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  #1  
06-24-2007, 03:10 AM
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Abe's Exoddus 3rd Ending?

Is there really a 3rd Ending by killing modukons?
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  #2  
06-24-2007, 04:39 AM
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What did you mean?
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  #3  
06-24-2007, 07:08 AM
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Nope. It's impossible to kill all Muds.
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  #4  
06-24-2007, 10:40 AM
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yeah because you need some of them to get past gates.otherwise you would be stuck at the first level.
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  #5  
06-24-2007, 11:03 AM
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i havent even killed almost all mudokons yet. although you can kill more than 280 mudokons when you have invincibility. you can even kill more than 300 when you do the executive feeco depot office trick.

and why is the fuzzy fat in your avator?
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  #6  
06-25-2007, 11:26 AM
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Taken from Syonyx's FAQ @ GameFAQS.com
:
So you want to kill as many Mudokons as you can, do you?  Alright, here's what
you do.  First of all, get some personal counseling.  Seriously.  Second, keep
reading.

In order to get the special ending, it's not good enough to just not save your
people.  You have to go out of your way to see them dead, so that they go up on
the Mudokon status boards as 'Casualties'.  Remember the ones in secret areas,
too.  If you just pass them by, all you get is the 'bad' ending.  You can speed
through the game awfully quickly that way, though.

Unfortunately, you can't kill absolutely every one of the green dudes, because
you need to rescue a few just to be able to progress through the stages.  Here
are the Mudokons you who must escape your vengeful hand:

   ==> At the very start in Necrum Mines, you must save the first 2 Mudokons
(excluding the ones in the secret area) to open the gates so you can advance.

   ==> Even before those two, there are 9 Mudokons at the end of the first
secret area that you cannot reach, and consequentially cannot kill.  These will
have to simply be left alone to wallow in their despair.

   ==> The first 2 blind Mudokons you encounter, in Tunnel 4, each have to jump
through their respective bird portals to open the doors.

   ==> In Tunnel 5, rescuing the first blind Mudokon summons the lift, and the
second opens the door.

   ==> In the Slig Barracks, Block 2, you have to rescue 3 Mudokons to get the
Shrykull power-up.  Otherwise, you can't exit.

   ==> In the Bonewerkz, Annex 7, you would think that you need to send some
Mudokons through the Shrykull portal to get to be able to get to the exit.
But, if you have at least 2 bones from Annex 6, you can use these to blow up
the mines blocking your way on the very right.  QuikSave before you try,
because you have to throw them just right and hit the last 2 mines, then jump
down without falling onto the first mine.  If you think you can accomplish
this, go ahead and kill the Mudokons here.

   ==> In the final Zulag, you have to save 2 Mudokons to get the Shrykull
power-up so that you can finish the game.

Other times, you will need to have Mudokons follow you to work wheels and such
so that you yourself can advance, but you don't have to send them through a
bird portal.

So you are obligated to save only 11 Mudokons, and allow 9 to live unrescued.
The other 280 are fair game.  There are many ways to kill them: zapping them,
walking them off cliffs, blowing them up, getting them shot...  The fun never
ends.  For those Mudokons whose mode of death is not so obviously at hand, you
have the default of slapping them repeatedly until they die.  Remember, too,
that if a Mudokon sees another die, he will become depressed, and if he is
already depressed, seeing another Mudokon die will then drive him to commit
suicide.  Those crazy Mudokons.
Is this true about the ending?

Please tell me more about "Invincibility" and more about the "Feeco Depot Trick"

Last edited by MariosX; 06-25-2007 at 11:32 AM..
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  #7  
06-25-2007, 11:52 AM
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yes it is true, you get that power if you kill most of the muds.

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  #8  
06-25-2007, 08:09 PM
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ah yes you want to know the feeco depot trick eh? well here how it goes.

First of all, in PS, you need to hold R1 during gameplay, and press [S=Square] [T=Triangle] [V=Down] O T S X V V V O T S X. then your invincible! Now then, once you reach to the executive office of aslik, just posses the aslik, open the pipe, go in the pipe, rescue mudokons, then go back out! now you see, you see that there is a closed aslik stage. well that's not true! go past the gates (invincible you have, remember!), then use the TV. it reopens! 30 rounds of rescuing will give you a good ending, but make it 30 rounds of killing, and you will get the invincible in public! as the advantage of public is because the code sometimes doesn't work.
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  #9  
06-26-2007, 08:32 AM
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The code always works, actually, it only doesn't work if you mess it up.

However, killing is a useful option to get invincibility in the PC version.
Invinciblity is an effect that is saved when you save the game. It should be possible to include this to the AE save editor so you can have it in all levels on the PC version of AE.

Do it, ya idiot!
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  #10  
06-26-2007, 09:13 AM
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You can't kill all mudokons even if you use -ddcheat at PC, but still you can get past them where you need many mudokons to wheels.

I have to say that I gonna go the game with -ddcheat because I was bored. Well, now I am at Slig Barracks (I was at Bonewerkz but forgot to save. ) And I have saved only 4 mudokons for now. So, go -ddcheat! Yo ho ho.

Liten information.
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  #11  
06-26-2007, 11:12 AM
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ttchopper. why do you always say Yo ho ho?
are ya pirate?

You need to take an anti-pirate test.
so...
DO IT, YA IDIOT [said in Phleg's voice ]
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  #12  
06-26-2007, 11:18 AM
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:
ttchopper. why do you always say Yo ho ho?
are ya pirate?

You need to take an anti-pirate test.
so...
DO IT, YA IDIOT [said in Phleg's voice ]
I don't know more information about pirates, but he are interesting!
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  #13  
06-27-2007, 06:32 AM
Alex2405
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HMMM...

:
I don't know more information about pirates, but he are interesting!
THEY are interesting!
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  #14  
06-28-2007, 11:51 AM
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:
ttchopper. why do you always say Yo ho ho?
are ya pirate?

You need to take an anti-pirate test.
so...
DO IT, YA IDIOT [said in Phleg's voice ]
Heh it's my style to always put some little to my sentences. If you like, I can say...

Shaah hah hah haa!

But I am not a pirate. Well, I do like pirates, but I don't want to be one.

And sorry for going off topic.

And nice to hear that you like pirates too.
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  #15  
06-29-2007, 11:19 AM
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Hey guys, thanks for the invisibility trick and about the merrier muds but
mainly I'd like to know if it is true about the 3rd Ending or not.
I'm confused now...
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  #16  
07-02-2007, 08:38 AM
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:
==> In the Slig Barracks, Block 2, you have to rescue 3 Mudokons to get the
Shrykull power-up. Otherwise, you can't exit.
LIES, ALL LIES.

I'm certain I've managed this without powerup before...!
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  #17  
07-02-2007, 10:03 AM
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:
LIES, ALL LIES.

I'm certain I've managed this without powerup before...!
Hm... Lemme see... Invincibility anyone?
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  #18  
07-02-2007, 07:37 PM
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No. I had a grenade left over from before, I think... either that or I timed it really well. It's been a long time since I played last, I'll try again next time I'm in that area and let you know how I did it.

Or maybe I'm confusing it with somewhere else... are there any similar areas elsewhere?
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