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  #1  
10-28-2010, 08:40 PM
Tadimo
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Happy Abe's Oddeysey-inspired game available along with level editor

Hi everyone,

I've been wanting to make my own game similar to the Abe series of games for years now and now I have finally decided to do it.

The game is called Coal Plant Uncaged; the story is your basic "escape from the industrial dystopia".

Play the game online here (level editor disabled due to flash security stuff):
http://www.bestgamesarcade.com/actio...-plant-uncaged

I think you all may be more interested in the standalone version however which includes a simple editor:
http://www.playgamesinstantly.com/ga...antuncaged.zip

Make sure to read the readme.txt file before you use the editor!

The game itself is pretty basic however I only began development a couple of weeks ago. The game itself is being used to promote the flash web site that it's on, which means you should see "sequels" (iterations of the game with incremental improvements) over the next few weeks or so.

The beauty of the game is that it saves the level inside a single file which can then be played, so there's no need to tinker with anything (just make sure that the level is saved in the CustomLevels folder to play it).
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  #2  
10-28-2010, 09:27 PM
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Well I played it and there are only a few flaws. You've done a good job
Flaws:
- The player sprite maybe needs some polishing.
- When you land on a ledge and you hoist yourself, it's better to get up only tapping it once instead of holding in "W".

I haven't seen the level editor yet I don't want to download because I'm on my laptop. As soon as I get on my desktop I'll check it out.
Keep up the good work
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  #3  
10-28-2010, 09:38 PM
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I couldn't get past the third screen.
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  #4  
10-28-2010, 10:18 PM
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Thanks Mudokon_Master, I might make these improvements on the next version. enchilado what part of the third screen did you have trouble with? Remember that the shadows hide you from the guards and sneaking doesn't cause them to turn around.
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  #5  
10-28-2010, 10:38 PM
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Actually, I've now passed the third screen, as well as the fourth. I got to the other end of the fifth, but then there didn't seem to be anywhere to go.
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  #6  
10-28-2010, 11:34 PM
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I suppose I should've thought about labelling the exit door a bit better. On the fifth screen you should take the route downward into the next screen. On this screen there are two shadowy spots and another dark spot that looks different. You need to touch it to complete the level. I'll clearly label the exit in the next version.

By the way when I release the next version next week should I start a new topic or should I post in this existing topic?
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  #7  
10-28-2010, 11:55 PM
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Same topic.



EDIT: my new record is now 21 seconds. Beat that mofuckers >8) .

Last edited by enchilado; 10-29-2010 at 12:06 AM..
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  #8  
10-29-2010, 04:07 AM
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WASD sucks in Dvorak. Can you allow users to customize controls?
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  #9  
10-29-2010, 06:21 AM
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Well it depends on how much time I have next week Max the Mug. Also, what's a Dvorak?
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  #10  
10-29-2010, 08:10 AM
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It's a keyboard layout, an alternative to QWERTY. W, A, S and D are replaced in Dvorak by <, A, O and E respectively.
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  #11  
10-29-2010, 08:53 AM
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I noticed that if you just spam jumps you can get pretty far and avoid most gun fire and sneaking sections.

EDIT: And 3 seconds after figuring that out I can complete the game in about 19 seconds. Quite nice.
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  #12  
10-29-2010, 12:58 PM
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That was my trick, motherfucker.
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  #13  
10-30-2010, 02:44 AM
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Then you win the prize.
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  #14  
10-30-2010, 03:59 AM
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Tadimo.

Can you add these:
F5 = quick save
F6 = quick load
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  #15  
10-30-2010, 04:04 AM
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I think it would be too easy with quicksave.
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  #16  
10-30-2010, 05:36 AM
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This seems fun but I'd tweek graphics and animation of sprite climbing.

Edit, you also need to nail difficulty, it's to easy to just spam jump as previous members have stated.
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  #17  
10-30-2010, 08:00 AM
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:
I think it would be too easy with quicksave.
I prefer oddworld abe's exoddus in this case.
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  #18  
10-31-2010, 04:35 AM
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Thanks for the feedback guys I'll try to implement as many improvements as possible in the next version, although quicksave/quickload would be a pain to implement so I might leave that for now unless there is great demand for it.

Also has anyone tried the level editor yet?

To be honest I've never made a platform game or a level editor in ActionScript 3 before so I reckon it turned out well so far
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  #19  
10-31-2010, 04:40 AM
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I have tried the level editor but i can't paint objects like in gamemaker when holding shift and dragging with mouse plus there is no undo/redo in your level editor.
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  #20  
10-31-2010, 05:03 AM
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Its a okay game. the main problem is that its got frustrating controls.
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  #21  
10-31-2010, 06:52 AM
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I'm not sure how quickly I can add those functions to the editor NovaMan. Crashpunk what would you suggest to improve the controls?
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  #22  
11-04-2010, 07:42 PM
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A new version of the game is out called Coal Plant Breakout. Here are the improvements over the previous version:

-More intelligent guards (cannot jump to avoid shots & they turn around if you sneak past them while their gun is drawn)
-Clearly labeled exit doors

Play the game online here:
http://www.playnewfungames.com/adven...plant-breakout

Download the standalone version including level editor here:
http://www.playgamesinstantly.com/ga...ntbreakout.zip

Originally I was going to release a new version every week however there may be other things I need to get done first over the next couple of weeks or longer.
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  #23  
11-05-2010, 05:51 AM
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I've drawn in flash before. Would you like someone to design the main character? I'll make the animations for him/her/it walking and being shot dead too. I'll give it a shot, might be shit ;P.. correction, most probably WILL be shit. Just explain to me what you want them to look like.

I wouldn't be able to do it yet. So maybe someone else would like to do this. I am assuming you don't plan on keeping the stickman, yes?

Last edited by AvengingGibbons; 11-05-2010 at 06:03 AM..
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  #24  
11-05-2010, 06:29 AM
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Okay, here's a tip. Write your post. Then read it. Then write it again. Rather than changing your mind about what you want to say halfway through, or... what I mean is, you shouldn't say things like "correction", you should just correct the damn shit before you post it. That is... no scrap that, you should just write it properly from the beginning, it's not that - well, I guess... no, forget everything I said, it probably wasn't really worth posting.
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  #25  
11-05-2010, 08:57 AM
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Ench, that was a massive overreaction to something someone clearly wrote as a joke. Calm down. I'm guessing you're generally in a bad mood because frankly loads of people (myself included) add extra verbage to their posts to try and convey some of the emotion that a blank, cold, emotionless computer screen frequently fails to communicate.

Here's a tip: write your post. Then read it. Then ask yourself if you are overreacting to a joke. Then rewrite it if necessary.

That last paragraph was brought to you by Microsoft Dictation! Man, that took ages!
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  #26  
11-07-2010, 05:42 PM
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Thanks for the offer AvengingGibbons. The original plan was actually to render the animations in 3DS max and then import them into Flash however given the time constraints this won't be possible for a while.

The current animations used are placeholders so I do intend to replace them when I can.

I'd be interested to see what you can do, perhaps you could post a single image of the character so we see what it looks like.
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  #27  
11-17-2010, 09:58 PM
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That game was fun keep it up broo
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  #28  
11-18-2010, 12:53 AM
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Thanks for the support ledsnipe

I haven't been able to make newer versions of the game as I've promoted my gambling sites instead, however I should get a new version out by the end of next week.
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  #29  
11-18-2010, 01:22 AM
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I enjoy playing this game, but it needs:

1) a nice sprite for the main character (the shooter bad guys are okay, though they could always be better)
2) unique terrain for each screen (lots work I guess, but would greatly impove it aesthetically)
3) more badguys, that act in different ways
and last but certainly not least,
4) a slower death. It happens so suddenly, it's aggravating. Make your sprite fall over dead and the screen slowly fade away... that would make it much, much better in my opinion.
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  #30  
11-25-2010, 07:22 PM
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A new version of the game has been released called Coal Plant Impossible. I was intending to include both customizable controls and quicksave/quickload, however given that I'm in the process of moving to a new place I was only able to implement customizable controls.

At the very least people with different keyboards and tastes can now change the controls to their liking

Play the game online here:
http://www.exoticflashgames.com/acti...ant-impossible

Download the game along with level editor here:
http://www.playgamesinstantly.com/ga...impossible.zip

The next features to be implemented are:
-Quicksave/Quickload/restart level
-Better player deaths

I can't garuantee another version next week as I'll be moving next Tuesday.
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