Another RP to keep you folks amused
Please read it through before posting!!
The 'Heart of Darkness' will become obvious as you read on.
Frakture Fallz Medical Facility 08 (FFMF) Manifen Cartel (Banks and Medical Facilities)
The idea
The RP takes place in and around the facility and its various out buildings. Rpers can take any role they wish in the facility apart from the CEO's which I will use for directing the RP to prevent it from stagnating.
The hospital heavily pollutes the surrounding fen and river, its chimneys turning the sky gray from endless black smoke billowing from its boilers and incinerator. The hospital is a good thing but with a heart of darkness, the Industrial races running the facility just to make money with many poorer creatures just being tortured to death rather than receiving medical treatment. It pollutes the fens and takes more and more land from the Grubbs as well as poisoning their fish while rounding up and enslaving masses of Native Mudokons and taking the wildlife to the stock pens to be experimented on. The Natives want this facility to remain as it could be used for great good but its current owners have got to go! The Natives live a painful existence, their food and people diminishing the pressure is on them to survive and save their land before the facility turns it to a barron toxic sludge.
For the industrialists money is pouring in, the facility has hundreds of thousands of patients all paying something for the cheapest medical care. Another three wings are planned to stretch out into the fens and displace even more Grubbs and a new center specially for capturing Mudokons.
Destroying the facility would be out of the question as so many innocent people will die and it will spill the rest of its lethal cocktail of stored chemicals into the river and fen. The Industrial races will not give up their prize lightly and will have to be drawn from the facility as venom drawn from a wound.
The Facility
Perched high on a cliff edge on the bank of a giant water fall sits the imposing white and clinical green structure known as Frakture Fallz. The main facility comprised of three long Cathedral like transepts and a central hub building harboring the administrative staff, the transepts also have a specific roll. Along with this the Medical Facility boasts its own connection to the Feeco lines and its own docks used to harbor a decaying hulk of a Hospital ship and several small patrol boats as well as a ferry to transfer the recently deceased across to the cemetery on the opposite bank.
Frakture Fallz is also surrounded for several miles by rugged fen land, impassible to even the most nimble. A single road leads from the nearest city and is constantly passed along by the facilities numerous ambulances. Part of this fen was drained by the company to make space for new out buildings and a stock yard for Paramites and Scrabs used in medical testing along with a host of other creatures. This also makes up the facilities free fire zone. Any Mudakon seen in this area is shot on site for trying to escape.
The majority of the facility is built from stone with iron pillars and scroll work along with bronze gargoyles of Vykkers and Glukkons. Most of the main building is painted a pale, clinical green up till the 3rd floor then the rest is white. All the walls are streaked with rust and decaying matter flushed out from the Operating theater floors. The roof is a mess of pipes, chimneys and cables.
It's positioning on the Mongo River means its casualties and employees range from Clakkerz, Wolvark and Steef to Khanzumerz and Glukkons.
The fen which surrounds two sides of the facility is populated by Native Mudokons and Grubbs with a large population of Slurgs, Fuzzles, Boombats, Fleeches and other aggressive wildlife. Apart from the single road and two train lines the river is the only way out of the facility but a powerful boat is required to fight the current away from the waterfall.
Rules:
OWF RPG Rules
http://www.oddworldforums.net/showthread.php?t=15073
No characters that fit this line 'I'm so hard core I shit broken glass' They make RPs boring as they are needlessly aggressive and can spoil it completely. Try to be realistic to the situation!
No cybering.
There are no limits to the amounts of Vykkers, Chroniclers, Interns Glukkons, Steef, Mudokons etc in the RP as its a Medical Facility all races will be in abundance. Please remember this is a Medical Facility so all species are allowed but try to have some reason for being their in your first post. A patient, a worker, visitor, simply lost, taking your pet meech to the vet, committing your insane friend. terrorist etc..
Character form
Name:
Race: (I'll allow any Oddworld race but would prefer it to be either Industrial or Native)
Gender: (Male, Female, Hermaphrodite)
Age: (Oddworld or Earth years)
Appearance: (link and/or written)
Personality:
Equipment:
Weaponry: (You don't have to have a weapon. Please keep it believable for your character, no Mudokons with Vulcan Cannons, concealed weapons would be good)
History:
My characters for the time being.
Name: Silvester
Race:Vykker
Gender: Hermaphrodite
Age: 13 (Oddworld years)
Appearance: Your average Vykker Doc. Tall, purple with seven limbs, four spindly arms and three short legs. He tends to wear his blood stained apron, his claustrophobia putting him off his armor. His armor is standard orange and white in colour.
Personality: Spontaneous and erratic and like most Vykker kind he doesn't think things through. He never grasp the work involved, seeing a grand big picture and then totally fails to get anywhere else with it. He's incredibly ambitious but tends to let his big breaks slip past him due to his lack of fore sight. His lack of common sense being the downfall of almost all his plans. He's generally up tight and looking for his next source of Moolah.
Equipment: He carries a black leather doctors bag in which he keeps his head gear, lab coat, scalpels, saws, syringes, vials of tranquilizers, stimulants, steroids and poisons. He also keeps a supply of chill pills with him. A news paper or book and his monocle .
Weaponry: His scalpels, saws and snoozie.
History: After being demoted to the lowest rungs of Vykker society he became the doctor at Rupture Farms until it was put off line by a Mudokon terrorist. Hell bent of making something of himself he climbed aboard a Feeco train and headed off to Feeco Depot. After several days wandering the platforms he boarded another train and ended up back at Rupture Farms. Irritated, he made his way back to the train and fell from the platform, his fall cushioned by a Mudokon slave. After boarding and falling asleep on a service train he ended up at the Slig Barracks where his expertise were put to work on overseeing the Spawning Pools and the various inoculations and steroids being administered. Before long he was back on his feet as a respectable Vykker, his experimentation on Mudokons and Sligs gave him insight into the world he'd been denied. The Manifen Medical Cartel snapped him up and he became head Doc at Facility 08. His new job is extremely well paid, overseeing the Vykkers and Interns of the facility and with a seat on the board of Directors, the only Vykker to ever get one. He will stop at nothing to ensure his facility generates the most money for the CEO's, everything and everyone are expendable in the pursuit of Moolah.
Name: Task Master Obray
Race: Glukkon
Gender: Male
Age: 23 (Oddworld years)
Appearance: A chubby Glukkon wearing a black and white uniform similar to a Navy Captains, a black shoulder cape hanging from his right shoulder with the Slig Barracks insignia on it. His eyes are a dim yellow and often concealed behind dark sunglasses to protect from what little light still gets through the smoke.
Personality: Very stern his motto of 'Heart of stone, Will of Iron' is drilled into his Sligs heads. Often grumpy he has a hatred for the Native races and personally leads the Sligs into the fen when they go culling or rounding up slaves.
Equipment: His uniform is resistant to small arms fire and like all CEO's and Directors he is accompanied by his own security Orb to prevent him from being possessed. Often with a huge cigar in the corner of his mouth.
Weaponry: None
History: From a pathetic Pud carrying out menial duties at the Slig Barracks under General Dripik he decided he was meant for much, much better things. He took advantage of Dripik's forgetful nature and his access to the relevant paperwork he had himself transfered to Frakture Fallz as the Task Master for its recently constructed barracks.
Name: Lord Gelock (Geh-lock)
Race: Glukkon
Age: 40 (Oddworld years)
Appearance: Always in residence he is the head of the Manifen Cartel and has a lot of weight, and Moolah, to throw around. He's taller than most Glukkons with dim red eyes and a wrinkled face, his heavy brow droops down slightly over his eyes. He always wears his white suit with the Fracture Falls logo on the lapel. Even though he could afford the most lavish clothes his business is everything and he takes massive pride in the logo being on his clothing. He wears a pair of black and white shoes.
Personality: Cold and heartless, he cares for the business and profits, people are just a means to an end.
Equipment: He has a Chronicler working as his personal aid who carries all he will need when he's out of his office.
Weaponry: His single, enhanced Gloktigi bodyguard.
History: His life before he became head of the Cartel is shrouded in secrecy. Even the Hospital records are unsure of exactly when Gelock came to the hospital and took personal control. He spends most of his time in the highest levels of Glukkons tower going over reports of every aspect of the facility. He craves to know everything about it and everyone and everything in it, driven by greed and lust for power he spends a lot of time scheming new developments for the facility, his most recent being three new wings cutting deep into the fen land and creating a new small facility specifically for rounding up and shipping out Native Mudokons.
Name: Blaise
Race: Steef
Age: 18 (Oddworld years)
Appearance: He wears damaged Steef armor, its covered with bullet ricochet marks. His right horn is snapped, missing its point. His hair is blond/ginger with green eyes. He has a scar from an old bullet wound on his chest.
Personality: Open and caring for those he's supposed to be protecting. Dislikes anyone who is harming those he protects.
Equipment: Live ammunition, his armor and a pair of boots that allow him to walk like Stranger.
Weaponry: Crossbow
History: He was born at the time Frakture Fallz 08 became operational and witnessed the fen and river dieing around him, barely able to protect the Grubbs from the onslaught of Slig raiding parties. He grew up watching it all change and now sees the facility as an embodiment of all that is evil in this place. After his father died he was given his father armor and took to protecting the Grubbs with the other Steef. His armor already damaged from skirmishes with Sligs he soon took a near fatal hit to his chest and found himself waking up inside Frakture Fallz. Three weeks of hell ensued as he was 'treated' for his wound, and then, when he couldn't pay, Lord Gelock invoked his 'Can't pay? You stay!” and for another four years he worked as a slave to pay for his malpractice. Once out he returned to find the Grubbs had moved back further into the fen, further from the river they depended on and their numbers had dropped dramatically thanks to the waste polluting the shallow water of the fen. Once again he has left them for the last time, this time to bring an end to Frakture Fallz.
The RP starts once we have at least 4 others in here, post your profiles first then do your first post.
Attached is the map of the ground floor of the central tower, more maps coming soon/ on demand. The green picture is the Frakture Fallz insignia and the M in Manifen and is also the shape of Frakture Fallz.
Limited to two posts per day per person please.