Firstly I don't mean to undermine the hard work that you guys have put into New 'n' Tasty, it's a fantastic remake and I'm enjoying it immensely but Munch and Stranger both got a HD Lift which now replaces the original versions.
So I'm wondering, have you guys considered the original Oddysee and Exoddus games for the same treatment in the future? Perhaps just as a side project...
Check out this artist working on the Hydra HD Lifting from Heroes of Might and Magic III:
I'd be pretty perplexed if JAW suddenly announced they'd be doing a HD lift for AO/AE considering they did a grounds up remake of AO already.
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Is that true? How bad are OWI's organisation skills that they can't even keep hold of the most important part of a game? The source code. Really?
I'm sure this situation isn't exclusive to OWI. I bet lots of companies don't even have the original source code for games that are almost 20 years old.
They're proud of their work, why would they just delete it? In most cases I'd assume even the creators of 30 year old games have the source code somewhere.
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I'd be pretty perplexed if JAW suddenly announced they'd be doing a HD lift for AO/AE considering they did a grounds up remake of AO already.
Yeah, it wouldn't make any sense and would be entirely pointless.
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
I believe that they didn't lose the source code. It's just incredibly outdated and it would take longer to put together a build system using tools that aren't available any more than it would to actually make any changes.
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Spending as long as I do here, it's easy to forget that Oddworld has actual fans.
Neither have I. There's one puzzle where two Mudokons are about to be killed by bonesaws - and you have to very quickly say "All o' ya, Follow Me" - that gets me when I replay due to the speech delays. But I don't know whether this is th same on the PS1 version...
No no no, guys the reason its junk is because we where totally short changed. Remember that "happy oddmas thing JAW did? THOSE are the sprites the "hi-res" PC version was supposed to be using. Native 640x480, not an upscaled PSX emulated 640x240 thing with even worse sound emulation.
I guess whoever was doing the port couldn't get it to run fast enough due to the cheap emulation - so the just used slightly higher res sprites instead.