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  #1  
07-17-2010, 12:32 PM
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Oddworld fan oddworld rpg

me and few other guys are gonna try to make an oddworld rpg,all who want to be in the team post i would like to join.
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  #2  
07-17-2010, 01:05 PM
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You already know I do but so it's official!

Ok, if we pull a team together Scraby, we need specific skills and a forum for interaction ,we can't do technical here! Through experience we need...

# We need a spriter

# I can get musician

Anything else scraby?
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  #3  
07-17-2010, 01:14 PM
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well,thats that,and few guys with game making,or modeling in some programs like nowtun or grieva,so we go 3d or 2d?
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  #4  
07-17-2010, 02:16 PM
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i'd be happy to do it, but its your choice, as this would be my first go, id love to be a part, but like i said, ur choice.
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  #5  
07-17-2010, 02:30 PM
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ur in,as you post that you want to join you are in our team,most likely it would be 3d,if me and scrabtrapman decide whats the best
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  #6  
07-17-2010, 03:13 PM
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Scraby please listen to me.

If you want people to take at all somewhat seriously please use better spelling and punctuation. I understand that English probably isn't your first language, but the quality of your posts makes them almost unreadable.

Also write what the game is about. What’s the story? Who are the characters? Don't expect anyone to join a project oblivious to what it is about.

Now onto the game:

It will not be easy trying to make a 3d OddWorld RPG. It has been tried before. Think to yourself about all the work involved. What skills can you offer to the project?

What is scraby's job?
What is scrabtrapman's job?
What is oddworldisthebest's job?

You do realise you will need;

*At least 1 person on game design.
*At least 1 person on music.
*Multiple people programming.
*Multiple people modelling.
*Multiple people texturing.
*You will probably need some one working on concept art. (Although that could go under game design.)

I have had first hand experience on working on a small game. We had about 10 people, all with quite a bit of talent and knowledge in their areas. That game was a 2d platfomer/scrolling shooter. It took over a year to make but, was of "miniclip quality".

For that reason I have very little faith in this game (I would be delighted for you to prove me wrong). But anyway lower your expectations, realistically (unless all three of you are computer geniuses) you will not be capable of making a 3d game.
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  #7  
07-17-2010, 03:47 PM
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well,becouse rpg won,its a game before oddworld... well actually its a time where industrialists yet became (that means,sligs with old visors,and flapper sligs)the main character will be a young mudokon apprentice that lives at the monsaic lines(at its full glory).meanwhile a young director called mullock begins to prosper,sending sligs to clear forests and kill everything in the way.the hero is called nameless,cuz he didnt got a name,he is an old cousin of abe ,but at the end of the game he dies protecting mudokon elders,that were walking to the monsaic lines,when the first big bros streched their quadruple legs,and big cannons.
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  #8  
07-17-2010, 04:27 PM
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I don't mean to be rude, but I think you're starting off too big. You're all getting too ahead of yourselves. Are you sure you can manage something as large as a 3D game? And an RPG at that? My advice to you is that you keep your ideas kept in a notepad or a word document to save for when you actually have the capabilities to turn them into a game. As Moxco said, you need a relatively large team of people to make a game like you have in mind. If his team had 10 people in and it took them almost a year to create, then what is a 3D RPG gonna need?

Start off small, make little games and gradually progress to something like what you have planned. You may have had quite a bit of experience with making games before, and if you have I applaud you for wanting to start a project like this. It will take a lot to turn it into something real I'm afraid.
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  #9  
07-17-2010, 10:53 PM
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You didn't answer my questions.
I want to evaluate the usefulness of the tiny amount of people working on the game.

:
What is scraby's job?
What is scrabtrapman's job?
What is oddworldisthebest's job?
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  #10  
07-18-2010, 12:45 AM
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Scraby, you didn't tell anyone else that's the story line? I thought it would be easier to have our hero in the stockyards or something then he travels around oddworld on a quest after escaping the free fire zone, and even that is quite big, we will need tile sets, sprites, background artist, you have concept design and we can work on story design but Mox Co is right.
I've done this before and if you don't have a rigid structure it all falls a part.

I am concept artist, co writer, basic sprite creator, vice-producer
Scraby is producer and I think is helping with sprites
OitB's job is actually, unconfirmed! OitB if you want to do something what can you do?

We also hopefully have a free musician who I found on another project I was working on, he was very good!
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  #11  
07-18-2010, 01:53 AM
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No offense, but unless you guys are seriously serious about this, and willing to sacrifice maybe years on the project... It will falter just like all the other fan-odd game projects.
Also, be prepared that you may have to spend a little coin on it too.

Either way, good luck. Hopefully we'll see a finished game in 2 years time =)
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  #12  
07-18-2010, 02:27 AM
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Perhaps, I'm taking basics in isometric design, it's not that hard but making even simple things like squares can be taxing! So far I've been working in adobe colours and had a go at making a door way, you wanna little lookie? Made some rocks as well so they are kinda scrabanian.
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  #13  
07-18-2010, 03:08 AM
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OitB's job is actually, unconfirmed! OitB if you want to do something what can you do?
ok, i'm pretty good at concept art, i'd be happy to do that if its ok with all you.
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  #14  
07-18-2010, 03:11 AM
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beautifle,i m still practicing on it,need to master it so i could draw anything....


oddworldisthebest: yes you can be a concept artist ,we will be leading as scrabtrapman said
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  #15  
07-18-2010, 04:33 AM
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great! ive just done some quick sketches of scrabania, i didnt know if we're doing the open level style like in munch's oddysee, or the bridge-like levels from ao and ae, so i did both. remember, they're only quick sketches, because i dont know what the games about yet.
and sorry about the crappy quality, i had to do it on my webcam camera because my camera's broke, anyway, the first ones the bridge-like ae, ao style one, second is the open level one, with elum.
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  #16  
07-18-2010, 05:29 AM
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beautifle,scrabtrapman already made some parts from scrabania so i think we should do scrabania first
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  #17  
07-18-2010, 05:40 AM
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ok cool
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  #18  
07-18-2010, 07:18 AM
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No we need to go in order, we need a story line, OitB you need to do schematics, designs, architecture, cross cuts, dimensions and widths so I can get the 3d/2d scaling right, we need an engine only then can we sprite, look: This is only a very basic sketch I worked on over 10 minutes last night before I fell asleep, it's not very good and it's not finished but there are some buildings there, no shading, no real detail, just the basics. We shouldn't just copy AO or AE, we need to design our own places, people and to a degree locations, although we should use mostly existing places.

The picture I drew still needs colouring at a basic level also needs better reference.
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  #19  
07-18-2010, 07:44 AM
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nice,just as i amagined , keep up the good work,im triying to do something with the engine,and what you tried with isometric
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  #20  
07-18-2010, 08:07 AM
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yes but how are we doing it? open style or bridge-like?
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  #21  
07-18-2010, 09:15 AM
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well if were gonna do rpg then it would be open style,this is a paramonian entrance that im making.... its not completed,yust finishing bridge
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  #22  
07-18-2010, 10:20 AM
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scraby, at university i learned that having a project plan is probably the most important part of any project.. the work flows out much more smoothly if you have a plan to follow.. you need to come up with a game plan/story first, before you start making anything, or confusion will set in amongst the developers. You need to think the game through, then make a post on this forum detailing the introduction to the game, state the goals of the game, then detail each chapter of the game along with their goals, and say how you intend on closing the game's storyline (ie. hoe the story ends, with the original goal achieved)...

and by the way, i would do some concept art if it is going to be 3D... if it's 2D, i'd need some pursuading.. i'm not a fan of the isometric games ive seen before...

but anyway, good luck with your project
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07-18-2010, 10:29 AM
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thx,well were gonna do isometric,we will make scrabania free fire zone and paramonia,monsaic lines will be included,so the joung warrior(ill think the name,when we totaly design the levels and the game engine)is born in a world where sligs tear appart villages and cities,burning them and making the already known free fire zone,he fights sligs to survive,does quests for locals,until he dies at the end,when the great elders arrive at the monsaic lines(big face with them)he dies protecting them,he dies at the day when rupture farms was finished.(hes a cousin of abe )
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  #24  
07-18-2010, 11:25 AM
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Perhaps, I'm taking basics in isometric design, it's not that hard but making even simple things like squares can be taxing! So far I've been working in adobe colours and had a go at making a door way, you wanna little lookie? Made some rocks as well so they are kinda scrabanian.
Those Scrabanian tiles are simple, but nice
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  #25  
07-18-2010, 12:02 PM
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What you're trying to do 3(4) people is ludicrous, for a start, in that list of peoples roles in the project you either neglected to mention that you have a script writer or you haven't got one.

Projects like this, with this amount of people, is used as an example in a portfolio to showcase to future employers/universities and even then it's only a tech demo. To create a fully functioning RPG will require a team with lots of know how and experience and I honestly can't see any of you being able to pull this off.

My advice would be to stop what you're doing, get educated in pacific roles eg. modeling/programming or whatever and in about 5-6 years time, find like minded people who are willing to put their effort into a non-profit game. Other than that this idea will never leave the pre-production phase of the project.

Sorry to be an ass about it but that's the way the cookie crumbles. If you choose to ignore my advice, I say the best of luck to you...
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  #26  
07-18-2010, 12:05 PM
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No Ridg your right and we need to be honest in saying what you've drawn Oitb, looks like a quick paint snap up, that's not iso, you don't have paradigm or dimensions discuss there
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  #27  
07-18-2010, 01:39 PM
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Isometric dot paper printable
Isometric graph paper printable

Spend time into the layout of the scenes and make sure above all else that you keep to a scale...
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  #28  
07-18-2010, 02:45 PM
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scraby, i suspect the game will involve a map??.. draw a rough map and post it. That should hopefully givs us a better idea of how the different places are connected. And, will there be doors to enter to travel from place to place? or is it like a continuous thing? (sorry, i dont kbow the right language to use.. by continuous, i mean like pokemon, where the outdoor map is all one big massive map, rather than many discrete scenes (rooms, if you like)...

??

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  #29  
07-19-2010, 07:47 AM
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I think it should be like fallout where you travel by walking or by feeco train if you in an industrial facility.

Ok my forum is here guys: http://thehut.forumotion.co.uk/index...e3e96fdfa427fa go to Vulkate gaming corp
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  #30  
07-19-2010, 10:40 AM
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nice! ,kk goin to vulkate gaming corp
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