captured, or willingly as he was interested?

Name: Stan "the Schwarzesligger", Slig #01337
Gender: Male
Species: Big Bro Slig
Age: Slig years: 34
Appearence: A ridiculously huge Big Bro, slightly over half the size again as the usual variety, with ripping muscles all over his body, and probably a few new ones that have grown there. Some old bullet wound scars in his chest, about 7. His skin is mostly red, not quite as deep as the red of a healthy Scrab, but similar.
Equipment: Big Bro pants, with an extra leg added at the front to take his extra weight. Usual masks were too tight a fit, so Elum leather has been used to create a custom one, with belt straps at both ends to adjust fit, and an extra large visor piece adapted to fit (easier to adapt to the leather due to its simple shape, and only one part). The usual red lighting, since it is over a larger area than usual, appears more orange coloured. Carries a heavy, metal ball on a chain, the chain about 3 foot long, carried in a side pocket in his pants, the handle inside and the ball dangling. Also has a dog tag round his neck bearing his number.
Personality: By default, tends to be rather distrustful of other Sligs, often watching them if they merely pass. More friendly with Mudokons in secret, and is unwilling to do them harm without good cause. Highly obediant and respectful of Glukkons. Enjoys the mere presence of any friends he has, happy to just have them near them. Extremely protective of Glukkons, Mudokons and those he cares about, so that he may become rash in his actions, though he is still an intelligent Slig. He his deadly serious about doing his job, though does talk and mess about a little. Stan can become nervous in certain situations. he is not afraid to threaten others using his bulk.
Backstory: As an ordinary Slig, Stan had not yet acquired his nickname. An ordinary guard Slig, he stood, usually alone with his baton (he preferred physical work), assigned to keeping watch of 3 Mudokons, making sure they didn't make an error pulling levers or whatever they were doing. he was rather slack, and allowed these Mudokons to talk quietly, as long as they continued work. Eventually, a trust built up between him and them, and often he would join their conversations, and warn them when Glukkons or other Sligs approached to be quiet. Through this, he gained respect for Mudokons as a race, as he didn't feel that the Sligs he sometimes talked to at lunch could ever see Mudokons in such a light, so he kept it secret from them. One day, an order came through his workplace (a smaller meatfarm than Rupturefarms called SPEcialty Meats [SPE stood for 'ScrabsParamitesElum']) to all Sligs, to safeguard an important Glukkon who was visiting the factory. He told the three to keep quiet as the Glukkon approached with his Valet Slig, who had a gun, and was assigned to protecting him also. The Valet Slig hated his employer for various reasons, though, and was rather insane. The Valet had stopped, inspecting a barrel with interest, when the Glukkon ordered him to hurry up. The Valet snapped after years of abuse, and opened fire on the Glukkon. Stan saw, and quickly leapt infront of the Glukkon to try to protect him. Bullets dug into him, and he collapsed, but he was too late. The Glukkon was dead. The Valet slid his gun across the floor towards Stan, as security ran round the corner. He told them that Stan had done it, then shot himself in attempted suicide. The friendly Mudokons stood up, and tried to explain the turth about their Slig friend, but where beaten to the ground severely to almost death. Stan lay, bleeding, powerless as he watched his friends taken away, their bruised, broken bodes limp. He was then taken too as he blacked out.
Later, he awoke in chains. He was hanging, pantless, maskless, above some metal things with rounded ends, some to his sides. His bleeding had stopped, the bullets gone, but wounds still remained. An insane Vykker mumbled in a high pitched, maniacal way about 'testing' and 'pain'. He saw the bullets in a bag, his blood, and messy surgical equipment. The Vykker had healed him, but to do what to him now? It laughed insanely as it yanked a lever, and electricity shot from the metal things around him. His body was covered in lightening as it shook violently, his skin burning. This went on for hours as he screamed, and eventually it came off. The pain barely subsided as his skin burned. The Vykker held up a mirror, and he saw his body. Red. His green and yellows had...gone. He was dumbstruck, and the shock of this with the pain caused him to pass out again.
He once more awoke, restrained. His boss stood in front of him, with two guard Big Bros. He had his pants and mask back, at least. The two Sligs next to the Glukkon looked at him in a mocking way. The boss was clearly enraged, almost choking an his cigar. He spat it out, ordered a Slig to give him another, then started yelling. Most of it was incomprehensible, so loud, but he vaguely understood as he shook there. He had committed such a great crime, that he was going to the detention centre for 15 years, Class A cautioning, for his fellany. He then shook as he was lifted, then realised the bonds he was being carried in were held be two Big Bros either side of hime. They emotionessly took him to the train, and away from the factory.
In the Detention centre, various crazy and brutal Sligs were there, a few Mudokons, and one Glukkon, who was also insane, Vykkers, the works. This detention centre was part of a larger facility, that also trained some Sligs. He was jailed in a cell with a Mudokon shaman. Over a few months, he befriended this guy, who turned out often possessed the single Slig that always wandered back and forth along his corridor where Stan was. The Mudokon used this Slig to go off and do things in the training camp often, as this Slig was being trained there as well, but was often punished to guard the jail area. Stan was already strong by this point, rather well toned, as all he had done was use the weight lifting equipment in their free time (1 hour a day), repeating to himself almost all the time "Must be stronger, must be stronger, must be stronger, must be stronger, must be stronger, must be stronger, must be stronger..." and so on, as had become his obession, feeling he hadn't been strong enough to stop the murderous Valet. Eventually, he got his shaman friend to use the trainee Slig that he usually possessed to steal Big Bro steroids for him in his obsession. So, through almost constant use of these and constant weight lifting (as he had been well behaved, he had slowly been given 2, and then 3 and later on 4 hours free time a day, all this spent lifting, as well as using chairs or whatever in his cell), he became absolutely massive. During this period, his supervisors noted his increasing size, and finding no means other than the weight training for it, but gave him Big Bro pants anyway, not really caring much, then having another attached later. The day of his release came, but he wanted to take the shaman with him, who was in for life otherwise. He was not allowed to do so. He then asked again, but when the Slig started saying to the shaman "You done stuff to 'im. You're in for it now..." as he wielded a club, about to swign it down. Stan just snapped and swung an arm at the Slig, sending it flying down the corridor, as it unconciously hit the wall. Amazed at what he had done, he wondered where else his strength would go. He then thought "Well, the shaman's with me now, but the other Mudokons..." since the security had been distinguished for now, he started bending bars for the Mudokons to escape, and they all snuck out the back way at the end of the corridor, out inoto the streets of the undertown. The shaman said that he had somewhere he importantly needed to go. Stan was sad, but respected the shaman's decisison, and let him go, as he took the other Mudokons away. He then realised he needed to go work somewhere, as Sligs on the streets where often trageted and brought to courts to justice, and he'd be found out from the detention centre anyway. He quickly left, and found his way to the Feeco. Depot, picking up a decent weapon along the way, and noticed the adverts. he found one from General Dripik. He'd heard of him, and respected his supreme leadership skills. Hearing of the new set up by him, he was interested in working there. He got on the train departed for there, using the little money he had managed to find (and steal some from Sligs) and some 'persuasion' to get there...
Alignement: Lawful good

That link in the top post doesn't work properly, here's a working one:
http://en.wikipedia.org/wiki/Alignme...and_Dragons%29

...holy s*it, that is one helluva backstory I've done thar.
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  #6  
06-24-2007, 10:52 AM
Venks's Avatar
Venks
Clakker Store Clerk
 
: Dec 2005
: VA
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Name: James (#55,431)
Gender: Male
Species: Slig(Worker)
Age: Young Adult
Appearance: He looks the same as every other Slig to other races. James has stiff hard-jointed feelers, darker skin complexion, and charming smile.

Equipment: Pants, Slig Mask, his gambling bag, and blunderbuss.
Personality: Lazy, risky, and to a degree supercilious.

History: James has led a pretty uneventful life. He sleeps whenever he can get away with it, gambles at the first chance, and beats on Muds for fun. Unfortunately for James he was caught sleeping and as punishment was sent to Camp #7002.

D&D Alignment: Lawful Evil
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  #7  
06-24-2007, 11:23 AM
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Munch's Master
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Awesome story Pat, you can bet I'm joining. I'm going to use 3-4 characters here, that way I hopefully can avoid overly quiet periods. Plus it gives me the chance to thicken out Dek's backstory (Although that'd mean it'd create connections between him and Domino, so I'll hold off using Dek until I know what you think.)

Anyway, the definite characters are:
Name: Gorrck
Gender: Male
Species: Slig
Age: 45 (Human years)
Physical Description: Darker green skin than most Sligs, with a few scars, notably one that runs across 3 of his face tentacles. He wears the AO-style Slig mask, sometimes swapping it for his customized camo-spray version in jungle situations, same with his pants. He typically wears a black Bomber Slig jacket, outfitted to withstand most projectiles other than bullets.
Equipment: Generally he is armed with a standard issue rifle and a grenade or 2, but occasionally carries a baton with him. he has a custom-made, triple-barreled, gatling Big Whammy as well, but rarely uses it. (For info on Big Whammies I suggest you ask Maa the Mug, I remmeber mention of them as though they are heavier-duty weapons)
Personality: Gorrck is a bitter, spiteful individual, but this is tempered by his equally strong nature of servitude. He is strict on rules, and not one to double-cross.
Biography: Gorrck is a veteran of much conflict. He first worked at the Barracks, but was later tranferred around- Mudokon Capture, the stations in Monsaic, Paramonia and Scrabania, and most recently he was a higher ranking officer in Mudanchee. However, a poorly executed mission which led to several Sligs being lost caused him to be demoted in disgrace, leaving him a regular, bottom-ranking Slig. He now intends to work his way back up, and follow Cartel Law exactly from now on.
D&D Alignment:Lawful Evil

Name: Mik
Gender: Male
Species: Slig
Age: 22 (Human years)
Physical Description: a Slig outfitted with one of the new double-eyehole masks. It has the Barracks sniper badge emblazoned upon it. He is wiry and short, with a keen eye.
Equipment: He carries a Slig Sniper Gun, with regular rounds and Trank darts. He also carries a harmonica.
Personality: A rather uncaring individual. he has no loyalty to the Cartel, and simply acts because he is told to, because it his job. He doesn't care about what he does, yet sees no reason, way or wish of leaving. The only time he enjoys his sniper duties are when he's gunning down Paramites in the forests.
Biography: Born and raised at Dripik's barracks, Mik has known nothing other than working as a soldier. His lack of effort has never enabled him to rise above the rank of soldier, however, but his prowess on the target range earned him the designation of sentry and sniper. He has been assigned to #7002 as an outpost lookout and sniper.
D&D Alignment: Neutral / Neutral Evil

Name: Matias
Gender: Male
Species: Chronicler
Age: 63 (Human years)
Physical Description: A regular build Chronicler, he wears spectacles, a bowler hat, a bottle green waistcoat and leggings, and polished black shoes. He wears a watch upon one wrist, a miniature bead counter upon another.
Equipment: Watch, notebook, pen, record books, Bead counter and a portable Fone.
Personality: He is a desk jockey. Anything that has stastics, facts and figures, or records is his greatest interest. He has less then zero sense of humour, and a rather emotionless disposition.
Biography: Matias has always worked on accounts, not simply through requirement, but though choice. He is a 110% by-the-book individual, and has mostly worked at Vykkers Labs, but kept under the watchful eye of the Cartel. They have drafted him to #7002 in the hope he can keep the operation organised, and, more importantly, profitable.
D&D Alignment: Lawful Neutral

And that's it, unless Pat decides Dek would be OK for use.
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  #8  
06-24-2007, 11:35 AM
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Sounds interesting I'll join

Name: Jak
Gender:Male
Species:Slig
Age:22 in slig years
Physical Description:Has a darker skin tone to normal sligs weres a black leather face mask and his pants are camo painted and he has bandolier slung over his chest.
Equipment: A sniper rifle night/heat vison gogles and grenades bandolier for extra ammo
Personality:He is serious and allways focused on his target and is a very skilled sniper.
Biography:Used to work in slig barracks but found not enough action went on when he heard about Camp #7002 he actualy asked to go so he was sent there buy his supervisor.
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  #9  
06-24-2007, 01:49 PM
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Yeah, I want to ask a question, if I may.

How exactly would we go about getting jobs? Do we just walk around looking for Dripik or some other personell to issue us with a job? I assume we can't just start with jobs, as that would be fairly meh, and newcomers would have more didficulty getting into this situation. I assume Feeco. trains would be linked up somewhere to such an important facility, perhaps they go to Sligs Barracks which has buses going there or something. A little explanation here would be nice.

I forgot to post this earlier, but my bio is actually longer than most of Slaveless' posts 8O
Slaveless is actually viewing this thread now, let's see what he comes up with...

I'm fairly sure the Slig quota is filled now, and surely the Vykker character isn't 100% necassary? Sure, a medic, but it doesn't necassarily have to be a Vykker, there are a few Interns in W@RF.
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  #10  
06-24-2007, 01:55 PM
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:
Yeah, I want to ask a question, if I may.

How exactly would we go about getting jobs? Do we just walk around looking for Dripik or some other personell to issue us with a job? I assume we can't just start with jobs, as that would be fairly meh, and newcomers would have more didficulty getting into this situation. I assume Feeco. trains would be linked up somewhere to such an important facility, perhaps they go to Sligs Barracks which has buses going there or something. A little explanation here would be nice.
Does this answer your question?

:
The camp is connected by a 3 kilometer long road to the nearby Port Longside, where new employees and visitors to the island arrive and can take a bus to #7002 if willing to sign a contract of application for employment.
I assume we sign up with Vernel.
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  #11  
06-24-2007, 01:58 PM
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OOC: Oh, I see, Venks...
That was rather alot to take in in one go, sorry...D:
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  #12  
06-24-2007, 02:24 PM
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Name: Chris
Gender: Hermaphrodite
Species:Vykker
Age: Adult
Appearance: Has light pink skin and wears a yellow dress with white frills on the bottom. Wears a light blue surgical outfit when 'assisting' patients, the surgical outfit is covered in white roses.

Equipment: A small case containing medical tools and make-up and various luggage.

Personality: Care free, happy, and out going.
Biography: Chris is one of the top Surgeons in all of Mudos. Chris is much sought for when a Surgeon is needed for a tough job. Chris, however, wanted to get out in the world and see new places. This is what brings the happy-go-lucky Vykker to camp #7002 as it is one of the exotic border islands. Chris hopes to get a job here and search for exotic flowers which is a hobby of his.

Last edited by Venks; 06-24-2007 at 05:30 PM..
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  #13  
06-24-2007, 02:30 PM
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Slaveless
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:

I forgot to post this earlier, but my bio is actually longer than most of Slaveless' posts 8O
Slaveless is actually viewing this thread now, let's see what he comes up with...

I'm fairly sure the Slig quota is filled now, and surely the Vykker character isn't 100% necassary? Sure, a medic, but it doesn't necassarily have to be a Vykker, there are a few Interns in W@RF.
WHAT???!!!! YOU POST MORE THAN I DO?!?!? I WILL KILL YOU!!!!!!

No, but really, your biography was rather long. It actually is longer than some of my profiles for my W@RF characters. But I have counted the words of your profile, and all of the words of my profiles in W@RF, and my profiles are 2 and a half times larger. It also is about half of my longest post ever delivered in W@RF.

I think PV is looking for a Vykker medic, because they seem more likely to become a head chief doctor of a camp than an Intern. Interns don't seem likely to become a doctor. An Intern also probably isn't as smart a Vykker to know all this medical information. (In case you're wondering, Slap is one out of a 5 billion Interns that are as smart as a Vykker and are interested the medical field) Besides, I don't seem to get your fact there being a lot of Interns in W@RF. Sure, the Intern population has increased this year in that RPG, but only one of them as be employed as a doctor.

If MM doesn't post a Vykker doctor, I could. I have quite a few in mind.

EDIT: Dang, Venks beat me to it. There goes my hopes and dreams in posting a Vykker.
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  #14  
06-24-2007, 02:55 PM
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Patrick Vykkers
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IC:
The sunlight broke on Colonel Vernel's face, his enhanced eyes picking it up in perfect clarity. He had stood for the last half an hour waiting for the bus to return, for the first shipment of workers to arrive. He then saw the gate open like a FeeCo trains door, a large bus riding through and running towards him, stopping just short. It then turned, it's Intern driver (Domino) turning its side towards Vernel. The driver then turned off the bus, walking down the bus line and opening the door like he had in his previous career 1000 times.

5 Sligs, 1 Big Bro Slig, 1 Steef, 3 Mudokons, 1 Chronicler, and 1 Vykker all stepped out, then Domino walked back near Vernel and his bodyguard Banner.
_________________________________________________________________
Banner stood playing the Magog National Anthem on the drums, dumbly looking at his boss with cheerful eyes.
_____________________________________________________________
Vernel looked approvingly at his slave Banner, and produced several documents, all of them contracts, all of them colour coded. He spoke, his Slig tones harsh, fast, firm, and quick.
"Greetings to all new employees or slaves of Camp #7002. I greet you as your new boss Colonel Vernel Sligwell, or #1000, if you want to anger me and treat me like an inferior being, and incur the wrath of my weapon. Camp #7002 is a camp that has been established for the purposes of security for the island of Porline and its surrounding areas. My great and noble master, the honourable and beneficient General Dripik, wishes to use this facility as a building block for future operations in the Southwest of Mudos. His mysterious purposes are not mine to speculate, but I think that he is aiming to become even higher and get a promotion to Marshal from his master, the even more great, noble, honourable, and beneficient Molluck.

Anyway, that is not your or mine's business or even suitable for discussion in a disciplined security facility. I hold in my hand three contracts, two of them short nutshell versions coloured black and blue for security and labour respectively, and the third a full contract coloured gold for financial and medical labour. All Sligs, and that Steef come over and use my pen to sign your contract. All Mudokons, sign your contract. Everyone else here, sign your contract.

Any attempts to blaspheme the natural order and sign a contract not yours will be met with severe force from my sla.. bodyguard Banner."
______________________________________________
Banner threatingly flexed his muscles at the other Big Bro, eager to keep him down.
__________________
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  #15  
06-24-2007, 03:43 PM
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Venks
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Jim sat on the bus heading to Camp #7002 happily. This would be a great chance to show his abilities to his employer. Whistling a western tune Jim waited for the bus to arrive at its destination. A Vykker(Chris) unexpectedly began whistling along with the tune. The bus slowly came to a stop as they passed through the gate into Camp #7002, Jim and Chris slowly stopped whistling.
Jim got off the bus and stopped before a Slig who looked as if he was into some rather kinky stuff or was in charge. The Slig, Vernel, introduced himself and explained the situation.
Jim stepped forward and signed his contract and saluted Vernel, "The names Jim. I'm ready to work right now sir."

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

James was trying his best to sleep on the bus, but the infernal thing was just bouncing around too much. To make matters worse a stupid Mud and Vykker started whistling some annoying country song.
"Some of us is tryin ta sleep!" James yelled, but the duo just kept at it. Just as James nearly reached dream land people loudly started to get off the bus. Making loud sounds of complaint James grabbed his blunderbuss and headed off the bus. A Slig in odd-garb named Vernel stood outside the bus awaiting everyone. He made some sort of speech that James completely ignored. The Mudokon and Vykker apparently named Jim and Chris respectively signed their contracts first and awaited orders.
Realizing he needed to sign something James walked in front of Vernel and grabbed his pen and signed the contract, not really caring to read it first. James handed back the pen and said, "Da names James. Sooo... where do I go?"

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chris sat near the back of the bus looking out the windows trying to get a good look of the place. Suddenly one of the Mudokons started whistling 'Those rivers down yonder', Chris loving country music couldn't resist joining in. He kept whistling the tune thinking back to the times he had vacationed at western Mudos. All too soon the bus came to a stop at Camp #7002, Chris grabbed his luggage and started to sing the country song only in his head. When Chris got off the bus he stood besides the once-whistling Mudokon(Jim) and another inhabitant. Standing in front of them was a Slig in just the most adorable outfit who introduced himself as Vernel. Upon being told to sign his contract Chris grabbed Vernel's pen from Jim and signed it after carefully looking over it.
Then Chris said to Vernel, "Oh Vernie darling isn't this place just magnificent? Do you mind if I call you Vernie? Well anyways I'm happy to be the head doctor here, if you need anything just let me know ok? Oh wait silly me! I don't even know where my quarters are! Can you help me Vernie darling?"

Last edited by Venks; 06-24-2007 at 05:31 PM..
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  #16  
06-24-2007, 06:15 PM
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OOC: Domino has had plastic surgery, so Dek wouldn't recognise him. In any case, Inhabitants forget faces. For any future arrivals today, we could say that only the first lot of workers has left the bus.
IC:
Vernel watched the Slig and Mudokon sign their contracts and smiled evilly;
"Good thing to see you are enthusiastic. I like that in my property and my workers. Mudokon, I own you, so unless you want me to have to sent my property to be fixed, you'd best go over to the building marked as the medical hut and start your first assignment. A builder died yesterday when he tripped and was impaled on surgical tools. His body is gone, but there's a nasty stain in the room I'd like you to clean up. Just grab a towel and scrub, then wait for your other master to arrive.

James my boy, go over and guard the northeast tower. Shoot any Native Mudokons you see and then bring their corpses to the medical hut so we can make money from their organs. Don't worry, you'll get a nice 20% of the profits."
Vernel turned to the freakish looking Vykker;
"You are a sick, twisted, creepy, disgusting, perverted individual. Thus, you are hired as Head Medic. But don't call me Vernie again, or I shall apply this gun to.. no, actually, that'd be reward for you. But regardless, no one can call me Vernie unless you are a hot Slig woman and are willing to sleep with me. And if you want to call someone creepy names, go after my secretary, Dice or whatever he's called. He'll return your love. Go to the medical hut."
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  #17  
06-24-2007, 07:33 PM
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Slaveless
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IC:

Cora and Kole listened to the instructions of their new Slig master with respect toward him. They were faced with the usual demands by this Slig master, yet the Slig seemed almost a little cruel toward his brothers. Did the power go over the Slig's head, the Mudokons weren't sure. All they were hoping to do was simply follow instructions and just try to live around the place.

As the two Mudokons approached the black and blue contracts that held their information, Kole blinked violentily in his eyes to get it not so red. He was hoping he wouldn't give the Vykker any ideas or have the Slig master know that he is injuried. He realized that he was not great at printing words and whispered to Cora saying, "Cora, do you know how to write?"

Cora looked at him a little scared like and responded, "Yes, I watched a Mudokon use grafitti on the walls in the old place. Why?"

Kole replied a little frustrated, "Damn, just what I needed. Another bad foot to step first on,"

"Look honey, just try. Don't get angry because this is something you're not good at,"

"Look, I just don't want to slip up again. Sligs hold strong grudges against Mudokons for not being able to do something,"

Cora sighed. Kole had a bad behavior to whatever reminded him of previous years. He was horrible to her and Sligs could see that. What if they get the wrong impression of him? It was hard loving a victim of torture, espically if they couldn't get over the fact that they were treated horribly.

She glanced at Vernel with a respectful look on her face. She wished to portray obidence and willing to follow the rules. Kole on the other hand, gave him an empty glance that tried to hide his actual feelings of working here. Kole thought that this Slig had no idea of what he went through and most likely wouldn't care if he did. Cora knew that may be true, but he tried to tell Kole to stop thinking that. It wasn't healthy to think of such hateful thoughts towards other people. She hoped that he would get the nerve some day to just realize that things were all right now. Kole simply didn't listen to her because he believed denying the truth was never the answer. How could he possibly do that?

Cora finally grabbed herself both a contract and a pen. She grabbed an extra of both for Kole. The two went back over to the train and pressed the contracts onto the exterior of the train. Cora and Kole read down the contract, looking for words to sign on. The contract read:

"I, __________, am now an employee of Camp #7002 in purposes of pure labor. I agree to these terms by following the instructions and displine my fellow master has given me. I, __________, will work from sunrise till 4 moons reach the peak of the night time sky. In this space of time, I agree to work constantly to fulfill the sanitary conditions of my fellow employees. This includes scrubbing away any trash, acids, puke, liquids, foods, blood, oil spills, scrab and unimportant papers, crushed minerials, salt, unrine, and cigarette bits, until I can see my face on the floor. I, __________, also agree to capitialize the true importance of the employees in Camp #7002 higher above me on the job scale, by tending to instructions that are logical. (I, ___________, also agree that all of my master's instructions are completely logical)

I, ____________, also agree that I shall access or touch any equipment or annexs that are restricted off limits. I agree that if I do disobey these simple rules, I, _____________, will allow myself to be open to any punishment made by master.

I, ______________, agree that I will never in any circumstance attack, assult, murder, moon, purposily or accidently harm, talk to unless talked to first, touch, stick out my tounge at, develop relationships with, or displease a higher authority at my time here at Camp #7002.

I, _________, will make and cook food for other employees as shown on the menus given to me, no matter how complicated or ridiculous these foods are.

I, ___________, shall not talk to another Mudokon unless given permission to first by a higher authority.

I, ____________, shall never, ever by any event, touch a weapon unless it involves polishing it first.

I, ____________, shall never interact with another Mudokon who seems to possess a native backround.

I, ____________, will work for twenty hours a day no matter how tiresome I am.

Talking in a foreign tounge is something I, __________, agree not to do.

I, ___________, will never sleep on the job.

I, ___________, will never eat outside of my work hours.

I, ___________, will never touch or swallow any drugs.

Never will I, ___________, find interest other than work-related stuff.

I, __________, agree that when I ever disobey this contract, I will terminated and/or tortured as punishment.

I also agree that, I, ___________, will fulfill my daily quota."

It was basically an average rule bench for a Mudokon worker. Cora easily signed her named in the spaces, while Kole struggled. He had to remember how his name was spelt and try to copy it off from the top of his head. Being Mudokons, their hand writing expressed why they weren't given accountant jobs. Yet, they expressed that they signed and agreed to every single term. Now whether they were going to listen to all of the rules, was something that was out of question. Yet the contract was signed completely, and they got away from the train.

They saw the Slig Master give others instructions and pushed that away from their minds. They both turned in their contracts and awaited before Vernel, saying nothing. They were awaiting instructions for their next job.
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  #18  
06-25-2007, 12:02 AM
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Zozo the Zrilufet
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OOC: Screw it, I'm not joining this since I have no idea what I'm doing-_-.
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  #19  
06-25-2007, 07:53 AM
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IC: On the bus jak was kind of exited if you chould call it that when the bus stoped jak got off after the slig in charge finished his speech jak walked over and signed the paper "so whats the orders boss".
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  #20  
06-25-2007, 09:10 AM
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Munch's Master
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OOC: In that case I might use Dek, but only as a low-ranking student doctor. I'm sure you could do the same Slaveless, and if you don't want more than 2 Vykkers, Pat, Slaveless can use somebody for the second one.
Onto the IC Posting (Oh, we have more Industrials than Mudokons. That is a slight problem, no?)

IC:
The bus rolled to a stop outside Camp #7002, 2 Sligs, a Vykker and a Chronicler stepping out.
Gorrck marched in disciplined fashion into the camp, arriving in time to hear the beginning of the Magog Anthem. Matias was close behind, checking all his notes and forms. Mik was last in, and didn't pay much attention to Vernel's speech until the contract signing was mentioned.

Mik and Gorrck both walked forwards, Gorrck pushnig Mik behind him and signing the Slig contract first, quickly scrawling his name upon every dotted line. Mik followed suit, then ambled over to Vernel.
Gorrck retained his strong discipline. "Ex-Corporal, Current Private Gorrck, Designated Slig #33642 reporting for duty, Colonel Vernel Sligwell, sir!"
Mik was much less caring "Excuse me sir, I'm Mik. Got a gun, my general briefing was to act sentry and sniper duty. Could you tell me my station, Colonel?
~~~~~
Matias then walked forward. He took a great deal of time, reading and re-reading each little line of the contract- ever the bearaucrat. He carefully and neatly signed each line, straightened the cotnract evenly with the desk, replaced his pen in his waistcoat pen protector, then walked to Vernel.
Matias removed a folder containing several sheets of paper from an inside pocket of his waistcoat, removed a sheet, signed something on the paper, then passed it to Vernel. "Colonel Vernel Sligwell, I believe the Cartel informed you I would be here. I am Matias Frederick Benson, the accountant specified in the letter which I presume you recieved. please sign here, so I can notify our superiors of my arrival and contract transaction.
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Last edited by Munch's Master; 06-25-2007 at 09:13 AM..
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  #21  
06-25-2007, 09:42 AM
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Zerox
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IC: On the bus, some Mudokons and a Vykker were whistling. He hadn't heard such a joyous sound for ages. He hummed along, bouncing slightly at the back of the bus (taking up well nigh all, the seats at the back, crushed in), causing the bus to shake slightly. It eventually stopped, and the music, alas, also stopped. He exited with the others to listen to their new boss' speech. Oh great, a Slig. He doubted it could be trustworthy as a boss. He didn't like the idea of shooting natives so much, he hoped he would be on pure guard duty somewhere. He wasn't the best at shooting, anyway, he was into heavy work. Another Big Bro, not as big as himself but still bigger than the norm, flexed it's muscles at him. In return, he did the same, and showed off his 8-pack (not a typo). He then reluctantly went up to the new boss, took a pen from a Slig, and read through the papers briefly. He signed, and handed them back, but remained mute. He shuffled over slightly so he was next to the Mudokons.
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  #22  
06-25-2007, 10:16 AM
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OOC: Everything Vernel said when I first read it seemed sadistic, but now that I read he is like J. Jameson I can't help but laugh.

IC: Jim was a little irked by what Vernel was saying to him, but cruel words were to be expected from Sligs so it wasn't that bothering. Jim spotted the Medical hut immediately, it looked more like a military tent. The Mudokon worker grabbed a towel and started towards the tent. Jim pondered what his life would be like working here.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Vernel after finishing with the cheery Mudokon said to James, "James my boy, go over and guard the northeast tower. Shoot any Native Mudokons you see and then bring their corpses to the medical hut so we can make money from their organs. Don't worry, you'll get a nice 20% of the profits."
James hadn't really been listening at first, but when he realized he would be paid extra for killing, it was just too good to be true.
"You got it boss!" James said. The Slig worker treaded to his destination with moolah on his mind.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Vernel's statement was less then couth but Chris didn't let it bother him/her.
"Vivi baby did you know your hot when your angry?" The Vykker said smiling. Then after a slight pause, "Well I guess I have to go to the Medical hut now."
Chris looked down at his/her cornucopia of luggage realizing he/she whouldn't be able to carry it all the way over there. "Oh poo..."
Upon spotting the Mudokon(Jim) heading towards the medical hut Chris cried out, "Jim could you be a darling and help me carry my luggage?"
Jim inwardly sighed but ran back with a smile on his face saying, "Of course Sir."
The Vykker and Mudokon, who was carrying all of the luggage, went off to to the Medical hut. Chris called back, "Until next time Vivi baby!"

Last edited by Venks; 06-25-2007 at 10:21 AM..
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  #23  
06-25-2007, 08:53 PM
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Patrick Vykkers
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: Jun 2006
: New Zealand
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OOC: I hear Sam Raimi talking every time I post as Vernel.
IC:
Colonel Vernel turned to the younger Mudokon and the elderly female one;
"You two, go over to the Amalgam building and start cooking up breakfast. I'm feeling hungry, and I'm sure Port Longside didn't have anything good for our new employees."
He then watched another Slig walk up to him;
"You, Jackie, go over and keep an eye on the old Mudokon and the weak one. Make sure they cook us up a nice breakfast!"
Vernel watched yet another Slig (Gorrck) march out and explain himself while signing. He was much more disciplined and professional, and Vernel was liking his work ethic already;
"I like you! You get to be a sergeant! Go over to the southeast corner and go and watch over #55,431 and anyone else who I send there! Kill any Mudokons and bring them to the Vykker! Do well, and in a few months I might even get make you my right hand Slig and make you Captain!"
Vernel turned to another Slig (Mik);
"Straighten up and fly right boy! We don't want no Slackers here! Go and follow that guy I just made sergeant to the top of the Southeast tower! Shoot any Mudokons you find and bring them to the creepy Vykker!"
The Chronicler then stepped up to Vernel, and he switched his tone to a more casual one while signing the papers the Chronicler offered;
"Hello my friend. Nice to see an equal in here. You look like a good kind of fellow, so your my Chief Financial Officer. Keep in contact with Chris the Head Medic so you can sell some organs, and maintain the budget. You get to sleep in my Executive Office!"
Vernel switched back to his military tone and turned to the Big Bro Slig;
"You, you get to guard the armoury! Shoot anyone who doesn't have permission from me or some other executive. Also, watch over and try and keep any Mudokons trying to escape through one of the gates!"
Finally, Vernel turned back to Chris the Vykker;
"I'm straight, you nancy boy ranger of glutii! You can sleep in my office, by the way, but no touchy! No touching anyone but my secretary! He will return your calls. I won't. And my name is Vernel!"
__________________
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  #24  
06-26-2007, 09:27 AM
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Zerox
Outlaw Mortar
 
: May 2006
: Um...RealWorld?
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IC: Phew, his job didn't involve killing of Mudokons, at least for now, they didn't usually deserve it. He had some questions, though "I have some questions, sir. Must I use a gun? I am not an excellent shot, and I prefer to use this..." he took out the ball on chain and swung it round to show him. He put it back, and then asked "Also, how will I know if they have permission from you or another executive? Will they have a note with a signature on or something? I can't go by what they say alone, they could lie." He sniggered in his mind at the Vykker. Hopefully it wouldn't come after him. He wasn't interested in Vykkers particularly.
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  #25  
06-26-2007, 10:05 AM
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Munch's Master
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: Mar 2005
: England
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Gorrck's mind sparked with happiness. Sergeant! He was back on the road to success already!
"Yes sir, Colonel! I'll keep the tower running smoother than a gay Intern's trunks!"
He marched off to the tower, signalling Mik to follow. Mik saluted to Vernel then followed, his rifle barrel scraping the floor.
~~~~~~~
Matias nodded, accepted the form, stamped something, then walked off to the Executive Office. He was concerned about the Vykker- rather fruity and outward. He'd have to inquire on some details about him later...
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  #26  
06-26-2007, 04:12 PM
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Slaveless
Outlaw Shooter
 
: Jan 2006
: At a thearpy session.
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OOC: Smoother than a gay Intern's trucks? I think you, MM, have been reading too much of Pat's writing! I mean seriously, virtually all Interns basically wear trunks. It doesn't make any sense to say a gay one would wear anything different.

Pat, wouldn't my Mudokons need to go to the mess hall? The building you required doesn't have too much food objects to make a decent meal. I just need to get this straight before I continue.
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  #27  
06-26-2007, 04:50 PM
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Patrick Vykkers
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: Jun 2006
: New Zealand
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OOC: Whoops, I got the bar in the amalgam building confused with the Mess Hall. So yeah, they would. And yes, homosexuality is something I imagine to be about as common as hen's teeth in Oddworld, so it is a bit unusual.
IC:
Vernel replied to the Big Bro;
"What are you, some kind of Mudlover? We Sligs are near the top of the food chain, we have an evolutionary and moral right to beat Muds for our own pleasure or just plain shoot em if they annoy us or aren't working! Surely you can pump at least one bullet into em! And yeah, they'll be carrying a grey sheet with a Magog logo on it."
Vernel turned to his Intern secretary.
"Looks like you're the laughing stock of the place already, Dice."
_____________________________________________________________________________
Domino replied to Vernel in Post It notes.;
"Sir, my name is Domino. And that's because you forced me to out myself because you framed me for.."
_____________________________________________________________________________
Vernel cut off Domino, ripping off his Post It note before he could write any more;
"Shut up! Stupid Intern's and their lack of secret keeping. Your master was a softie! I'll need to have my medic beat that annoying free spirit out of ya! I have a contract, I can do it!"
__________________
Economic Left/Right: 8.88
Social Libertarian/Authoritarian: -2.21
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Last edited by Patrick Vykkers; 06-26-2007 at 05:23 PM..
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  #28  
06-26-2007, 07:19 PM
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Venks
Clakker Store Clerk
 
: Dec 2005
: VA
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OOC: I assume homosexuality is normal between Vykkers, seeing as they are Hermaphrodites and all. Oh and just to make things clear, Chris is not a homosexual, he/she is a bisexual... you cover more 'ground' that way.

IC: Jim reached the green medical tent and entered obediently. He almost threw up upon seeing the blood that had been left behind by a former employee. Jim put down Chris's luggage and began to clean the blood, scrubbing with the raggedy towel.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

James got into the north eastern tower looking maleficently for natives. After a few minutes of seeing nothing but dirt James started to drift off to sleepy land.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chris looked around the camp happily as he approached the medical facilities. When Chris arrived at the medical tent, nearly throwing up.
"What is this!?" Chris asked to nobody in particular. "Army-green? This just won't do at all!"
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  #29  
06-26-2007, 08:14 PM
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Patrick Vykkers
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: Jun 2006
: New Zealand
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OOC: Ok, it's just Chris' mannerism make me think;
Also, important note.
RANDOM CHARACTERS ARE ALLOWED, BUT ONLY IF THEY ARE WILDLIFE OR NATIVES. YOU MUST GIVE THEM NAMES OR NUMBERS IN BRACKETS SO MULTIPLE RANDOMS DON'T CONFUSE US! THANK YOU FOR YOUR COOPERATION!
IC:
Colonel Vernel turned back to the elderly Mudokon and the injured Mudokon;
"By the way, property, I meant the Mess Hall. So get down there or I'll have Jackie boy make your injured friend a trauma victim injured friend!"
__________________
Economic Left/Right: 8.88
Social Libertarian/Authoritarian: -2.21
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Last edited by Patrick Vykkers; 06-26-2007 at 10:03 PM..
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  #30  
06-27-2007, 12:03 AM
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Zozo the Zrilufet
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: Oct 2006
: Scotland, Aberdeen
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OOC: Okay...Me try! Help m if I'm doing it wrong...Plz.

Sagittarius the steef snored as he lay in the back seat of the bus. As it stopped, he elled and fell off the seats. He got out of the bus, before tripping out of the door. He made his way into the camp, moaning to himself and looking around the large area.
"Odd, I'm hungry right now..." He muttered, poking one of his scars from a fuzzle attack. He pushed the gate open and wandered through, sniffing around for food.
__________________
I am a man. Do not call me otherwise, or you are doing it wrong. Times correctly guessed as a man: Patrick: 1, Mitsur: 1, Daxter king: 1, OANST: More than once, Nemo: 1, alf's brother's mate: 1, Nate: 1, Anonyman!: 1. The assumption everyone is male probably comes from the fact 90% of characters in Oddworld are male. The editpenis<a href=http://www.oddworldforums.net/signaturepics/sigpic4236_3.gif target=_blank>http://www.oddworldforums.net/signat...gpic4236_3.gif</a>


Last edited by Zozo the Zrilufet; 06-27-2007 at 12:05 AM..
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