The Albino Scrab
Ok then, I've decided to make my own RPG to try and get more people involved in the RPG section and have fun. It's my first RPG so don't expect anything awesome. Before I start explaining the story, Let me set some rules, some are from T-nex's 'Rules' thread.
1. Here is how you character profile should look (on this RPG):
*Name: (characters first and last name, or only first name, or nickname)
*Age: (how old the character is)
*Sex and specie: (male or female and species; slig, mud, steef etc)
*Description: (what the character looks like)
*Equipment: (what the character carries, nothing stupid eg. fridge)
*Personality: (what the character is like eg. usually happy, witty, dumb etc)
*Bio/Backsotry: (a bit about the character's past)
2. For now, only use one character, I might let people add another one later on.
3. Please don't spam or flame or I'll get a mod to kick you out or something.
4. Use "OOC" (out of character) when you talk to a forum member. Eg. OOC: Hey guys, can I change my character a bit?
5. Don't take control of other people's characters or the storyline.
6. Don't post stupid things like: "Then the police came for no reason and I exploded"
7. Instead of *sits down on chair and sighs*, write it in this format: He sat down on the chair and sighed. And in dialogue don't do this:
Slig: Hey get out of there!
Try to do this:
"Hey, get out of there" the slig yelled.
8. Please use correct grammar and spelling. Ok that's it! when we have four people we can start. Have fun!
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The Albino Scrab
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Backstory
The far northern part of Mudos is a beautiful place. It is a mountainous region mostly covered by forests and rivers. Unlike most of Mudos, it is a land untouched by the industrialists. It is free from corruption and heavy machinery. Our story starts in a small village called West Shrubton, famous for it's many spooce shrub farms. It is located in a large forest on the west coast of northern Mudos.
It was built there strategically to stay hidden from industrialists but it is not easy to live there for the village is under constant paramite attacks. There is also an abandoned mine near the village which is infested with fleeches. Some say that there is some sort of "Fleech Queen" who gives birth to all these fleeches. But excluding all those problems it's a pretty good place to live. Mostly everything was well and good in the village, until one day a young slig showed up at the village gates. His name was Frex Gertson and he was still only a teenager.
He was not accepted at first, but on time he showed the mudokons that he meant no harm. He became the tribe shaman's best friend. After saving a young mudokon from drowning, he became the village hero.
(Time to add my character profile)
Name: Frex Gertson
Age:26
Sex and specie: Male, Slig
Description: Frex is an unusually large slig . He has dark skin and always wears a black leather jacket and mask. He is pretty tall mostly because of his metal legs which he made in the village.
Equipment: Black leather jacket and mask, metal crossbow and metal arrows, necklace with a shiny emerald from the shaman.
Personality: Frex is a very calm but paranoid person. He has a good sense of humor and likes to meet new people. He is a good person who hates industrtialists but has a strange connection to slogs.
Backstory/bio: He was taken to Soulstorm Brewery as a small child and he was a technician who repaired security orbs, greeters, Tear Extractors and many other things. He secretely released some mudokons and ran away with them the he was a teenager. They all traveled through various villages and industrial fortresses until his mudokon friends were killed by flying slig patrol. Frex trveled north, in search of a nice place to live and a good life. When he was about 18, he reached West Shrubton.
(back to the story)
Frex carried the last bundle of wood to the construction site of the new watch tower. The mudokons were constucting it to keep better watch over the forest and the annoying paramite attacks. Frex sat down next to some mudokon workers and started chatting. He stopped suddenly as he heard a distorted noise.
The muds stopped talking as the heard the noise too.
"What's that?" one of them asked.
Frex listened carefully and realised it was coming from his mask; it was a conversation between two "things" which was intercepted by his mask's transmitor which was issued to all sligs for emergency contact.
"....sir, the mine can still be restored. It was a minor collapse, one of our anti-chant orbs survived.", a squeeky voice said.
"You mean mine #0481 in North-West Mudos? The one with the explosive chemicals?" a Glukkon voice asked.
"The one and only. The orb's recording also shows a village nearby in the woods. We should strike with all our forces so we capture as many slaves as we can. Then we can restore the mine and make the inhabitants of that village work in it. Imagine the profits sir" the squeeky voice replied.
"Brilliant plan! We'll round up everyone and we'll march tomorow!" the Glukkon yelled. The two voices started laughing and Frex hit his mask turning the little speaker off.
Frex stared at the frightened mudokons. He had to ask the shaman for help. They all ran to the shaman and started yelling out everything at once. Panic spread through the village quickly. The shaman and Frex discussed their ideas and came to a conclusion.
"There might be an old spirit who can help us. A spirit who' staken the form of a mighty scrab. Find him, he's our only hope! You'll recognise him; just keep going north and look for the mighty white scrab!" the old shaman said, and returned to his hut.
OOC: Okay, sorry for the long post, after four people join, we can start.
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How could I ever think, it's funny how, everything you swore would never change, is different now.
Last edited by oddveteran93; 03-14-2006 at 01:22 PM..
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