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I think that people are continuing to overstate the amount of criticism that was given. As far as I see it, people only criticised some of the "at that time current" art of a couple of creatures, more notably of the clakkerz. The game itself hasn't been criticised as far as I have seen.
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Esus, exactly, I can't praise people enough for pointing this out. I haven't noticed a single person decide to ditch the next game, all I've seen is people saying how upset they are that the character design does seem up to OWI's capabilities, plus some initial surprise that the game would feature FPS sections.
Oddsville, I disagree. Well, kind of. I can't speak for other people, but I'm not worried about Oddworld 4 becoming another Munch's Oddysee, at least not the way everyone's going about it. Let me explain: I wasn't most disappointed by all the content that was excluded from the game, I understand why that didn't happen. I'm disappointed by a multitude of factors within the game that contributed towards making the entire experience fairly un-Oddworld. Native vending machines is a prime example, as are the character AI, random metal islands in the Fuel Fields - so much is just unexplained, so much is unexplainable (I swear there was a floating metal island at one point in the game), so much is just completely out of character. I think Mudokons completely lost their innocence when they were made to yell out dismal phrases such as "Hey, what's happenin' Abe?". I don't mean to continue the debate about MO, merely clarify where my concerns about Oddworld 4 lay.