Last Updated September 2nd 2010
So guys, i've just finished my second year at uni doing computer games technology, since next year i'd like to venture more in to organic modelling, i started to model a Scrab.
I thought i'd post a kind of Work In Progress thread somewhere and get some opinions, since you guys are such big fans of the world of odd, i thought here would be a nice place to get some critique...
Please understand that i have no knowledge of anatomy
What i am working towards is a high poly mesh, which i can the retopologise to create a game standard mesh of probably around 9000-1200 triangles...
OK, so, here's the first retopologised version, i managed to keep it below 9000 tris, so i'm pretty pleased with that...
Bear in mind the texture is purely temporary...
Below are comparison shots between version 1,2, 3 and 4 so far
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Now for the leg revisions
Comparisons with legs...
I think it's on it's way to getting there now, but i need you to tell me what's wrong with it, you guys are the experts, so criticism is VERY welcome