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  #1  
05-13-2019, 06:14 AM
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New teaser trailer (finally with some gameplay) - releasing early 2020

https://www.youtube.com/watch?v=6wJA...ature=youtu.be

I now shudder at the word 'crafting' in video games, but hopefully Oddworld Inhabitants haven't made it too annoying in Soulstorm.

Finally a (vague) release date (that will no doubt be pushed back)!



(If anyone knows how to actually embed the video here rather than it just being a link that'd be great...)
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  #2  
05-13-2019, 06:23 AM
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I'm liking how it looks so far honestly, the crafting looks fairly basic.
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  #3  
05-13-2019, 06:29 AM
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it looks amazing and Sligs and SHOOT DOWN AT YOU!!!!!, oh man that is a game changer right there that means they could shoot up and you to and with how fast they reacted that means you can't pull off that old trick of jumping up or down to try to hide from them since they can now shot you no matter what, thanks guys as a Slig fan this made my day
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  #4  
05-13-2019, 07:24 AM
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'On the brink of extinction...'
'Faster Alf! We've got to go faster!'

Sounds like Toby is looking forward to it.
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  #5  
05-13-2019, 07:26 AM
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The game looks like Deadlight. I loved that game because it was so simple and I'm getting huge vibes from this game play. I'd like to see OI's take on crafting and looting too. The trailer is top notch though, the music and the title reveal at the end had some serious polish(I'm a sucker for that shit being a graphic designer.).

Not sure how I feel about the health system.. I'm assuming that back pack Abe's got is the health meter? Its definitely better than the Munch's oddysee halo system, but mudokons being able to take a bullet and keep running looks strange to me lol. Nitpicky I know, but I was hoping for the insta death bits. It's what makes the enemies feel more threatening to the player.

Anyway, great trailer, keen for more
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  #6  
05-13-2019, 07:52 AM
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If crafting and looting is a selling point, my hopes are waning.
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  #7  
05-13-2019, 12:17 PM
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Finally we have a little bit of real gameplay! :P It's not bad at all tbh, it's a platformer with many more features in it that seem to make the game even more complete. The style (let's not consider the eyes open wider than usual) is pretty raw, more obscure than a usual oddworld video game and it seems even more dramatic, and this gives me more and more hype. Looking forward to seeing the definitive version when this game comes out.

Oh, and if we don't get a replica of Abe's bag I will be very dissapointed.
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  #8  
05-13-2019, 01:10 PM
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That clears things up a lot, Phoe.
So SoulStorm is:
1. Not bad at all
2. A platfomer with many more features
3. More complete
4. Raw
5. Obscure
6. Dramatic

Even after release, I don't think anything else need be said, that pretty much sums it up perfectly, though I'd like to add "fun" and maybe "a rollercoaster thrill ride from start to finish" to the list.
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  #9  
05-13-2019, 02:19 PM
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I know I was sold as soon as I learned that the style would be obscurer.
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  #10  
05-13-2019, 10:54 PM
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I watched the reveal trailer while on the bog last night and I think I can safely say it's the first time I've shit myself out of excitement.
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  #11  
05-14-2019, 08:02 AM
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:
That clears things up a lot, Phoe.
So SoulStorm is:
1. Not bad at all
2. A platfomer with many more features
3. More complete
4. Raw
5. Obscure
6. Dramatic

Even after release, I don't think anything else need be said, that pretty much sums it up perfectly, though I'd like to add "fun" and maybe "a rollercoaster thrill ride from start to finish" to the list.
So now you're criticising someone for simply having an opinion? How would you feel if people bullet pointed every second word in your shitty posts?
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  #12  
05-14-2019, 08:46 AM
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is it bad that i still can't tell if the gameplay is 2d, 3d, or somewhere in between
looks good, but i'm still hoping for Munch to appear in another game down the line
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  #13  
05-14-2019, 09:31 AM
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*zzz*

wait...what's this?

HYPE
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  #14  
05-14-2019, 09:50 AM
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So now you're criticising someone for simply having an opinion? How would you feel if people bullet pointed every second word in your shitty posts?
You know what he'd do for some shit show
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  #15  
05-14-2019, 11:01 AM
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:
So now you're criticising someone for simply having an opinion? How would you feel if people bullet pointed every second word in your shitty posts?
If my posts contain nothing but meaningless buzzwords I'd expect someone to pull me up on it and ask me what the fuck I meant.
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  #16  
05-14-2019, 05:32 PM
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If my posts contain nothing but meaningless buzzwords I'd expect someone to pull me up on it and ask me what the fuck I meant.
No need to be a dick about it.

---

I liked the new teaser. About time we got some gameplay footage. From what I've seen of it (and the interviews), it may just be the best Oddworld game ever.

Although I have a bad feeling about the opening of the game (the shaman's "room" looks the same as the one getting torched in the ending part of the teaser).

Last edited by Yokai; 05-14-2019 at 05:34 PM..
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  #17  
05-14-2019, 06:53 PM
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This might be an unpopular opinion, but I wish the movement was still grid-based. It helps the physics feel more real and solid to me. Abe jumping sideways to align with ledges and so on in New 'n' Tasty was jerky and made him feel insubstantial to me - like he had no real weight or presence in the world.
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  #18  
05-14-2019, 11:50 PM
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Personally I love everything about this trailer (except the huge eyes, nothing's perfect).

Can't wait to see how all the new features interact in the 2.9D world (yeah Lorne has decided to brand it like that...)

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  #19  
05-15-2019, 01:03 AM
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What earns it the extra .4 dimensions? The fact that the platforms go around corners/are at different depths or something else?
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  #20  
05-15-2019, 03:04 AM
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I wonder how it'll work if you jump while the camera is tracking you round a bend in the path? Will Abe curve in the air? How about throwables? Presumably the curved paths are gradual enough that this wouldn't be an issue.

If people haven't seen, gameinformer have some more screenshots that aren't from the teaser. They look nice, theres a lot going on though in terms of environmental effects. So far everything looks very intense and full of action. The screens are full of bullets, lights, smoke and flashes. Hopefully Soulstorm retains the lonlier 'solo Abe trekking the wilderness' areas where you can take time to properly see and appreciate the environment design without dozens of NPCs.
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  #21  
05-15-2019, 03:47 AM
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Oh Jesus I thought OANST was dead! How's the wee-un(s)? (you have children right?? )

I really like the potential of these FEZ-like perspective to the levels. Changing the perspective etc. Though it could simply be aesthetic and not really affect puzzles too much. Even then I guess it's neat...

The game hinges on how good the classic Stealth Approach feels compared to this all out-war stuff when you fuck up and end up on high alert.

Also Lens Dirt is basically gone/massively reduced which is a bonus.

i hope there's a lot of HUD options in the settings similar to a lot of games I've been playing recently. Hitman 2 is pretty extensive and I hope OWI follow suit. Even adding options to get rid of reticles and locker action prompts. There's always different parts of HUDs and interaction prompts that irritate for different people. And since Oddworld classically had none it would be a good idea.
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  #22  
05-15-2019, 10:43 AM
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:
Personally I love everything about this trailer (except the huge eyes, nothing's perfect).

Can't wait to see how all the new features interact in the 2.9D world (yeah Lorne has decided to brand it like that...)
Can't disagree with the style thing. There was a lot of hype for this to change the style of Oddworld to something grittier and more real, but this ultimately feels like a half-step. It looks similar enough to what came before, but...more uncanny valley.

You're right, though, Xav, this trailer has a lot to be excited for.

I can't help but feel the trepidation of the extra complications that the new game mechanics bring. The gameplay of AO and AE seem refreshingly simple in comparison. But I'm sure after a few hours of playing SS it'll seem like second nature...if done well.

Having Lorne describe it as 2.9D just seems so...wonderfully on brand for the man. And it really does a good job of explaining it in a single term. This is the kinda of thing young me dreamt of when thinking of new Abe games, thought definitely not as fleshed out as what we're seeing.

In summary, I repeat:

HYPE




EDIT:
Also check out this delightful gem from an interview with Lorne



https://venturebeat.com/2019/05/13/h...rld-soulstorm/
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  #23  
05-16-2019, 07:53 AM
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From the article that Abeguy posted, talking about how many people are working on development:

:
As we get through the rest of the project we’ll scale up a little, because we have your systems established and code and things like that.
That does not make it sound like they're very far into development. They're not even in full production yet?

:
We have to be careful about how we’re showing the insights into the single-player story.
There's going to be a multi-player story?
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  #24  
05-16-2019, 08:11 AM
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Oh god...
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05-16-2019, 11:03 AM
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Oddoworld: Battle Royale
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  #26  
05-16-2019, 12:13 PM
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I believe they've said they have 3 or 4 of the levels fully built out of 20.
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  #27  
05-16-2019, 12:36 PM
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Am I allowed to find that worrying after 5 years of development on a game that was supposed to be done 2 years ago?
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  #28  
05-16-2019, 12:48 PM
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Well in the interview he says 3, specifically, so they've probably been working on this version of the game for 3. But I'd hesitate to cry foul if you don't know the ins and outs of videogame development and the amount of work it takes to get levels to a finalised state from initial conception of idea. In film, tv, games everything takes much longer than the average person would suspect.
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  #29  
05-16-2019, 01:30 PM
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Interesting article. A bit frustrating that the transcript provided very little to describe the scene, we got lots of talk but no context.

It seems the Slig Barracks is now called Slix Barracks, and Necrum Mines are now the Necromines. Along with Feeco now being Comet Depot, seems like most things are getting renamed/rebranded. Seems a little unnecessary to make nominal changes, but hey, it's not my game. Brew still contains bones, and the purpose of the Necromines remains the same.

Lorne also confirms other environments including native areas, old Stranger-esque ghost towns, mines and ancient ruins. Which sounds a lot like some version of Necrum/Mudanchee/Mudomo vaults will remain.

I wonder how the towns will work in 2.9D. Every sidescrolling level in the past has been designed around thin ledges and platforms. Unless the town is on a cliff edge or river bank, creating a narrow path to follow

He also mentions the brew's addictive properties are used to keep slaves from essentially escaping to the second world and whistleblowing. I'd always thought Oddworld at large was entirely corrupted and complicit, but I guess not.

The video is also totally not a teaser, or a trailer. Despite being uploaded as 'teaser trailer'
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05-16-2019, 01:36 PM
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Those are just typos, not the real names. Confirmed by the devs.
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