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I think that the RTS genre in general is too difficult for the average player of video games. Which leads me to believe that if they are going to introduce a mind bending concept that requires a great deal of thinking and strategy...well, they picked the right genre. Could be a huge success.
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RTS is one of the easiest, actually. Should be called RTUS (Real Time Unit Spamming) these days. RTS used to be fun but these days it's all about spamming units and winning a game no matter what (using a tactic ending a game within a minute (yes it's possible in some games, say C&C 3) is not fun or strategy, that's just a lame win whore).
The hardcore RTS players (who play at tournaments ect) play these games based on speed. If you can outbuild your opponent at every corner and can get only a minute ahead of the other guy, chances are you already won the match just because you are ready to attack him before he can attack you. From the moment you can build armored units it's just earning money and spamming tanks or whatever. That's what decides a real RTS match.
Turning the S in RTS from Speed to actual Strategy would bum out a whole lot of people. Especially the hardcore RTS fans who are used to speed won't like the idea of having to think about their actions every single game. They just want to learn how to play a game and be able to repeat those winning moves over and over. By introducing an element that scrambles up the gameplay almost every match, you drive away those folks.
Like I said, I predict we will not even see this game completed. It seems to me in those video's that all they had was a rough sketch of the time travel engine, which is cool on it's own but won't work in any kind of game. They will either keep the engine as it is and never complete the game, or make some huge cuts in the game play to water it down to a normal RTS with some very minor time travel elements. Either way it will suck.
This is my prediction. Find this post when the game is (if at all) released in a year or two!