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  #1  
05-13-2013, 07:08 AM
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Idea Documentating AE

Hi, I'm thinking about makeing a AE level and there isn't documented all the objects on it. So to documentate it all together I create this post.

If you know something about AE's obgects you can reply this post.

If you post something don't forget puting the link to the xml file or to copy it here.


WE CAN DOCUMENTATE AE ALL TOGETHER

Sorry adout my English.
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  #2  
05-13-2013, 07:21 AM
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There isn't much to say, editing AE isn't great from what I've heard. Stick to AO.
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  #3  
05-13-2013, 07:31 AM
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So you are saying that i can use AO xml. I trie it but some objects as Imvisible Switch that they cange.... : Fuzsad:
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  #4  
05-13-2013, 09:02 AM
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No I didn't say use the xml, I said stick to editing AO levels, it's easier.
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  #5  
05-13-2013, 01:40 PM
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Here is the latest - 99% should be doc'ed. Btw if anyone wants to help finish up the icon set please do.
Attached Files
File Type: zip objects.zip (555.4 , 437 views)
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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  #6  
05-14-2013, 07:52 AM
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Thanks!!
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  #7  
05-14-2013, 07:56 AM
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And do you know how to porgram the exact position of falling in Wells and Expres Wells?
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05-14-2013, 11:03 AM
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Nope someone else might know, let me know if you figure it out. The numbers might be signed rather than unsigned so that might be a problem.

They're either global or relative coords, dunno which.
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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  #9  
05-14-2013, 11:22 AM
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:
Nope someone else might know, let me know if you figure it out. The numbers might be signed rather than unsigned so that might be a problem.

They're either global or relative coords, dunno which.
So motion detectors, in device pos also, right?... : P
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