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  #1  
03-28-2006, 04:58 AM
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My Stuffs [Not 56k Friendly]

Seeing as this is the only section of the forum I havn't posted in yet, I thought I'd make use of it . I'm not going to post things I've done before now because that'd be rather pointless . For that just take a look at my DeviantART page, which is...

*drum roll*

http://godlesswanderer.deviantart.com/

Anyway, onto the stuff I've done recently.

*copy and paste from my forum *

A couple days ago (actually, last night), I got Zbrush 2. For people that have no idea what it is, think of it as digital clay. It's like an average 3D program, but instead of using individual polygons to create an object in ZBrush you literally sculpt it. People that are good at clay sculpting are usually very good at ZBrush.

Aaaaaanyway, since I've only just got it I can barely do the basics. So far I can make basic heads with basic levels of detail. Here's a head I'm working on at the moment. I'm kinda going for the evil look ^_^.

Front View:


Side View:


Back View (Just so I can show off the neck bone bit ):


So... what do you think? Any critiques?

I'll be adding to this every now and then, so stay tuned . I've always wanted to say that ^_^.
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  #2  
03-28-2006, 05:05 AM
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This is very cool. MORE!
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  #3  
03-28-2006, 06:27 AM
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Thanks .

Here's a quick update. I havn't changed much so far, just the shape of the eyes... and something else I can't remember.

Front View:


Side View:
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  #4  
03-28-2006, 08:06 AM
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Nice work. The eyes on the second set of pictures got better, in my opinion.

Any ideas for your next project? Or will you update the current ones?

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  #5  
03-28-2006, 08:49 AM
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Whoa, inpressive. I did not you know you were this good, especially with understanding heads anatomy and 3D modeling. Would it kill if you could show a 3/4 view, like a 3D angel.


Good stuff!
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  #6  
03-29-2006, 12:13 AM
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:
Nice work. The eyes on the second set of pictures got better, in my opinion.

Any ideas for your next project? Or will you update the current ones?
I havn't really got any idea for a next project. At the moment I'm just trying to get used to ZBrush. For now I'm probably going to keep trying to improve this head until I reckon I'm done with it .

:
Would it kill if you could show a 3/4 view, like a 3D angel.
I'm not sure what you mean by 3D angel but for a 3/4 view there's one here. If it was a 3/4 back view you wanted, tell me and I'll show you one .
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  #7  
03-29-2006, 10:22 AM
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I know what that head reminds me of, Fangus head concepts.

:
I'm not sure what you mean by 3D angel
Sorry, I ment view. But I ment the same thing as a 3/4 view anyway

So will you be adding render and textures prehaps? Or even eyeballs.
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  #8  
03-29-2006, 10:27 AM
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where d'you get Z brush?
And Great Job Godlesswanderer!!! More please
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  #9  
03-29-2006, 10:41 PM
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:
I know what that head reminds me of, Fangus head concepts.

Sorry, I ment view. But I ment the same thing as a 3/4 view anyway

So will you be adding render and textures prehaps? Or even eyeballs.
Yeah it does kinda seem similar to the fangus head concepts (I had to look them up ).

I don't be doing anything more for now, well not yet anyway. Yesterday I lost the pen to my Wacom tablet and my mouse is all jumpy so if I try to do anything to the head model or anything else using the mouse it'll come out quite badly.

Now... if only I knew where I put down the pen...
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  #10  
03-30-2006, 12:22 AM
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Very, very nice! I can't wait to see the finished product.
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  #11  
03-30-2006, 12:37 AM
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Thanks .

Zbrush is really messing with my head. Whenever I use ZBrush, whatever tool I'm using I have the x symmetry feature turned on. So whatever I do to the model and wherever I do it, it's mirrored on the other side. Well now, when I'm not using ZBrush, I keep thinking things I do (in Photoshop or whatever) will happen on the opposite side of whatever it is .

It's addicting too, I'm getting withdrawls from not using it . It's affecting my typing, I swear. I'm spelling (I just typed it as alepping ) almost everything wrong.
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  #12  
03-30-2006, 11:51 PM
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Until I manage to find my tablet pen, this'll have to do for now. I imported the ZBrush tool (the head) into 3DS MAX and rendered the wireframe. It would have taken aaaaages to import and render the high quality wireframe image (it would have been over 1 million polys) so I've rendered a low poly version (about 6000 polys) of the wireframe.

I've just realised it's quite an awkward angle for the wireframes. If anyone wants any other views, just say so and I'll render one for you.

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  #13  
03-31-2006, 12:06 AM
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This is so awesome stuff man! I adore and love yer work


~DS~

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  #14  
03-31-2006, 12:19 AM
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Thanks .

The wireframe picture I just posted doesn't really show the wireframe too well so I've changed it to a one sided wireframe and rendered a front view.

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  #15  
04-01-2006, 03:45 AM
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Been playing around with 3DS MAX for a bit since I can't do anything with ZBrush without the pen for my graphics tablet.

I tried out a couple animations, just some really basic stuff. A bouncing ball for one of them and a moving ball for another.

Now, if only I could find a filehost that lets me host .mov files.
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  #16  
04-01-2006, 06:12 AM
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Great! I can't believe I missed this thread. Very good on the anatomy like Oddish said.
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  #17  
04-01-2006, 06:21 AM
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I agree with all peoples here, who likes your stuff It's very interesting! I'm looking forward for more!
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  #18  
04-03-2006, 12:57 AM
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I managed to find a place to uplaod the two animations. They're nothing special, I was just trying a couple things out, seeing how the rendering handles lights and shadows.

http://www.savefile.com/projects.php?pid=496087

I'm not sure why they're so big, they're only a couple of seconds long.
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  #19  
04-05-2006, 05:30 AM
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New stuff I did while sitting in front of the computer in the while being surrounded by a mound of my used tissues...

http://www.deviantart.com/deviation/31374062/

http://www.deviantart.com/deviation/31374498/

It's not what you think... I have a cold!
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  #20  
04-05-2006, 05:39 AM
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Those are so cool Godlesswanderer! I don't understand how you can manage doing those creatures - isn't that hard to do all the details? It seems to be, well...

Great work!

~DS~

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  #21  
04-05-2006, 08:02 AM
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If I was using a generic 3D program it would be really hard. But since I'm using Zbrush, as long as you know the basic stuff, it's quite really easy.
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  #22  
04-07-2006, 11:06 PM
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  #23  
04-16-2006, 05:50 AM
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Wow, very impressive Karl. I love the Springback heart thing I saw in your forums. I couldn't be bothered to register but I thought I'd post a link here to it to help you out .

http://www.deviantart.com/view/31048629/
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  #24  
04-22-2006, 07:05 PM
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O...k... I'm a little worred about the kissy smiley...

Aaaaanyway, I've made 2 more things recently. Both using Zbrush and both rendered in 3D Studio Max.


http://www.deviantart.com/view/32187869/


http://www.deviantart.com/view/32235293/
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  #25  
04-23-2006, 05:48 PM
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Earlier today I tried to see if I could sculpt a head from a basic sphere in Zbrush.

I've been working on it for about an hour and here's what I have so far,


http://www.deviantart.com/view/32286256/

Before anyone says about the ears, I know they're wonky. Just bear with me, ok?
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  #26  
04-26-2006, 11:05 AM
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This is something else I'm working on at the moment as a more detailed model. With this one I'm going more accurate with muscles and stuff. As you might be able to tell with the neck.



So that'll be a total of 3 projects I've got going at once .

Edit:

Whoops, I forgot the back view.

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  #27  
04-26-2006, 04:13 PM
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Woah, you're doing great with ZBrushing things, the nose and ears on sphereman especially.
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  #28  
04-27-2006, 11:49 AM
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Here's an update on the Alien Guy.

I've done it as an animated GIF, it's easier and rapes less bandwidth .



:
Woah, you're doing great with ZBrushing things, the nose and ears on sphereman especially.
Thanks . I'd like to say I've been getting better at doing noses and ears but I'd be lying. Those are only that good by chance .
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  #29  
04-30-2006, 02:11 PM
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I got bored so I made a skin material and applied it to the model. It's a human skin so it won't be applied to the model.



Just trying it out, it definately won't be a part of the final model .
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  #30  
05-03-2006, 10:26 PM
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That works fine, just tint it more towards grey than coloured.
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