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  #1  
05-26-2011, 03:43 AM
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Fee Co. Rail Engine

Hi there,

I've decided to model the Fee Co. Rail Engine, from Abe's Exoddus, for a portfolio piece.

I'll update this thread with my progress as I make it.

Latest progress:
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Last edited by Skibur; 06-05-2011 at 11:44 PM..
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  #2  
05-26-2011, 03:48 AM
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Watch, this will go unfinished.

Good luck anyways.
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  #3  
05-26-2011, 03:59 AM
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I look forward to proving you wrong

If anyone knows of any other people who have modelled or attempted to model this train, a link to the thread would be appreciated

Last edited by Skibur; 05-26-2011 at 04:02 AM..
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  #4  
05-26-2011, 07:00 AM
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No one who has posted their progress but I think there are images, please don't tell me you need help?
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  #5  
05-26-2011, 07:55 AM
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Na, I scanned the relevant pages from the art book.
I was just curious to see if anyone else had tried modelling it, based on the first response I got to this thread

Last edited by Skibur; 05-26-2011 at 07:59 AM..
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  #6  
05-26-2011, 10:24 AM
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FC has a terrible history of unfinished projects.
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  #7  
05-26-2011, 12:34 PM
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It sadly does. Let's see if you can be a first.
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  #8  
05-26-2011, 11:42 PM
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that will be pretty tricky good luck

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  #9  
05-27-2011, 05:37 AM
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So here's the concept art and a render of what I have done so far. I can see a few things I need to fix, and there's obviously a fair bit missing.
I seem to have caught a cold, and spent most of the day next to a heater, so I didn't get much done... Hopefully I'll make decent progress tomorrow.

This is going to be a lot of work...

CHECK OP FOR UPDATES

Last edited by Skibur; 05-28-2011 at 10:32 PM..
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  #10  
05-28-2011, 03:14 PM
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If you got this far, I doubt it will go unfinished.
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  #11  
05-28-2011, 04:08 PM
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Yay +1 internets

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  #12  
05-29-2011, 04:36 AM
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looks really good. I'm a bit envy because my high poly modelling skills suck :P

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  #13  
05-30-2011, 01:53 AM
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Wait... if you're using it for a portfolio, doesn't it kinda require you to have original art?
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  #14  
05-30-2011, 02:07 AM
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Depends on the line of work, but in the case of a 3D modelling portfolio it's probably more the technical proficiency that's being showcased.
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  #15  
05-30-2011, 05:39 AM
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:
Depends on the line of work, but in the case of a 3D modelling portfolio it's probably more the technical proficiency that's being showcased.
Exactly.
What's original these days, anyway?

As far as unoriginal originality, Oddworld is as original as you can get...

As for progress on the model, I was a bit slack today, and the phallus on the head of the thing was giving me grief.

Last edited by Skibur; 05-30-2011 at 05:43 AM..
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  #16  
05-31-2011, 03:49 PM
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I was thinking in terms of copyright and such... But what do I know... X_x
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  #17  
05-31-2011, 03:56 PM
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It's non-profit so it should be fine, so long as he acknowledges all the sources.
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  #18  
06-01-2011, 06:30 AM
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Updated the OP with the latest progress. I might power into this tomorrow and get the modelling finished. Then the fun of the low poly and texturing begins... :/

Ready to start on something else.
I'm thinking about making part of the Fee Co. Depot next. Will be a good scene to show off the train in.
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  #19  
06-01-2011, 06:45 AM
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What a sexy model, keep it up man!
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  #20  
06-02-2011, 02:22 PM
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This is looking pretty good so far.

please please PLEASE finish it.
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  #21  
06-04-2011, 07:09 AM
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So, boy have I been slack these last few days...

I've put up my latest progress, and I'm just about done with the high poly. Just need to add the last of the details and then a lot more rivets and bolts etc and then I can finally move on!
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  #22  
06-04-2011, 07:28 AM
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Damn, that looks pretty good!
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  #23  
06-05-2011, 11:51 AM
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Wow, this looks great so far. It looks very accurate compared to the original concept art, good luck in finishing it.
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Last edited by GlacierDragon; 06-05-2011 at 11:51 AM.. : Damn typos.
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  #24  
06-05-2011, 08:16 PM
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I have basically finished the high poly, but it was 30 million tris (that's a lot), so I've been optimising it and I have it down to about 10 million. 2x turbosmooth might be nice for a gun or something, but definitely not something of this scale :P

EDIT: So there you go. High poly done, well as much as I'm prepared to do, and that my computer can handle...

Now for the low poly and texturing... This has taken longer than I thought it would.

Last edited by Skibur; 06-05-2011 at 10:07 PM..
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  #25  
06-06-2011, 12:11 AM
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really great work skibur looking forward to the textured version
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  #26  
06-06-2011, 08:20 AM
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If you're going all out crazy you might want to make a platform as well!!!
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  #27  
06-06-2011, 08:40 AM
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If you're going all out crazy you might want to make a platform as well!!!
... carriages should take priority over a platform. A train has no meaning if it has no carriages
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  #28  
06-06-2011, 04:39 PM
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Ha! I've thought about making both, but I haven't even finished this thing completely yet, and when I do I will probably be quite over it
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  #29  
06-08-2011, 03:16 AM
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I can understand that.
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  #30  
06-11-2011, 01:35 AM
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Very nice work!! Going to make an excellent portfolio piece. Would you mind uploading a wireframe of the model?
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